Was ist ScummVM?

ScummVM ist ein Programm, welches Ihnen ermöglicht, zahlreiche klassische Point-and-Click-Adventures und RPGs auszuführen, vorausgesetzt, Sie sind im Besitz der passenden Spieldateien. ScummVM ersetzt dabei die ausführbaren Programmdateien, die ursprünglich mit dem Spiel mitgeliefert wurden. Dadurch können diese Spiele auf Systemen gespielt werden, für welche sie nie entwickelt wurden!

ScummVM unterstützt eine umfangreiche Bibliothek von über 250 Adventure-Spielen - darunter viele Klassiker legendärer Studios wie LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. und Westwood Studios. Neben bahnbrechenden Titeln wie der Monkey Island-Serie, Baphomets Fluch, Myst, Blade Runner und unzähligen weiteren Spielen werden Sie auch einige wirklich merkwürdige Abenteuer und versteckte Schätze entdecken.

Sie finden eine komplette Liste mit allen Informationen darüber, welche Spiele unterstützt werden auf der Kompatibilitätsseite. Da ScummVM laufend verbessert wird, lohnt es sich, häufiger vorbeizuschauen. Zu den Systemen, auf welchen Sie diese Spiele spielen können, gehören Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero und viele mehr...

Unser Forum, unser Discord-Server und der IRC-Channel #scummvm im IRC-Netzwerk freenode.net sind offen für Kommentare und Vorschläge. Bitte lesen Sie unsere häufig gestellten Fragen (FAQ), bevor Sie einen Eintrag dort verfassen.

Sie können das Projekt unterstützen, indem Sie Ihrer Begeisterung in Form einer Spende über PayPal Ausdruck verleihen. Wir würden uns jedoch noch wesentlich mehr darüber freuen, wenn Sie etwas Programmcode beisteuern könnten.

Aktuelle Nachrichten
22. June 2020: You are in a maze of twisty little passages, all alike
geschrieben von DreamMaster

It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode:

  • ADRIFT (except for version 5)
  • AdvSys
  • AGT
  • Alan 2 & 3
  • Archetype (newly reimplemented for Glk from the original Pascal sources)
  • Hugo
  • JACL
  • Level 9
  • Magnetic Scrolls
  • Quest
  • Scott Adams
  • ZCode (all ZCode games except the Infocom graphical version 6 games)

Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again. You will need a daily development build. As always, please submit the bug reports to our issue tracker.

25. May 2020: You have been a thorn in my side for far too long, Avatar
geschrieben von dreammaster

It seems that work on cleanup and improvements to the Ultima VIII integration was further along than I had anticipated. It's now been confirmed that Ultima VIII is completeable under ScummVM as well, so it joins Ultima IV and Ultima VI for official testing.

So break out your copies of Ultima VIII as well and give it a try! You will need a daily development build. As always, please submit the bug reports to our issue tracker.

21. May 2020: Art thou worthy to be the Avatar?
geschrieben von dreammaster

Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing.

The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find.

The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen.

So break out your copies of the games and give them a try! You will need a daily development build. As always, please submit the bug reports to our issue tracker.

14. May 2020: Get your season (of docs) pass ready!
geschrieben von lotharsm

GSoD Logo

Get your season (of docs) pass ready! We are excited to announce that ScummVM has been accepted as a participant of Google Season of Docs 2020. One of the most important parts of every open source project is its documentation. Good documentation is vital for making the project accessible to both end users and new developers wanting to have a deeper look into the project's internals so they can start contributing on their own.

Season of Docs, a recent initiative by Google to connect technical writers with open source projects. The program offers a great way to gain practical project experience, as well as explore the world of free software and the great communities that evolve around them.

For ScummVM this is a wonderful opportunity to improve our documentation. You can check out our ideas page or if you want to bring up your own ideas - get in touch with us on our Discord server.

We've had a lot of successful student projects as part of Google's Summer of Code in previous years - we’re looking forward to carrying that success into Google's Season of Docs and inspire you to work with us and add your very own success.

The deadline for proposals is July 9. Please make sure to read the program timeline, guidelines and FAQ on the Season of Docs website for additional information.