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        <title>ScummVM news</title>
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        <description>ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&amp;2 by AdventureSoft, Beneath a Steel Sky and Broken Sword I &amp; II by Revolution, and many more.</description>
        <language>en</language>
                                <item>
                <title>Another sci-fi adventure joins ScummVM</title>
                <description>&lt;p&gt;From 1940 to 2099, &lt;em&gt;Nightlong: Union City Conspiracy&lt;/em&gt; is now ready for public testing. Take the role of private investigator Joshua Reev in this cyberpunk-themed adventure released in 1998 by Trecision, featuring pre-rendered environments and 3D software rendering. Uncover the conspiracy, and all the bugs!&lt;/p&gt;
&lt;p&gt;Thanks to the original developers for providing us the source code, and to SupSuper, Strangerke, bluegr and madmoose for porting it to ScummVM.&lt;/p&gt;
&lt;p&gt;All Windows versions of the game are supported, as well as original savegames, check the &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Nightlong:_Union_City_Conspiracy&quot;&gt;wiki&lt;/a&gt; for required datafiles. If you don't own the game we have &lt;a href=&quot;https://www.scummvm.org/demos/&quot;&gt;demos&lt;/a&gt; available. To test you will need the &lt;a href=&quot;https://www.scummvm.org/downloads/#daily&quot;&gt;latest daily build&lt;/a&gt; of ScummVM. As always, please submit the bug reports to our &lt;a href=&quot;https://bugs.scummvm.org/&quot;&gt;issue tracker&lt;/a&gt;.&lt;/p&gt;></description>
                <pubDate>Fri, 11 Jun 2021 20:58:41 +0000</pubDate>
                                    <author>nospam@scummvm.org (SupSuper)</author>
                                <guid isPermaLink='true'>https://www.scummvm.org/news/archive/#2021-06-11</guid>
                <link>https://www.scummvm.org/news/20210611/</link>
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                <title>Let's give a warm welcome to the GSoC students!</title>
                <description>&lt;p&gt;&lt;img src=&quot;/data/news/GSoC2016Logo.png&quot; alt=&quot;GSoC Logo&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Yesterday, Google announced the list of students accepted for this new edition of the &lt;a href=&quot;https://summerofcode.withgoogle.com/&quot;&gt;Google Summer of Code&lt;/a&gt;. We are very proud to welcome 6 students this year who will be working on various parts of the project during the upcoming months.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Aashwin Vaish (aka av_dx) will improve the GUI by adding a graphical interface for game library management, so that games are displayed with cover art thumbnails, grouping options and various filtering fields&lt;/li&gt;
&lt;li&gt;a-yyg (aka a/) will be working on writing a new engine for Faery Tale Adventure II, based on original sources kindly provided by The Dreamers Guild&lt;/li&gt;
&lt;li&gt;Crane yang (aka sheep) will join the effort to improve the current Director engine&lt;/li&gt;
&lt;li&gt;Divyam Ahuja (aka Hikigaya) will be working on finishing the implementation of some engines which are currently stalled, with a priority on MacVenture and Avalanche engines&lt;/li&gt;
&lt;li&gt;Dylan Servilla (aka djsrv) will also work on the Director engine, continuing his previous GSoC work and aiming to reach Director 2-4 support&lt;/li&gt;
&lt;li&gt;taylorzhancher (twan) will focus on adding Text To Speech functionality to various games to improve the gaming experience of people having troubles reading texts on screen&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We haven't had the opportunity to support and mentor 6 GSoC students since 2008. So, let's celebrate and give a particularly warm welcome to the 2021 GSoC students!&lt;/p&gt;></description>
                <pubDate>Tue, 18 May 2021 00:27:46 +0000</pubDate>
                                    <author>nospam@scummvm.org (strangerke)</author>
                                <guid isPermaLink='true'>https://www.scummvm.org/news/archive/#2021-05-18</guid>
                <link>https://www.scummvm.org/news/20210518/</link>
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                                <item>
                <title>Thousands of games needing testing</title>
                <description>&lt;p&gt;We're finally ready to unleash the motherlode onto the public for testing. The AGS engine has had many freeware games released over the years, as well as quite a few commercial games as well. Keep in mind that, like the stand-alone AGS interpreter the engine is derived from, only AGS games from 2.5 onwards are supported.&lt;/p&gt;
&lt;p&gt;So if any of you are interested, try downloading some freeware games from &lt;a href=&quot;https://www.adventuregamestudio.co.uk/site/games/&quot;&gt;The AGS website&lt;/a&gt;. You will need a &lt;a href=&quot;https://buildbot.scummvm.org/#/snapshots&quot;&gt;daily development build&lt;/a&gt;. As always, please submit the bug reports to our &lt;a href=&quot;https://bugs.scummvm.org/&quot;&gt;issue tracker&lt;/a&gt;. It would also be helpful to let us know in the &lt;a href=&quot;https://discord.gg/eQYERyBc&quot;&gt;#engine-ags Discord channel&lt;/a&gt; which games you finish testing.&lt;/p&gt;></description>
                <pubDate>Sun, 04 Apr 2021 17:48:46 +0000</pubDate>
                                    <author>nospam@scummvm.org (DreamMaster)</author>
                                <guid isPermaLink='true'>https://www.scummvm.org/news/archive/#2021-04-04</guid>
                <link>https://www.scummvm.org/news/20210404/</link>
            </item>
                                <item>
                <title>Unravel a murder mystery in Los Angeles in the 1940s</title>
                <description>&lt;p&gt;We are happy to announce that &lt;em&gt;Private Eye&lt;/em&gt; by Brooklyn Multimedia is now ready for public testing.&lt;/p&gt;
&lt;p&gt;Play Phillip Marlowe, a hard-boiled private eye, as he attempts to solve a murder mystery in Los Angeles in the 1940s.&lt;/p&gt;
&lt;p&gt;Released in 1996, this game is a rare gem with cel animation technique and professional voice acting. Based on Raymond Chandler's work, the game plays like an interactive movie where you can choose which version of the story to play: one is faithful to the book while the other has an alternate ending.&lt;/p&gt;
&lt;p&gt;Only the US release for Windows is supported at the moment.&lt;/p&gt;
&lt;p&gt;You will need a &lt;a href=&quot;https://buildbot.scummvm.org/#/snapshots&quot;&gt;daily development build&lt;/a&gt;. As always, please submit the bug reports to our &lt;a href=&quot;https://bugs.scummvm.org/&quot;&gt;issue tracker&lt;/a&gt;.&lt;/p&gt;></description>
                <pubDate>Mon, 22 Mar 2021 15:20:31 +0000</pubDate>
                                    <author>nospam@scummvm.org (gu3)</author>
                                <guid isPermaLink='true'>https://www.scummvm.org/news/archive/#2021-03-22</guid>
                <link>https://www.scummvm.org/news/20210322/</link>
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                <title>&lt;em&gt;Nippon Safes Inc.&lt;/em&gt; is Declared Freeware</title>
                <description>&lt;p&gt;Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game  &lt;em&gt;Nippon Safes Inc.&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;This is a small but fun game created in 1992 by the small Italian studio DYNABYTE divisione EUCLIDEA s.r.l. You can read about the game and the history of Dynabyte in more detail on Damiano’s Blog, &lt;a href=&quot;https://genesistemple.com/the-big-italian-adventure-the-history-of-dynabyte-software&quot;&gt;the Genesis Temple&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Both DOS and Amiga versions have been declared freeware, with permission to modify the files, which makes it possible to disable the manual protection. Nevertheless, we are distributing scanned copies of the manual as well. You can grab your copies from our &lt;a href=&quot;/games&quot;&gt;games page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The game itself has been supported since ScummVM 0.10.0, which was released in 2007.&lt;/p&gt;
&lt;p&gt;Have fun and enjoy another great freeware point-and-click adventure!&lt;/p&gt;
&lt;p&gt;PS. If you happen to own boxes of &lt;em&gt;The Big Red Adventure&lt;/em&gt; and &lt;em&gt;Tequila &amp; Boom Boom&lt;/em&gt; titles from the same developer and have the ability to provide high-res scans of those, please contact sev.&lt;/p&gt;></description>
                <pubDate>Wed, 17 Mar 2021 17:11:08 +0000</pubDate>
                                    <author>nospam@scummvm.org (sev)</author>
                                <guid isPermaLink='true'>https://www.scummvm.org/news/archive/#2021-03-17</guid>
                <link>https://www.scummvm.org/news/20210317/</link>
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