ScummVM 是什么?

ScummVM 是一个程序,让你在拥有游戏数据文件的条件下,可以运行某些经典的图形冒险与角色扮演游戏。这样做的聪明之处在于:ScummVM 只是替换了游戏附带的可执行文件,让你可以在从未为其设计的系统上游玩! 与模拟器不同,ScummVM 对这些游戏的可执行文件进行了完全重写。

ScummVM 支持超过 325 款冒险游戏,包括来自标志性工作室(如 LucasArts、Sierra online 、Revolution Software、Cyan, Inc.、Westwood studios)的经典游戏。除了开创性的游戏(如《猴岛》系列、《断剑》、《神秘岛》、《银翼杀手》)及众多知名大作外,你还可以体验真正鲜为人知的冒险并发现隐藏的宝石。

你可以在兼容性页面查看支持游戏及其情况的详细信息。ScummVM 正持续改善中,所以记得常来看看。目前支持游玩游戏的平台有:Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero,等等…

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最新开发进展
2026年9月28日: Four More Cases for Nancy Drew
发布者 bluegr

Nancy15 screenshot

Grab your magnifying glass and pack your bags, because Nancy is back on the road! We are pleased to announce that ScummVM now supports four more titles from the Nancy Drew adventure game series, taking the famous detective from a charming 1930s country inn all the way to the volcanic slopes of Hawaii.

In Nancy Drew: Secret of the Old Clock, Nancy visits the Lilac Inn, run by 17-year-old Emily Crandall. A kindly neighbor promised Emily his estate, but when he dies, his will leaves everything to someone else! Meanwhile, objects vanish and reappear, and whispers echo through the empty halls of the inn.

In Nancy Drew: Last Train to Blue Moon Canyon, Nancy and the Hardy Boys join socialite Lori Girard on a train trip to solve a century-old mystery: the disappearance of the train's original owner, Jake Hurley, rumored to have found a fabulous gold mine. But as soon as the journey begins, Lori herself vanishes...

In Nancy Drew: Danger by Design, Nancy goes undercover in Paris as an assistant to Minette, a couture fashion designer who has been throwing tantrums, firing her staff, and refusing to be seen without a mask covering her face. What is she hiding?

In Nancy Drew: The Creature of Kapu Cave, Nancy arrives in Hawaii to assist entomologist Dr. Quigley Kim, only to find her camp ravaged and the doctor missing. Locals whisper that a legendary creature has awoken to prowl the island, and it's up to Nancy and the Hardy Boys to team up and crack the case.

As usual, you will need the original game data files to play these games. The games are available for purchase through HeR Interactive's website or Steam. To play them with ScummVM, you will need a daily development build. If you encounter any issues, please submit a bug report to our issue tracker, following our bug submission guidelines.

The case files are open, and the clues are waiting. Happy investigating!

2026年9月22日: Detectives Wanted: Eagle Eye Mysteries Ready for Testing
发布者 neuromancer

Eagle Eye Mysteries screenshot

The ScummVM Team is pleased to announce that Eagle Eye Mysteries and Eagle Eye Mysteries in London are ready for public testing!

In each case, you accompany either Jake or Jennifer Eagle, the teenage twin detectives behind the Eagle Eye Detective Agency. Visit locations throughout Richview, question suspects, spot the details that don't quite fit, and record every clue in TRAVIS (Text Retrieval And Video Input System). Follow the evidence, identify the culprit, and solve the mystery. As you progress, cases become increasingly challenging, and each one can be replayed with a different outcome.

In the sequel, the twins cross the Atlantic, leaving Richview behind for the streets of London and a fresh collection of increasingly difficult mysteries. The new cases revolve around a mysterious thief known as Macavity, whom you'll need to unmask before returning home.

Published by EA*Kids and developed by Stormfront Studios, the Eagle Eye games sit in that rare corner of educational software that took its own genre seriously: a real deduction game, with suspects who lie, clues that only matter in hindsight, and mysteries that expect you to keep notes. Each case is self-contained, and there are plenty of them.

For this testing period, ScummVM supports the Eagle Eye Mysteries DOS releases, in English and Spanish, and the Macintosh release and the Eagle Eye Mysteries in London DOS release. The Macintosh version of Eagle Eye Mysteries in London is still under development and is not part of this testing round.

As usual, you will need the original game data files to play. To join the test, grab a recent daily development build, add your game directory to ScummVM, and play through the games. Please report any problems you encounter on our issue tracker, following our bug submission guidelines. Screenshots and saved games demonstrating an issue are always helpful.

The case files are open. Good luck, detective.

2026年9月17日: The Trail to Silver Lake
发布者 mgerhardy

Der Schatz im Silbersee (DOS/German)

The ScummVM Team is pleased to announce that Der Schatz im Silbersee (The Treasure of Silver Lake) is ready for public testing!

Play as Old Firehand, with Winnetou and Aunt Droll at your side, in this 1993 point-and-click adventure by Linel and Software 2000. Based on Karl May's novel, the hunt for the legendary treasure begins aboard the steamer Dogfish and leads all the way to Silver Lake.

For this testing period, ScummVM supports the DOS game, the DOS demo, and the Amiga demo (with some known issues). The original release is German-only. We are working on an English translation and need help to finish it. If you speak German and English and would like to contribute, please get in touch with us.

Help us test the games by grabbing a daily build. Read through our testing guidelines. And please take some screenshots along the way.

2026年9月9日: Help us test Wintermute games
发布者 aquadran

The Wintermute engine reaches a major milestone. After years since the Wintermute engine was introduced to ScummVM in 2012, and following the addition of its 3D support in 2020, the engine has now reached an important milestone: over 140 Wintermute games are expected to be supported in an upcoming ScummVM release.

Notable games:

  • Alpha Polaris
  • Art of Murder: FBI Confidential
  • Face Noir
  • Reversion series
  • Shadows on the Vatican series
  • The Lost Crown - A Ghost-Hunting Adventure
  • Dark Fall: Lost Souls
  • Barrow Hill - The Dark Path
  • Rhiannon: Curse of the Four Branches
  • Hamlet
  • 1½ Ritter
  • Dirty Split
  • Ghost in the Sheet
  • Devil In The Capital
  • Murder In Tehran's Alleys 2016
  • Murder In Tehran's Alleys 1933

The "Games tested at least once" section of the Wintermute/Games wiki page reflects the current state of compatibility and lists the games that are expected to be supported.

We'd like to ask for your help testing them. You can pick your favorite game and give it a try!

2026年9月7日: A Nightmare Comes True: the MacVenture Games Are Ready for Testing
发布者 11-andy-11

Deja Vu: A Nightmare Comes True!! (Macintosh/English)

The ScummVM Team is pleased to announce that the MacVenture engine is ready for public testing, bringing four classics from ICOM Simulations to ScummVM: Deja Vu: A Nightmare Comes True, Deja Vu II: Lost in Las Vegas, Shadowgate and Uninvited.

Wake up in a Chicago bathroom in 1941 with a gun in your pocket and no memory of who you are. Search a haunted mansion for a missing sibling while the undead close in. Descend into the Warlock Lord's castle with a fistful of torches and far too little time. Released between 1985 and 1988, these games defined the point-and-click adventure on the Macintosh: no verb list to memorise, just windows you open, drag and rummage through with the mouse — and a great many inventive ways to die.

Originally developed by ICOM Simulations and published by Mindscape and Kemco, the MacVenture titles were among the first adventures built entirely around the Macintosh interface, with their crisp black-and-white artwork and their trademark overlapping windows. They were later ported to nearly every platform of the era, but the Macintosh originals are where the series began.

For this testing period, ScummVM supports the Macintosh releases, including the 1993 rereleases — the same data that ships with the versions sold today by Zojoi, so those work out of the box once extracted. The MacVenture engine was started during Google Summer of Code 2016 by Borja Lorente, continued in 2021 by hikigaya, and completed during Google Summer of Code 2026. It builds on the research behind Sean Kasun's WebVenture implementation.

As usual, you will need the original game data files to play. To join the test, grab a recent daily development build, add your game directory to ScummVM, and play through the games. Our wiki pages for Deja Vu, Deja Vu II, Shadowgate and Uninvited explain which files are needed and how to extract them. Please report any problems you encounter on our issue tracker, following our bug submission guidelines. Screenshots and saved games demonstrating an issue are always helpful.

Now open the door — something is already waiting on the other side.