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    <id>https://www.scummvm.org/</id>
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    <title type="text">ScummVM news</title>
    <subtitle type="html">
        <![CDATA[ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&amp;2 by AdventureSoft, Beneath a Steel Sky and Broken Sword I &amp; II by Revolution, and many more.]]>
    </subtitle>
    <icon>https://www.scummvm.org/favicon.ico</icon>
    <author>
        <name>ScummVM team</name>
        <uri>https://www.scummvm.org//</uri>
    </author>
    <updated>2026-05-03T13:20:35Z</updated>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-05-03</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260503" />
        <updated>2026-05-03T13:20:35Z</updated>
        <published>2026-05-03T13:20:35Z</published>
        <title type="html">5 Million Lines of Code. 5 Million Stories.</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;A couple of weeks ago, we silently crossed an important milestone for the ScummVM project; a milestone we are very proud of.&lt;/p&gt;
&lt;p&gt;According to repository analysis &lt;a href=&quot;https://openhub.net/p/scummvm/&quot;&gt;performed by Open Hub&lt;/a&gt;, ScummVM’s code base now contains more than &lt;strong&gt;5 Million Lines of Code&lt;/strong&gt;, crafted by more than &lt;strong&gt;900 contributors&lt;/strong&gt; over almost 25 years.&lt;/p&gt;
&lt;p&gt;Dear contributors, on behalf of the entire ScummVM community: Thousands of people are using your code every day, reliving their childhood memories or exploring stories they have yet to discover.&lt;/p&gt;
&lt;p&gt;Your passion and endurance are what makes this possible. You are not only writing history, you are preserving it.&lt;/p&gt;
&lt;p&gt;Thank you!&lt;/p&gt;</content>
                <author>
            <name>felsqualle</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-05-02</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260502" />
        <updated>2026-05-02T07:08:32Z</updated>
        <published>2026-05-02T07:08:32Z</published>
        <title type="html">Google Summer of Code 2026 – Let&#039;s welcome our new students</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;&lt;img src=&quot;https://www.scummvm.org/data/news/GSoC2016Logo.png&quot; alt=&quot;GSoC Logo&quot; /&gt;&lt;/p&gt;
&lt;p&gt;This year again, we had the privilege to receive many impressive proposals, and Google gave us the opportunity to mentor 4 of them for the &lt;a href=&quot;https://summerofcode.withgoogle.com/&quot;&gt;GSoC&lt;/a&gt; this summer.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Ion Andrei Cristian and Mohit Bankar will both be working on helping to finish incomplete engines from our backlog, leading to yet more games being supported and helping with our preservation efforts.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Priyanshu Kumar will port the iBASS engine to ScummVM. This engine was written by Revolution Software in order to release Beneath a Steel Sky with enhanced controls and features on iOS, and the upgrades to the engine will be incorporated into ScummVM to benefit all platforms.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Ramyak Sharma will be dedicating his summer to focus on the DIRECTOR engine, bringing more features and compatibility to the Macromedia Director preservation effort, and enhancing its Visual Debugger.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please give them all a warm welcome and feel free to visit our &lt;a href=&quot;https://discord.gg/4cDsMNtcpG&quot;&gt;Discord server&lt;/a&gt; to discuss their projects. &lt;/p&gt;
&lt;p&gt;The community bonding period starts today, and the coding period will follow, starting on the 25th of May. You can expect regular updates on their respective blogs on &lt;a href=&quot;https://planet.scummvm.org/&quot;&gt;Planet&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;With the four GSoC students on board, the team is already in a Summer of Coding state of mind — we hope you’re joining us in the countdown!&lt;/p&gt;
&lt;p&gt;We would also like to take the opportunity to thank everybody that applied to GSoc with us, and hope you are interested in helping us continue to build and grow the project going forwards as well.&lt;/p&gt;</content>
                <author>
            <name>strangerke</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-04-14</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260414" />
        <updated>2026-04-14T20:00:00Z</updated>
        <published>2026-04-14T20:00:00Z</published>
        <title type="html">Nancy Drew 8 &amp; 9 join the investigation!</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;The mystery deepens! It’s time once again to step into Nancy’s shoes and follow the clues...&lt;/p&gt;
&lt;p&gt;We are pleased to announce that ScummVM now supports two more titles from the long-running &lt;em&gt;Nancy Drew&lt;/em&gt; adventure game series.&lt;/p&gt;
&lt;p&gt;In &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Nancy_Drew:_The_Haunted_Carousel&quot;&gt;&lt;em&gt;Nancy Drew: The Haunted Carousel&lt;/em&gt;&lt;/a&gt;, Nancy is called to investigate a series of strange events at Captain’s Cove Amusement Park, where a carousel horse has vanished and rumors of a curse are beginning to spread. Is it sabotage, superstition, or something else entirely?&lt;/p&gt;
&lt;p&gt;In &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Nancy_Drew:_Danger_on_Deception_Island&quot;&gt;&lt;em&gt;Nancy Drew: Danger on Deception Island&lt;/em&gt;&lt;/a&gt;, Nancy heads to the Pacific Northwest to look into suspicious incidents involving a marine research facility and reports of aggressive orca behavior. However, things are rarely what they seem...&lt;/p&gt;
&lt;p&gt;As usual, you will need the original game data files to play these games. The games are available for purchase through &lt;a href=&quot;https://www.herinteractive.com/shop-games/all-games/&quot;&gt;HeR Interactive’s website&lt;/a&gt; or &lt;a href=&quot;https://store.steampowered.com/search/?term=nancy+drew&quot;&gt;Steam&lt;/a&gt;. To play them with ScummVM, you will need a &lt;a href=&quot;https://www.scummvm.org/downloads/#daily&quot;&gt;daily development build&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you encounter any issues, please submit a bug report to our &lt;a href=&quot;https://bugs.scummvm.org/&quot;&gt;issue tracker&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Stay curious, and happy sleuthing!&lt;/p&gt;</content>
                <author>
            <name>bluegr</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-03-28</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260328" />
        <updated>2026-03-28T19:07:32Z</updated>
        <published>2026-03-28T19:07:32Z</published>
        <title type="html">ScummVM 2026.2.0 &quot;Railmonicon&quot; sees the light</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.&lt;/p&gt;
&lt;p&gt;Let&#039;s talk about the release scope. Three months have passed, but the amount of new features is &lt;em&gt;very&lt;/em&gt; noticeable.&lt;/p&gt;
&lt;h2&gt;Newly Supported Games:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Necronomicon: The Dawning of Darkness&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol 2: Drug Wars&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last Bounty Hunter&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog McCree&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog II: The Lost Gold&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Space Pirates&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Who Shot Johnny Rock?&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier.&lt;/p&gt;
&lt;p&gt;Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of &lt;em&gt;Elvira 1&lt;/em&gt;, &lt;em&gt;Elvira 2&lt;/em&gt;, I,  and MIDI music for &lt;em&gt;Ripley&#039;s Believe It or Not!: The Riddle of Master Lu&lt;/em&gt;. After intensive testing, we improved the overall stability of &lt;em&gt;Hodj&#039;n&#039;Podj&lt;/em&gt;, &lt;em&gt;Might and Magic: Book One - Secret of the Inner Sanctum&lt;/em&gt;, &lt;em&gt;Myst III: Exile&lt;/em&gt;, &lt;em&gt;Pilots Brothers 3D&lt;/em&gt; and &lt;em&gt;3D-2&lt;/em&gt;, &lt;em&gt;The Lost Files of Sherlock Holmes: Case of the Rose Tattoo&lt;/em&gt;, &lt;em&gt;Nathan&#039;s Second Chance&lt;/em&gt;, &lt;em&gt;Broken Sword II: The Smoking Mirror&lt;/em&gt;, &lt;em&gt;Discworld 1&lt;/em&gt; and numerous WAGE engine-based games.&lt;/p&gt;
&lt;p&gt;For the platform-specific fixes, &lt;em&gt;Broken Sword 1&lt;/em&gt; plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices.&lt;/p&gt;
&lt;p&gt;These are only the highlights of the release; the &lt;a href=&quot;https://downloads.scummvm.org/frs/scummvm/2026.2.0/ReleaseNotes.html&quot;&gt;release notes&lt;/a&gt; contain the full list.&lt;/p&gt;
&lt;p&gt;Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on &lt;a href=&quot;https://www.scummvm.org/downloads/&quot;&gt;our downloads page&lt;/a&gt;. The &lt;a href=&quot;https://apps.apple.com/us/app/scummvm/id6446184412&quot;&gt;iOS version Store&lt;/a&gt; and the &lt;a href=&quot;https://play.google.com/store/apps/details?id=org.scummvm.scummvm&quot;&gt;Android versions&lt;/a&gt; should soon be available in their respective platform&#039;s app stores.&lt;/p&gt;</content>
                <author>
            <name>sev</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-03-05</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260305" />
        <updated>2026-03-05T16:55:55Z</updated>
        <published>2026-03-05T16:55:55Z</published>
        <title type="html">Howdy Stranger! We need your help...</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;Yippee-ki-yay! The ScummVM Team is pleased to announce support for the DOS versions of the following titles created by American Laser Games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol 2: Drug Wars&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last Bounty Hunter&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog McCree&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog II: The Lost Gold&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Space Pirates&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Who Shot Johnny Rock?&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Grab your game CD (only DOS versions are supported currently), the &lt;a href=&quot;https://buildbot.scummvm.org/#/dailybuilds&quot;&gt;daily build&lt;/a&gt;, shoot some baddies before they shoot you, and report any bugs you might encounter on your adventures.&lt;/p&gt;
&lt;p&gt;Or, if you don’t have any of those games but still want in on the fun, try one of the &lt;a href=&quot;https://www.scummvm.org/demos&quot;&gt;demos&lt;/a&gt; available.&lt;/p&gt;
&lt;p&gt;Before you start your test run, we encourage you to read through our &lt;a href=&quot;http://wiki.scummvm.org/index.php/Release_Testing&quot;&gt;testing guidelines&lt;/a&gt;, and please take some &lt;a href=&quot;http://wiki.scummvm.org/index.php/Screenshots&quot;&gt;screenshots&lt;/a&gt; along the way.&lt;/p&gt;
&lt;p&gt;And if the bunch of lawless villains always draw their six-shooters before you do, call the sheriff (or check the &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=ALG#Debugger&quot;&gt;wiki page&lt;/a&gt; to find out how to cheat your way through).&lt;/p&gt;</content>
                <author>
            <name>dckone</name>
        </author>
            </entry>
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