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		<title>ScummVM news</title>
		<link>http://www.scummvm.org/</link>
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		<description>ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&amp;2 by AdventureSoft, Beneath a Steel Sky and Broken Sword I &amp; II by Revolution, and many more.</description>
		<language>en</language>
						<item>
			<title>Nightmares of a Bartender</title>
			<description><![CDATA[
<p> <del> Water, water, every where, nor any drop to drink</del>...</p>
<p>
Euh... No, not this nightmare: you're Ryan, a bartender who can't sleep peacefully for months 
because of weird dreams and nightmares. During one of those, a monk suggests you become the 
deliverer who would keep the Dreamweb safe by killing its enemies.
</p>
<p>
The ScummVM Team is proud to announce that
<a href="http://www.mobygames.com/game/dreamweb">Dreamweb</a> is now
playable in ScummVM using the latest
<a href="http://www.scummvm.org/downloads.php#daily">daily builds</a>, and
ready for testing. </p>
<p> 
Please post any bugs you find in the <a href="http://sourceforge.net/tracker/?atid=418820&amp;group_id=37116&amp;func=browse">bugtracker</a>, 
following our <a href="http://www.scummvm.org/faq.php#question.report-bugs">bug submission guidelines</a>.
Any <a href="http://wiki.scummvm.org/index.php/Screenshots">screenshots</a> of your playthrough is welcome.
</p>

]]></description>
			<pubDate>Wed, 02 May 2012 00:00:00 +0000</pubDate>
						<author>nospam@scummvm.org (Strangerke)</author>
						<guid isPermaLink='true'>http://www.scummvm.org/news/archive/#2012-05-02</guid>
			<link>http://www.scummvm.org/news/20120502/</link>
		</item>
						<item>
			<title>In the Summertime</title>
			<description><![CDATA[
<p>
	 <img src="data/news/GSOC_12_logo.png" alt="GSoC 2012 Logo" align="center">
</p>

<p>Almost six weeks ago, we announced you that ScummVM has been accepted by Google for its Google Summer of Code 2012. Since then, we received many good applications and we asked a lot of efforts to the students to clarify and enhance theirs. We'd like to thank them all for all these efforts!</p>

<p>Yesterday, Google announced the list of accepted students and tasks per project and it's with great joy that we announce you that this year, 4 students will be working on ScummVM tasks:</p>
<ul>
<li><i>Jakimushka</i> will work on a new testing framework based on an event recorder/player</li>
<li><i>Singron</i> will turn scalers into plugins and will add some new ones</li>
<li><i>Somaen</i> will integrate the Wintermute Lite engine and will add some currently missing functionalities</li>
<li><i>Upthorn</i> will work on a new save anywhere feature, per engine, particularly useful for mobile devices</li>
</ul>

<p>We'd like to welcome them warmly and to wish them the best! And of course, last but not least, we'd like to thank Google for giving us the possibility, once more, to work with talented students during summer time.</p>
]]></description>
			<pubDate>Tue, 24 Apr 2012 00:00:00 +0000</pubDate>
						<author>nospam@scummvm.org (Strangerke)</author>
						<guid isPermaLink='true'>http://www.scummvm.org/news/archive/#2012-04-24</guid>
			<link>http://www.scummvm.org/news/20120424/</link>
		</item>
						<item>
			<title>Cedricifying ScummVM</title>
			<description><![CDATA[
	<p><b>Happy April Fools' Day!</b> Thanks to DrMcCoy, LordHoto, and Strangerke for their help.</p>
	<p><del>Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from <i>King's Quest V</i>.</del></p>
	<p><del>In addition to being able to remove Cedric from <i>King's Quest V</i>, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of <i>King's Quest V</i>) can be found at the end of this news post.</del></p>
	<p><del>Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727.</del></p>
	<p><del><a href="data/news/20120401_1.png"><i>King's Quest V</i> Screenshot 1</a></del></p>
	<p><del><a href="data/news/20120401_2.png"><i>King's Quest V</i> Screenshot 2</a></del></p>
	<p><del><a href="data/news/20120401_3.png"><i>Indiana Jones and the Fate of Atlantis</i> Screenshot</a></del></p>
	<p><del><a href="data/news/20120401_4.png"><i>Ween: The Prophecy</i> Screenshot</a></del></p>
	<p><del><a href="data/news/20120401_5.jpg"><i>Urban Runner</i> Screenshot</a></del></p>
]]></description>
			<pubDate>Sun, 01 Apr 2012 00:00:00 +0000</pubDate>
						<author>nospam@scummvm.org (<del>md5</del> clone2727)</author>
						<guid isPermaLink='true'>http://www.scummvm.org/news/archive/#2012-04-01</guid>
			<link>http://www.scummvm.org/news/20120401/</link>
		</item>
						<item>
			<title>ScummVM .NET</title>
			<description><![CDATA[
	<p><b>Happy April Fools' Day!</b> Thanks to ST for providing a screenshot of one of his Groovie C# tools.</p>
	<p><del>No, we're not moving to a new website. I'm proud to announce the <b>new</b> ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree.</del></p>
	<p><del>The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the <a href="data/news/20120401_6.jpg">results speak for themselves</a>.</del></p>
	<p><del>I'll have the source code up on GitHub soon, but here's <a href="data/news/20120401_7.png">a brief snippet</a> of some working converted C# code.</del></p>
]]></description>
			<pubDate>Sun, 01 Apr 2012 00:00:00 +0000</pubDate>
						<author>nospam@scummvm.org (<del>ST</del> clone2727)</author>
						<guid isPermaLink='true'>http://www.scummvm.org/news/archive/#2012-04-01b</guid>
			<link>http://www.scummvm.org/news/20120401b/</link>
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