Aktuelle Nachrichten
03.02.2023: ScummVM 2.7.0: Call for testing!
geschrieben von The ScummVM Team

A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

  • Soldier Boyz
  • GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)
  • GLK Scott Adams adventures 1-12 (TI99/4A format)
  • Obsidian
  • Pink Panther: Passport to Peril
  • Pink Panther: Hokus Pokus Pink
  • Driller/Space Station Oblivion
  • Halls of the Dead: Faery Tale Adventure II

Besides these games, we’d appreciate it if you could check our release testing list. Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on our website.

And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go.

As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI!

Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try!

All testing must be done with stable builds, not development ones. Please report any bugs or oddities on our issue tracker.

A detailed list of all exciting new features and fixes is available in our NEWS file.

Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together!

25.01.2023: Let me take you to the time warp!
geschrieben von mstea

More Director games are ready for public testing!

ScummVM has made huge strides in Macromedia Director support. Many Director 3 games are now fully completable, and several Director 4 games are also now playable. 18 new games are officially supported, and we could use your help testing them. We also welcome reports of any other Director games which are fully playable or completable. To test these new games, please use the latest daily build of ScummVM. Any bugs or problems can be reported to the issue tracker.

Some highlights from the new list of games include:

  • Chop Suey by Theresa Duncan, an important classic of "girl games".
  • Eastern Mind, the cult classic from artist Osamu Kato.
  • Ganbare! Inuchan, based on the comic by singer Kenso Kato, which was the first Director 4 game to be fully completable.
  • Over-Ring-Under, by the same developer as Alice: An Interactive Museum. ScummVM's new support for CD audio in Director games lets players enjoy the soundtrack by Carl Stone.
  • The first five games by Japanese indie developer iTA-Choco Systems.

The full list of games for testing is:

  • The Better Dead Ratification (Mac/Windows)
  • Chop Suey (Mac, Windows)
  • Eastern Mind: The Lost Souls of Tong Nou (aka Tong Nou) (Mac/Windows)
  • Fukuoka Go-Round (Mac/Windows)
  • Ganbare! Inuchan: Rock'n Roll-hen (Mac/Windows)
  • Ganbare! Inuchan: Sekai no Tabi-hen (Mac)
  • Henachoco 01: Henachoco Derby (Windows)
  • Henachoco 02: Saitei Birds (Windows)
  • Henachoco 03: Difficult Book Game (Mac/Windows)
  • Henachoco 04: Ano Subarashii Bento o 1-do 2-do (Mac/Windows)
  • Henachoco 05: Yaken Rodem (Mac/Windows)
  • Japan Art Today 07: Takashi Murakami - A Romantic Evening (Mac)
  • Majestic Part 1: Alien Encounter (Mac/Windows)
  • Nemurenu Yoru no Chiisana Ohanashi (Pippin)
  • Over-Ring-Under (Mac)
  • Pepperon Mura no Shiki (aka Op avontuur in kabouterstad and Valmaison au fil des saisons) (Mac/Windows)
  • The Seven Colors: Legend of PSY・S City (Mac)
  • Time Gal (Mac/Windows)
04.01.2023: Hail, traveler. Welcome to Farr.
geschrieben von sev

Most new visitors don’t know about Mrs. Riddenbutter’s, but you should do yourself a favor and enjoy some of her hospitality and a tankard or two of her ale. Double-click on her door to open it, and step inside. Riddenbutter works the bar, and the smart traveler should speak with her. Drop an idea on her to get her chatting. Like most people, she likes to talk about this and that and the other thing, and she’ll also frequently respond with information that’s more local in nature.

Yes, the ScummVM team announces support for Halls of the Dead: Faery Tale Adventure II, a marvellous work by our GSoC’21 student Yuri Guimaraes aka a-yyg, who ported the original SAGA2 engine from 1997 by The Dreamers Guild.

Please assist us with testing this game. Take your old dusty CD and feed it to the ScummVM. As usual, you will need the latest daily build of ScummVM. If you encounter any bugs or problems during your gameplay, please file them on our issue tracker.

15.12.2022: Drill a 3D alien moon, become an interplanetary hero!
geschrieben von gu3

Driller aka Space Station Oblivion (in the US), the FIRST supported game of the Freescape engine, is ready for public testing!

Published in 1987 by Incentive Software Limited, this revolutionary new engine allowed players to explore a solid 3D graphic environment with complete freedom of movement for the very first time in videogame history.

A new threat emerges after humanity abandoned a dying Earth to establish a new home on planet Evath. Evath's moon Mitral has turned into a gigantic gas time bomb. A meteor is also due to impact Mitral in the next several hours. You were chosen to secure each of Mitral's 18 sectors by positioning a drilling rig over the gas pockets in each sector before the meteor strikes.

Solve challenging riddles by relying on geological clues, intuition, or good old trial and error. To survive your mission, find Rubicon crystals to restore energy and destroy (or avoid) the Laser Beacons and Skanners left behind by the Ketars. Good luck!

Our reimplemented engine features graphics using software (TinyGL) or hardware mode (OpenGL) at arbitrary resolution. The initial Driller support is limited to DOS (EGA mode), Amiga and AtariST releases, but we hope to be able to add more soon! Please contact us if you have some other release.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

10.12.2022: Welcome to Adibou's magical wonderland
geschrieben von sdelamarre

We are pleased to announce that ScummVM now supports Adibou 2, a popular educational game developed by Coktel Vision in 1996.

Designed for children from 4 to 7 years old, the world of Adibou is warm and full of surprises. It offers an intelligent and appealing introduction to essential knowledge like reading and math.

Whether you have young kids in your family, or are keen on reliving your childhood memories for a while, fetch the latest daily build of ScummVM, your own copy of Adibou 2, and start learning having fun with Adibou, Plop, Robitoc and Kicook!

You must copy the content of your Adibou “Environment” CD into the game directory added to ScummVM. Then, for any Adibou Application you want to add, just copy the content of their CD into a freely named subdirectory of the main game directory.

Only Read/Count 4-5 years, Read/Count 6-7 years applications are supported for now, but we hope Science, Music and English will come soon.

Currently ScummVM is aware of several Adibou versions in French, German and English, let us know if you own any language/version not yet registered. Please also report to the issue tracker any glitch you may encounter.

31.10.2022: ScummVM 2.6.1 "Incremental Escapism" is here!
geschrieben von The ScummVM Team

Escapism increases with yet another ScummVM release!

The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1.

ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release.

This update includes upgrades for the following engines:

  • AGS
  • AGOS
  • Asylum
  • Ultima
  • SCI
  • Tinsel
  • Toltecs
  • Toon

Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions.

Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues.

You can find all of this goodness available for a number of platforms on our downloads page. If you are using Windows, macOS, the Ubuntu Snap package or the FlatHub repository, the auto-update robots will assist you in updating to ScummVM 2.6.1.

As always, the detailed list of improvements is available here.

Thank you for your continuous support — happy adventuring!

25.09.2022: Get ready for a pink adventure
geschrieben von Voltya

Are you ready to be sent to Camp ChillyWawa and Dr. Periowinkle's mansion as an intelligence agent?

Armed with a book of knowledge, or Pink Digital Assistant, your mission will be to save children from dangerous threats and undo a spell cast on a little girl who has been transformed into a wombat. To succeed you will need to visit several countries and even travel into the past. On your way you will encounter historical monuments and exhibits.

The ScummVM team is proud to announce that The Pink Panther: Passport to Peril and The Pink Panther: Hokus Pokus Pink are finally ready for their testing period.

If you want to help with the tests, use the latest daily build of ScummVM to play the Windows version of the games. Please report any issues you encounter on our bug tracker. Be sure to follow our testing and bug reporting guidelines.

19.08.2022: Blast your way destroying terrorists!
geschrieben von gu3

Soldier Boyz is the newest supported game of the Hypno engine, and it’s ready for public testing!

Released in 1997 by Hypnotix and published by DreamCatcher Interactive and MCPA Interactive, this full-motion rail shooter is based on the 1995 film of the same name. The game starts when the daughter of an American billionaire is kidnapped by a group of Vietnamese terrorists. Then, it’s up to Major Howard Toliver, ex-Marine and highly decorated Vietnam veteran, to gather a deadly team for the dangerous mission of rescuing her. He recruits six prison inmates serving life sentences for a chance at a full presidential pardon.

Keep the body count rising to survive five territories by playing as each Soldier Boy (and Girl), but beware and don’t waste a “friendly” since they provide vital survival information!

ScummVM currently supports the English release of the game (which is the only one we know about) and features more responsive controls than the original. We couldn't find a demo but there is a trailer. Please contact us if you have a demo or any other release.

To play the game with ScummVM, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

07.08.2022: Lilah? Is that you? This place... it's... amazing...
geschrieben von OneEightHundred

Obsidian, the first supported game of the mTropolis engine, is ready for public testing!

Created in 1996 by Rocket Science Games and published in early 1997, this ambitious 3D-rendered first-person adventure has you journey through 4 surreal, dream-like worlds in search of your lost colleague.

ScummVM currently supports the English and German versions. It features a widescreen mode, improved cinematic quality, and a few bug fixes. A Japanese version also exists, but we need more information about it to support it. Please contact us if you have a copy of the Japanese version or some other language version that we haven't discovered yet.

To play any of these supported releases, you will need a daily development build. You can also download a demo here. If you encounter any issues, please submit them to the issue tracker!

01.08.2022: ScummVM 2.6.0 or: Insane Escapism
geschrieben von The ScummVM Team

Free your mind for yet another ScummVM release!

Nine newly supported games on 6 engines will plunge you into a variety of different settings. Are you able to escape from an alien-infested planet? What about challenging the Lord of the Dead in the Underworld? And have you ever explored the deepest depth of your psyche to see if you really know yourself?

Find out in one of the following titles:

  • Sanitarium
  • Hades Challenge
  • Marvel Comics Spider-Man: The Sinister Six
  • The 11th Hour
  • Clandestiny
  • Tender Loving Care (CD-ROM Editions)
  • Uncle Henry's Playhouse
  • Wetlands
  • Chewy: Esc from F5

Besides adding new games, we are always focused on improving already supported games. Once again, we managed to squash quite a few bugs from various engines. It is always impressive to see bugs getting fixed in engines that are more than 20 years old!

One of the main new features of ScummVM 2.6.0 is a completely new way to view your games in an amazing icon grid overview via our launcher. Accompanied by some very shiny artwork provided by our graphics artists, you are now able to show off your collection like never before. It almost looks and feels like a virtual shelf!

Check out the full Release Notes for a comprehensive summary of how our developers managed to make ScummVM even more amazing!

You can find all of this goodness available for a number of platforms on our downloads page. If you are using Windows, macOS or the Ubuntu Snap package, the autoupdater will assist you in updating to ScummVM 2.6.0.

As always, thank you for your continuous support — happy adventuring!

05.06.2022: Please help with testing the upcoming ScummVM 2.6.0 release!
geschrieben von The ScummVM Team

A few months have passed since we released ScummVM 2.5.1.

No matter if you expect the scorching heat of the upcoming summer or freezing blizzards in winter (depending on your favorite hemisphere): it’s release time again!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

  • Sanitarium
  • Hades Challenge
  • Marvel Comics Spider-Man: The Sinister Six
  • The 11th Hour
  • Clandestiny
  • Tender Loving Care (CD-ROM Editions)
  • Uncle Henry's Playhouse
  • Wetlands
  • Chewy: Esc from F5

Besides these games, we’d appreciate it if you could check our release testing list - maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long.

And since ScummVM is about playing games in general, we’ve seen quite a bunch of changes across many, many engines - so this is the perfect time for giving your favorites another go.

The AGOS, SCI and SCUMM engine received some really extensive modifications which make all games using those engines very good testing targets as well.

All testing must be done with stable builds, not development ones. Please report any bugs or oddities on our issue tracker.

A detailed list of all exciting new features and fixes is available in our NEWS file.

Thank you very much for your support!

25.05.2022: We're finally ready to ESCape from F5
geschrieben von DreamMaster

After an extended period of time, we're finally ready to announce that the game Chewy: ESC From F5 is ready for testing. This quirky game features the protagonist Chewy as he tries to outwit the evil Borks. Escaping from their high security zone, F5, will just be the start of his adventure.

If any of you have the game and are willing to test it out, we'll welcome any feedback. You will need a daily development build. As always, please submit the bug reports to our issue tracker.

Please note that the ScummVM version does have one major outstanding issue: the music used by the game is in a custom format we've been unable to properly support yet. So only sound effects and speech currently work at this time.

22.05.2022: Google Summer of Code 2022 – please welcome our students!
geschrieben von sev, lotharsm

GSoC Logo

A few days ago, Google announced the list of students accepted for this year's Google Summer of Code.

We are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months.

  • Pragyansh Chaturvedi (aka Raikou) will work on improving our DIRECTOR engine. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for Meet Mediaband and The Journeyman Project (Win and Mac), making them fully playable without any glitches.

  • Michael Hayman (aka Quote58) is about to implement support for The Immortal. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. This project is a continuation of a GSoC task initially started by a former student back in 2018.

  • Emanuele Grisenti (aka grisenti) will be working on a new engine, HPL1. The original sources for this engine got recently released by the original developer Frictional Games under GPLv3. The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game Penumbra: Overture.

  • Avijeet Maurya (aka StableSteady) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. Some of these engines are very close to completion, but not quite there yet. The main objective of Avijeet's task is to identify all missing features and fix existing bugs. The goal for his project is to bring the above engines to a stable state.

The team is very excited about the upcoming weeks – and we hope you are as well.

Please give a warm welcome to our new students! Let's make GSoC 2022 a huge success – together!

06.05.2022: Take a deep breath and submerge yourself in Wetlands
geschrieben von gu3

Wetlands, the newest supported game of the Hypno engine, is ready for public testing!

This sci-fi rail shooter was created by Hypnotix and published by New World Computing in 1995. The game includes 20 action-packed levels, cinematic cutscenes, attractive hand-drawn characters, and stunning 3D backgrounds.

Set in 2495, humanity is now forced to live in underwater cities after a nuclear test gone wrong caused uninterrupted worldwide rain. A war is unleashed between The Federation (Earth’s remaining governments) and the Volarins, a group of terrorists led by the mad scientist and Wetlands’ main villain, Phillip Nahj. You’ll play as John Cole, a ruthless mercenary hired to catch Nahj alive.

ScummVM currently supports the English, Spanish, French, German, and Korean releases of the game and features improved controls as well. You can support ScummVM by buying Wetlands from GOG.com via our referral link. Please contact us if you have some other release.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

01.04.2022: Look Behind You, a Three-Headed Monkey NFT!
geschrieben von Thunderforge

Starting today, the latest development versions of ScummVM support the new trend that gamers can't stop talking about: NFTs (non-fungible tokens)! This exciting new development, created exclusively for players and backed by blockchain technology, uniquely identifies your in-game items, creating an ever-greater connection between you and the game worlds you love. It's not just a rubber chicken with a pulley in the middle, it's your rubber chicken with a pulley in the middle.

But having exclusive ownership to an in-game item is just the beginning! Our developers are exploring how NFTs will let you transfer items between different game inventories. Love your new chainsaw from Full Throttle? With the power of NFTs, you can transfer it to The Secret of Monkey Island and create some alternate puzzle solutions!

Aren’t NFTs energy inefficient? Not for us! NFTs in modern games are less environmentally friendly because they represent in-game items with thousands or millions of pixels. But in the retro games that ScummVM supports, items are only tens of pixels, meaning they are less taxing on the environment.

And of course, you will be able to buy and sell your valuable NFTs through ScummVMM (Script Creation Utility for Maniac Mansion Virtual Machine Marketplace). This will allow you trade real-world currency for NFTs and loot boxes containing cosmetic outfits and hats. The profit will help fund “developer retreats” on tropical islands and our plan to launch a Sam & Max DeSoto into space.

Update: We’ve been blown away by the incredible reaction to this post! However, recent legal challenges to NFTs in the Kingdom of Daventry have led us to explore other methods that will be available to our users in that country.

We’ve also realized that tropical vacations and space payloads are more expensive than we expected, so we’ve canceled those plans. However, you can help ScummVM with web hosting expenses by donating through PayPal or buying games on GOG.com through our affiliate link.

08.03.2022: ScummVM has been accepted to the Google Summer of Code 2022
geschrieben von sev

This year our project once again was accepted to the Google Summer of Code program.

In previous years, Google only allowed students to participate. This year, however, both students and non-students are welcome to join us and hack together. There are now two sets of tasks, for 175 hours and for 350 hours. Some of our tasks could be either of the two.

ScummVM is looking for applicants! A list of suggested projects can be found on this page, but we’re open to your own ideas too. Please make sure you provide the required information in your application before submitting.

We have gathered some information to guide you, based on our previous 14 years of experience in the program. You may start your exploration from our Google Summer of Code miniportal.

Also, please join our Discord server and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team.

We are looking forward to your fine application and participation!

16.02.2022: "Back For More?"
geschrieben von Die4Ever

It’s been 13 years since The 7th Guest was added to ScummVM with the Groovie 1 engine, and now we’ve finally added support for the Groovie 2 engine with all 4 games supported: The 11th Hour, Clandestiny, Tender Loving Care (CD-ROM edition), and Uncle Henry's Playhouse.

If the minigames vs Stauf are too difficult for you, then there’s also a new option for Easier AI which is available for all games (except Tender Loving Care, which doesn’t feature puzzles against an AI). The Easier AI option is also now available in the original Groovie engine for The 7th Guest, as well as other improvements such as right-click to fast forward.

Grab your thinking caps and a daily build to try it out. You can also check out the demos here. As always, please submit the bug reports to our issue tracker.

01.02.2022: Can you survive six of your deadliest foes? 🕷
geschrieben von gu3

Marvel Comics Spider-Man: The Sinister Six, the first supported game of the Hypno engine, is ready for public testing!

Get ready to defeat Spidey’s arch-enemies: Dr. Octopus, Hobgoblin, Shocker, Chameleon, Mysterio, and Vulture! 🕷

Released by Brooklyn Multimedia in 1996, this action-adventure game lets you play as Peter Parker, better known as Spider-Man. There are six different story lines and outcomes based on how you play and four difficulty settings.

ScummVM currently supports the English and Spanish releases out of the box. Support for the Hebrew release will be available soon. A German release also exists, but we need help finding a copy before it can be supported. Please contact us if you have one.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

02.01.2022: New year with Californium(*)
geschrieben von sev, rootfather

Several months have passed since our monumental 2.5.0 release, and now the ScummVM Team is thrilled to announce the release of the bugfix release, 2.5.1 codenamed “Californium”*.

The most notable changes are: we added scalers in OpenGL mode (those AdvMame, HQ etc things), fixed several bugs in The Lost Files of Sherlock Holmes, made the sound for Sam & Max more accurate, improved graphics for some Macintosh SCUMM games, implemented more renderers for The Longest Journey, made many enhancements to Little Big Adventure and we fixed the dreaded bug on World of Xeen startup.

The comprehensive list of changes can be found here.

You may find the download at the usual place on our downloads page. Due to a slight delay regarding the release for macOS, the auto-updater will be released within the next couple of days – stay tuned!

Enjoy ScummVM in 2022!

* The average atomic mass of Californium (atomic number 98) is 251.

18.11.2021: Seek the truth
geschrieben von alxpnv

After more than 10 years of development, the ScummVM Team is pleased to announce support for the psychological-horror adventure game Sanitarium.

Grab your CD version or a digital release and immerse yourself in a story full of nightmares and mysteries.

If you don't own the game we have a demo available.

You will need the latest daily build. As always, please submit the bug reports to our issue tracker.

09.10.2021: Twenty years ago today...
geschrieben von sev

Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM 2.5.0 “Twenty years ago today…”

The list of changes is tremendous.

First of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. With this release we announce support for Grim Fandango, The Longest Journey and Myst 3: Exile. This is why we jumped straight to 2.5 in our versioning. Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities.

In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games:

  • Little Big Adventure
  • Red Comrades 1: Save the Galaxy
  • Red Comrades 2: For the Great Justice
  • Transylvania
  • Crimson Crown
  • OO-Topos
  • Glulx interactive fiction games
  • Private Eye
  • AGS Games versions 2.5+
  • Nightlong: Union City Conspiracy
  • The Journeyman Project 2: Buried in Time
  • Crusader: No Remorse
  • L-ZONE
  • Spaceship Warlock

We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for Lure of the Temptress Konami release, Blue Force Spanish, Ringworld Spanish, Amazon: Guardians of Eden Spanish, Mystery House French, Russian translations of Sierra AGI games, Elvira 1 Japanese PC-98, Bargon Attack Russian, Woodruff Russian, Eye of the Beholder Japanese Sega-CD, Legend of Kyrandia Hebrew, Legend of Kyrandia 2 Hebrew, Legend of Kyrandia 3 Simplified Chinese, Inherit the Earth PC-98 Japanese, Gabriel Knight 1 Macintosh, Xeen Russian to name but a few. Notably, Macintosh b/w versions of Loom and Indy 3 are now also supported.

Besides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We have completed a major rework of the GUI: We now support Unicode characters everywhere. The GUI also adapts to high resolutions used in HiDPI screens. The Nintendo DS port has been significantly rewritten. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games Sfinx, Soltys and The Griffon Legend.

You may find all of this goodness available to a number of platforms on our downloads page, or let the autoupdater kick in on Macintosh and Windows.

We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years.

And by the way, GOG.com is running a special promo tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount.

28.08.2021: Help us test next ScummVM version
geschrieben von sev

It has been almost a year since the last release of ScummVM. We have made a truly tremendous number of changes, which you can read about in the NEWS.md file. We need your help to test this version!

Besides the list of games to test before the release, the most notable things to test are:

  • UTF-32 support in the GUI, allowing for full Japanese and Korean translations. (Also, you are welcome to help with translation into more languages).
  • Support for HiDPI (aka Retina) displays in the GUI. No more fuzzy fonts.
  • A significant rewrite of the Nintendo DS port, bringing it up to date with the latest engines and features.
  • 3D engines formerly part of ResidualVM. Games like Grim Fandango, The Longest Journey and Myst III: Exile need a playthrough.
  • In total, 12 new engines and general changes to 24 more engines.

For running the games you will need the latest stable build of ScummVM. Then, load up some games and report issues in the issue tracker and playthrough progress on this forum post so we could keep track of the progress on the Wiki.

17.08.2021: Early Macromedia Director titles are supported now
geschrieben von djsrv, sev, sheep

After 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported.

Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering efforts of fuzzie, which she wrote in Python as part of the continuity project. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Finally, in 2020 and 2021, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project.

Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as Spaceship Warlock. Selected Director 3-based titles may work, and in particular, we support L-ZONE.

Grab your CDs and give these titles a go. We are also actively collecting info on any Director-based (and Shockwave) titles that we catalogue on our Wiki, so, please, help us with this task.

We are actively working on deepening Director 3 compatibility, particularly the original Journeyman Project and advancing with Director 4 support, having Meet MediaBand and Chop Suey as our primary test targets.

For running the games you will need the latest daily build of ScummVM. And as usual, if you see any issues, please file them in the issue tracker.

18.07.2021: First, let me say welcome to the Resistance, Captain.
geschrieben von mduggan

Last year we added support for games from the Ultima series including Ultima 8. Starting from the Ultima 8 engine, Origin Systems also created two other games in a quite different style: Crusader: No Remorse and Crusader: No Regret.

We are happy to announce the first of these (Crusader: No Remorse) is now ready for testing in ScummVM. If you have a copy of this game and are ready to take on the World Economic Consortium, grab the latest daily build of ScummVM. If you see any issues, please file them in the issue tracker.

28.06.2021: Less than a hundred years of progress...
geschrieben von sev, digitall

Prepare for a quest that spans more than 1200 years and 7 astounding worlds. The epic sequel to The Journeyman Project, The Journeyman Project 2: Buried in Time is now fully supported by ScummVM.

After a number of years in development by clone2727, and a few more years maturing on a shelf, the game is finally ready for public testing.

Please help us with this journey. Take your CDs (or GOG.com digital release), copy over the necessary files and fly, fly. You will need the latest daily build of ScummVM. If you encounter any hiccups during your quest, please file them on our issue tracker.

11.06.2021: Another sci-fi adventure joins ScummVM
geschrieben von SupSuper

From 1940 to 2099, Nightlong: Union City Conspiracy is now ready for public testing. Take the role of private investigator Joshua Reev in this cyberpunk-themed adventure released in 1998 by Trecision, featuring pre-rendered environments and 3D software rendering. Uncover the conspiracy, and all the bugs!

Thanks to the original developers for providing us the source code, and to SupSuper, Strangerke, bluegr and madmoose for porting it to ScummVM.

All Windows versions of the game are supported, as well as original savegames, check the wiki for required datafiles. If you don't own the game we have demos available. To test you will need the latest daily build of ScummVM. As always, please submit the bug reports to our issue tracker.

18.05.2021: Let's give a warm welcome to the GSoC students!
geschrieben von strangerke

GSoC Logo

Yesterday, Google announced the list of students accepted for this new edition of the Google Summer of Code. We are very proud to welcome 6 students this year who will be working on various parts of the project during the upcoming months.

  • Aashwin Vaish (aka av_dx) will improve the GUI by adding a graphical interface for game library management, so that games are displayed with cover art thumbnails, grouping options and various filtering fields
  • a-yyg (aka a/) will be working on writing a new engine for Faery Tale Adventure II, based on original sources kindly provided by The Dreamers Guild
  • Crane yang (aka sheep) will join the effort to improve the current Director engine
  • Divyam Ahuja (aka Hikigaya) will be working on finishing the implementation of some engines which are currently stalled, with a priority on MacVenture and Avalanche engines
  • Dylan Servilla (aka djsrv) will also work on the Director engine, continuing his previous GSoC work and aiming to reach Director 2-4 support
  • taylorzhancher (twan) will focus on adding Text To Speech functionality to various games to improve the gaming experience of people having troubles reading texts on screen

We haven't had the opportunity to support and mentor 6 GSoC students since 2008. So, let's celebrate and give a particularly warm welcome to the 2021 GSoC students!

04.04.2021: Thousands of games needing testing
geschrieben von DreamMaster

We're finally ready to unleash the motherlode onto the public for testing. The AGS engine has had many freeware games released over the years, as well as quite a few commercial games as well. Keep in mind that, like the stand-alone AGS interpreter the engine is derived from, only AGS games from 2.5 onwards are supported.

So if any of you are interested, try downloading some freeware games from The AGS website. You will need a daily development build. As always, please submit the bug reports to our issue tracker. It would also be helpful to let us know in the #engine-ags Discord channel which games you finish testing.

22.03.2021: Unravel a murder mystery in Los Angeles in the 1940s
geschrieben von gu3

We are happy to announce that Private Eye by Brooklyn Multimedia is now ready for public testing.

Play Phillip Marlowe, a hard-boiled private eye, as he attempts to solve a murder mystery in Los Angeles in the 1940s.

Released in 1996, this game is a rare gem with cel animation technique and professional voice acting. Based on Raymond Chandler's work, the game plays like an interactive movie where you can choose which version of the story to play: one is faithful to the book while the other has an alternate ending.

Only the US release for Windows is supported at the moment.

You will need a daily development build. As always, please submit the bug reports to our issue tracker.

17.03.2021: Nippon Safes Inc. is Declared Freeware
geschrieben von sev

Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game Nippon Safes Inc..

This is a small but fun game created in 1992 by the small Italian studio DYNABYTE divisione EUCLIDEA s.r.l. You can read about the game and the history of Dynabyte in more detail on Damiano’s Blog, the Genesis Temple.

Both DOS and Amiga versions have been declared freeware, with permission to modify the files, which makes it possible to disable the manual protection. Nevertheless, we are distributing scanned copies of the manual as well. You can grab your copies from our games page.

The game itself has been supported since ScummVM 0.10.0, which was released in 2007.

Have fun and enjoy another great freeware point-and-click adventure!

PS. If you happen to own boxes of The Big Red Adventure and Tequila & Boom Boom titles from the same developer and have the ability to provide high-res scans of those, please contact sev.

11.03.2021: Google Summer of Code 2021: On
geschrieben von sev

We are thrilled to announce that the ScummVM project was once again accepted for Google Summer of Code. This is always an exciting part of the year for us and this year is no different. For 2021 the GSoC program has been revamped by Google to be focused on smaller tasks and eligibility criteria for the students were relaxed.

With this in mind, our team has several exciting ideas for prospective applicants to explore, all of which can be found on our ideas page. Please review the information we expect in your application before submitting it.

You can learn more about the GSoC program and the tasks our cohorts contributed to in previous years in our Google Summer of Code miniportal.

So join us in our Discord server and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team.

We are all excited to be part of this program, and to see your applications!

20.12.2020: You cannot Comprehend It
geschrieben von DreamMaster

It's time to announce testing for a further two Glk subengines. The first is the Glulx interpreter, for which there are many free games available at the IF-Archive.

The second is the Comprehend engine games developed by Polarware. Here's where things get a bit more complicated. At the moment, only the first three Comprehend games are ready for testing - Transylvania, Crimson Crown, and OO-Topos. These three are also freely available at the IF-Archive. There is also, however, a re-release of Transylvania also available for free from the Graphics Magician website which isn't yet supported.

As for the other Comprehend games, Talisman will likely be supported in the future, but it requires significant further work. The other remaining games like Transylvania III use a completely different engine, so will remain out of scope for the foreseeable future.

So if any of you are interested, try downloading the relevant games and give them a try. You will need a daily development build. As always, please submit the bug reports to our issue tracker.

27.11.2020: The Red Comrades game series goes supported
geschrieben von whiterandrek

In 2019, Andrei Prykhodko (whiterandrek), a GSoC student, was working on support for the Red Comrades game series (Russian: Петька и Василий Иванович).

Red Comrades is a 2D adventure game played from a third-person perspective. The game's protagonists are from Dmitri Furmanov's 1923 novel Chapaev: historical Russian military figure Vasiliy Chapayev, his aide Petka, and the machine gunner, Anka.

After a long time in development, the ScummVM team is happy to announce support for the first two games in the series: Red Comrades 1: Save the Galaxy (Russian: Петька и Василий Иванович спасают галактику) and Red Comrades 2: For the Great Justice (Russian: Петька и Василий Иванович 2: Судный день).

So break out your copies of the games and give them a try! Unfortunately, only the original Russian Windows versions are supported. The English versions for iOS and Android use a completely different engine.

If you don’t own a copy, you can get the demo from our demos section. You will need a daily development build. As always, please submit the bug reports to our issue tracker.

22.11.2020: Big adventures ahead - Little Big Adventures
geschrieben von mgerhardy

Once upon a time in the past - around the year 1994 - a software company called Adeline Software International released a game titled “Little Big Adventure” or “Relentless: Twinsen's Adventure”. This game, a classic pseudo-3D action adventure game with an epic story set on a fantastic planet, has now entered the testing stage in ScummVM. Please, note that a few features of the original game are not implemented yet. However, we also added a few features which are new for the game.

Features not available yet and known issues:

  • The holomap is not yet available
  • Changing the rendering details is not supported yet
  • The credits sequence has a few rendering bugs

New features:

  • An option to disable wall collision damage
  • Improved UI navigation

This was all made possible by the people behind the TwinEngine project and the LBA community.

Please test the game with the latest development build and report any issues you find on our bug tracker.

25.10.2020: Computerliebe
geschrieben von antoniou79

Unsere neue Android-Portierung von ScummVM v2.2.1 ist nun über den Google Play Store erhältlich. Nach einer langen Phase harter Arbeit unserer Entwickler und einer Testphase von einem Monat durch die Mitglieder unserer Community, die uns durch ihr Feedback geholfen hat, einige Probleme zu beheben, sind wir nun endlich bereit, eine neue, stabile Version von ScummVM für Android freizugeben.

Die App wurde zu großen Teilen komplett neu geschrieben und auf aktuellen Android-Geräten mit einer Android-Version von 10 und höher getestet. Sie enthält nun auch einige Features, die uns näher an die Desktop-Version von ScummVM bringen, wie beispielsweise Unterstützung für FluidSynth, Cloud-Spielstände und weitere Lokalisierungs-Optionen für die Benutzeroberfläche. Neu hinzugekommen ist auch das LAN-Feature, mit dem dein Android-Gerät temporär als Fileserver arbeiten kann, sodass du über einen Web-Browser Dateien (Spielstände, die Konfigurationsdatei, Spiel-Daten) auf andere Geräte herunterladen kannst.

Diese Version behebt einige Probleme, die seit längerem bestehen.

  • Ein Update von einer älteren Version behält nun deine Konfigurationsdatei und die Spielstände bei
  • Verbesserte Unterstützung für die Verzeichnis-Navigation (basierend auf den Android-Berechtigungen)
  • Funktionierende Sondertasten auf der virtuellen Tastatur (wie die F-Tasten) sowie die Behandlung wiederholter Tastendrücke

Zusätzlich haben wir noch weitere Verbesserungen an der App vorgenommen. So kannst du jetzt auswählen, ob die Benutzeroberfläche mit einem Grafikfilter dargestellt werden soll (bilineare Filterung) oder nicht; mehrere Verbesserungen an der virtuellen Tastatur lassen diese deutlich schneller arbeiten, sodass diese deutlich näher an dem Verhalten einer "echten" Tastatur ist. Die virtuelle Maus kann jetzt auch über den Analog-Stick deines Controllers angesteuert werden.

Durch das Update auf die neue Version 2.2.1 wirst du auch in den Genuss aller Spiele-Engines kommen, die seit der Version 2.0.0 zu ScummVM hinzugekommen sind. Darunter fallen etwa Blade Runner, Ultima IV, Quest for Glory IV sowie alle Fehlerbehebungen und Verbesserungen an allen anderen Engines.

Natürlich beobachten wir das Feedback unserer Community genau und freuen uns sehr über alle Verbesserungsvorschläge. Wie üblich solltest du alle Fehler direkt in unserem Bug-Tracker](https://bugs.scummvm.org) melden.

Wir möchten allen Beta-Testern für ihr Feedback danken und hoffen, dass dir diese Android-Version von ScummVM gefällt.

09.10.2020: Ein Zusammenschluss
geschrieben von sev, aquadran

"Tut mir leid, dass Sie warten mussten, Mr. Flores. Ich habe jetzt Zeit für Sie" – Grim Fandango.

Der heutige Tag ist in vielerlei Hinsicht ein ganz besonderer Tag. Vor 19 Jahren, am 08. Oktober 2001, haben wir mit ScummVM 0.0.1 die erste öffentliche Version von ScummVM veröffentlicht. Und etwas anderes geschieht heute - etwas, um das sich seit geraumer Zeit Gerüchte ranken, wird heute Wirklichkeit: ScummVM und ResidualVM schließen sich zusammen.

Für lange Zeit hat sich das ScummVM-Projekt auf die Unterstützung von 2D-Point-and-Click-Adventures beschränkt, weshalb ResidualVM als Schwersterprojekt geboren wurde, um die Unterstützung von 3D-Spielen zu verwirklichen. Jetzt gibt es keine Unterscheidung mehr, welches Spiel zu welchem der beiden Projekte gehört.

ScummVM unterstützt Adventures und RPGs, ganz gleich, ob 2D oder 3D; ob Point-and-Click oder nicht.

Für beide Projekte, die in der Vergangenheit eng zusammengearbeitet, gegenseitig Ideen eingebracht, Patches beigesteuert und Design-Entscheidungen getroffen haben, ist dieser Zusammenschluss der nächste natürliche Entwicklungsschritt.

Mit dieser Ankündigung wird die Liste der von ScummVM unterstützten Spiele um Grim Fandango, Escape from Monkey Island, Myst III - Exile, The Longes Journey und eine noch nicht fertiggestellte Engine für In Cold Blood erweitert. Wir freuen uns, die meisten Mitglieder des ResidualVM-Teams bei uns begrüßen zu dürfen und gemeinsam mit ihnen an der Weiterentwicklung des Projektes zu arbeiten.

Natürlich gibt es jetzt noch einiges zu tun. In den nächsten Wochen werden wir weiter daran arbeiten, zusätzliche Ressourcen wie unsere Foren und Wikis zusammenzuführen.

Sei dabei - jetzt auch in 3D!

27.09.2020: ScummVM 2.2.0 "Interactive Fantasy" erblickt das Licht der Welt
geschrieben von sev

Eine neue Version von ScummVM steht bereit. Diese Version ist besonders spannend, denn wir reisen heute in das Jahr 1976 zurück! Richtig, das berühmte Colossal Cave Adventure, das erste Interactive Fiction-Spiel, wird ab sofort in ScummVM unterstützt.

Zusätzlich (neben ungefähr 1594 weiteren IF-Spielen) haben wir die Unterstützung für 3 weitere Spiele-Engines hinzugefügt und 4 bereits bestehende Engines erweitert. Damit können wir folgende Spiele zu unserer Kompatibilitätsliste hinzugefügen:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, (englischsprachige Version)
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

Wie du sehen kannst, arbeiten wir uns weiter in die Welt der RPGs ein.

Weitere nennenswerte Änderungen sind: Eine komplett neu entwickelte Portierung auf MorphOS; ein neues Subsystem für automatische Speicherstände, welches für nahezu jede unterstützte Spiele-Engine zur Verfügung steht; unsere Benutzeroberfläche unterstützt nun Sprachen, die von rechts nach links geschrieben werden; eine aktualisierte MT-32-Emulation und eine Discord-Integration über die Rich Presence-API.

Wir unterstützen nun zusätzliche Spiele-Versionen und haben der Illusions-, Kyra-, Lab-, Queen-, Titanic-, Xeen- und ZVision-Engines einige Verbesserungen spendiert. Zusätzlich wurde die Unterstützung für die NES- und Apple //gs-Versionen von Maniac Mansion verbessert. Wie üblich arbeiten wir auch weiter daran, Fehler in den Original-Skripten von über 30 SCI-Spielen zu korrigieren und haben für diese Spiele auch die Unterstützung für einen Roland D-110-Soundtrack entwickelt.

Eine umfangreiche Liste aller Änderungen findest du hier.

Lade ScummVM gleich von unserer Website herunter oder lass - sofern du Windows oder macOS nutzt - die automatische Aktualisierungsfunktion diese Aufgabe für dich erledigen.

Zusätzlich werden wir eine neue Android-Portierung im Beta-Channel des Play Store veröffentlichen und benötigen hier deine Unterstützung. Es wäre großartig, wenn du uns in unserem Android-Forum über deine Erfahrungen mit der neuen Version berichten könntest.

Zeit, in die Tiefen der Interactive Fiction einzutauchen oder in Ultima mit einem Feuersturm einige Monster zu braten - natürlich nur, wenn du ein Drache bist.

06.09.2020: Game icons needed
geschrieben von SupSuper

Discord rich presence

The next version of ScummVM will support Discord rich presence, so you can show off to all your friends that you're playing ScummVM and the exact game you're playing. But to make the most of this feature, we need game icons.

If you ever wanted to contribute to ScummVM but couldn't find anywhere to apply your art/design skills, now’s your chance! Check out the new Game Icons repository for more details on how you can help.

30.08.2020: Please help us with testing upcoming ScummVM 2.2.0 release
geschrieben von sev, criezy, md5

Hello world, it is time for us to release the next version of ScummVM. Thus, we really need your help with testing the stable builds before the upcoming release, so we ensure better quality.

Please, pay your special attention to the following new titles:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

We would also like you to play through another Sierra game: Police Quest: SWAT. Train to be a member of the SWAT team, and embark into dangerous missions to save civilian lives. This has been recently promoted for testing, so its call for testing has been included in the announcement for the upcoming release.

These games need to be tested with stable builds, not development ones. And report any bugs or oddities on our issue tracker.

We also need your help to update the ScummVM translations for this release. You can see the status of the translations, and work on them on our translations website. To log-in to the web site, you can either use your GitHub or Facebook account if you have one or create an account specific for this web site. Regular contributors can save changes to the translations but new contributors will only be able to make suggestions and vote on the suggestions. However we are looking for new regular contributors for some languages, so if you do not currently have full access and would like to get it, please contact us. Also, a few of our past contributors may have lost their full access a few months ago when we updated our permission settings. If you are one of them please contact us to see your full access restored.

Good luck with your playtesting, and let’s release version 2.2.0 at the end of September!

25.08.2020: Bist du bereit für die Legende?
geschrieben von sev

Das ScummVM-Team freut sich, die Unterstützung für ein kleines Freeware-RPG namens The Griffon Legend bekannt zu geben. Ursprünglich wurde das Spiel von Daniel "Syn9" Kennedy in der Programmiersprache FreeBASIC entwickelt und später von Dmitry Smagin auf die GCW0-Konsole portiert. Auf diesem Port baisert auch unsere Engine.

Die Legende besagt:

500 Jahre nach dem Griffon-Drachen-Krieg, sind die Drachen
zurückgekehrt um ihr Reich zurück zu erobern. Städte fallen,
es gibt nur wenige Überlebende und der einsame Griffon-Ritter Fayne
ist zwischen allen Fronten gefangen.

Da das Spiel als Freeware freigegeben ist, kannst du es direkt von unserer Website oder von der ursprünglichen Website der Entwickler herunterladen. Du wirst außerdem eine aktuelle Entwicklerversion von ScummVM benötigen, um das Spiel zu spielen. Wie immer möchten wir dich darum bitten, gefundene Fehler in unserem our Bug-Tracker zu melden.

23.08.2020: Eine geheime ScummVM-Operation
geschrieben von sev

Während des Google Scummer of Code 2008 hat Kari Salminen aka Buddha^ an der Unterstützung für das Spiel Operation Stealth gearbeitet. Obwohl das Projekt durchaus erfolgreich war, blieben einige Bestandteile noch unvollendet. Jetzt, 12 Jahre später, hat Kari sich die Zeit genommen, seine Arbeit zu vervollständigen.

Hiermit verkünden wir stolz die Unterstützung für Operation Stealth, welches in den USA unter dem Namen James Bond 007: The Stealth Affair veröffentlicht wurde.

Neben dem Spiel benötigst du eine aktuelle Entwicklerversion von ScummVM. Solltest du auf Fehler oder andere Merkwürdigkeiten stoßen, melde diese bitte in unserem Bug-Tracker.

20.08.2020: Blazing Dragons steckt ScummVM in Brand
geschrieben von Yuv422

Nach vielen Monaten Entwicklungszeit ist die Entwicklung an Blazing Dragons nun soweit fortgeschritten, dass das Spiel getestet werden kann.

Begleite den jungen Drachen Flicker bei seinem Versuch, die Hand von Prinzessin Flame zu gewinnen und nebenbei noch Camelhot zu retten.

Blazing Dragon ist ein ziemlich ungewöhnliches Point-and-Click-Adventure, da es nur für Konsolen veröffentlicht wurde. ScummVMs neue Dragons-Engine ermöglicht dir, die Playstation-Version dieses irgendwie in Vergessenheit geratenen Titels zu spielen. Wirf deinen PS1-Controller an die Wand und genieße das Spiel mit Maus und Tastatur. Wir haben auch die nervigen Ladezeiten entfernt.

Aktuell werden ausschließlich die US- und UK-Version des Spiels unterstützt.

Du benötigst eine aktuelle Entwicklerversion von ScummVM. Wie immer möchten wir dich darum bitten, gefundene Fehler in unserem Bugtracker zu melden.

18.08.2020: Willkommen, liebe Autoren!
geschrieben von Mataniko

GSoD Logo

Das ScummVM-Team freut sich, CadiH und b-gent, unsere talentierten Autoren und Teilnehmer am Google Season of Docs-Programm begrüßen zu dürfen.

CadiH wird daran arbeiten, ein neues Dokumentations-Portal für uns zu erstellen, welches ein aktualisiertes Benutzerhandbuch beinhalten wird und zum Ziel hat, die Informationen, die über das Wiki, die Liesmich-Datei und verschiedene weitere Dokumente innerhalb unseres Repositories verstreut sind, zu sammeln und zusammenzufassen.

b-gent bringt seine Expertise und Erfahrung ein, um uns bei der Modernisierung unserer Doxygen-Dokumentation zu helfen. Das Doxygen-Portal wurde lange vernachlässigt, daher werden sowohl unsere Entwickler als auch unsere gesamte Gemeinschaft davon profitieren.

Offiziell beginnen die Arbeiten am 14. September und werden 3 Monate andauern. Du kannst den Fortschritt unserer beiden Autoren in den ScummVM-Blogs und im scummvm-gdoc-Channel auf unserem Discord-Server verfolgen.

22.06.2020: You are in a maze of twisty little passages, all alike
geschrieben von DreamMaster

It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode:

  • ADRIFT (except for version 5)
  • AdvSys
  • AGT
  • Alan 2 & 3
  • Archetype (newly reimplemented for Glk from the original Pascal sources)
  • Hugo
  • JACL
  • Level 9
  • Magnetic Scrolls
  • Quest
  • Scott Adams
  • ZCode (all ZCode games except the Infocom graphical version 6 games)

Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again. You will need a daily development build. As always, please submit the bug reports to our issue tracker.

25.05.2020: You have been a thorn in my side for far too long, Avatar
geschrieben von dreammaster

It seems that work on cleanup and improvements to the Ultima VIII integration was further along than I had anticipated. It's now been confirmed that Ultima VIII is completeable under ScummVM as well, so it joins Ultima IV and Ultima VI for official testing.

So break out your copies of Ultima VIII as well and give it a try! You will need a daily development build. As always, please submit the bug reports to our issue tracker.

21.05.2020: Art thou worthy to be the Avatar?
geschrieben von dreammaster

Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing.

The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find.

The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen.

So break out your copies of the games and give them a try! You will need a daily development build. As always, please submit the bug reports to our issue tracker.

14.05.2020: Get your season (of docs) pass ready!
geschrieben von lotharsm

GSoD Logo

Get your season (of docs) pass ready! We are excited to announce that ScummVM has been accepted as a participant of Google Season of Docs 2020. One of the most important parts of every open source project is its documentation. Good documentation is vital for making the project accessible to both end users and new developers wanting to have a deeper look into the project's internals so they can start contributing on their own.

Season of Docs, a recent initiative by Google to connect technical writers with open source projects. The program offers a great way to gain practical project experience, as well as explore the world of free software and the great communities that evolve around them.

For ScummVM this is a wonderful opportunity to improve our documentation. You can check out our ideas page or if you want to bring up your own ideas - get in touch with us on our Discord server.

We've had a lot of successful student projects as part of Google's Summer of Code in previous years - we’re looking forward to carrying that success into Google's Season of Docs and inspire you to work with us and add your very own success.

The deadline for proposals is July 9. Please make sure to read the program timeline, guidelines and FAQ on the Season of Docs website for additional information.

04.05.2020: Macht euch bereits - Sommer'20 naht
geschrieben von lotharsm

GSoC Logo

Today, Google announced the projects accepted for this year's Google Summer of Code, a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey.

Dylan Servilla and Nathanael Gentry will both work on our Director engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least Spaceship Warlock and The Journeyman Project.

We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works.

During GSoC, ScummVM also acts as an umbrella organisation for its sister project ResidualVM. Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like Alpha Polaris.

Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the ScummVM Planet.

29.04.2020: The Prince and the Coward gets English translation
geschrieben von sev

After six months of work and the effort of 7 contributors, we are finally happy to announce that we have finished the first version of the English translation for The Prince and the Coward or Książę i Tchórz. 2,762 script lines with 19,735 words were processed, reviewed and translated.

It is not yet perfect, though, and we need your help, fellow adventurers! ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using the daily build.

You need to download the prince_translation.dat file from here and put it into the ALL/ directory of your game. Then re-detect the game, and make sure it shows ‘w/translation’ in the game description. Only Polish or German game versions can be translated this way, the Russian version requires more effort.

If you encounter any continuity issues, awkward phrases, or typos, feel free to either mention it in the forum post or submit your improvements directly to the translation server. Use the search capabilities to locate the phrases you would like to improve. Screenshots of the problem or savegames are also welcome if you don’t want to bother with the translation server.

Good luck with your adventures, while most of you still stay at home!

31.03.2020: ScummVM 2.1.2 "Fixing Powerful Windows" ist da!
geschrieben von lotharsm

Das ScummVM-Team freut sich, die Verfügbarkeit eines neuen Bugfix-Releases des Versionszweigs 2.1 anzukündigen - ScummVM 2.1.2, Codename: "Fixing Powerful Windows". Du wirst feststellen, dass unsere Download-Seite nicht gerade umfangreich ist. Keine Sorge, wir haben die (unglaublich gute) Portabilität von ScummVM nicht eingeschränkt.

ScummVM 2.1.2 ist ein Wartungs-Release für Windows und Mac OS X. Darin enthalten sind einige Fehlerkorrekturen für diese Plattformen. Da alle anderen Systeme nicht betroffen sind, musst Du dir über das scheinbar ausbleibende Update keine Gedanken machen.

Während Du auf unsere Download-Seite unterwegs warst, hast Du vielleicht einen neuen Eintrag entdeckt, besonders, wenn Du mit einem PC mit Ubuntu unterwegs bist: ScummVM ist jetzt offiziell auch im Snap Store verfügbar! Dank der laufenden Unterstützung von Alan "popey" Pope und Alan Griffiths ist das Snap Store-Release von ScummVM auf Augenhöhe mit unseren übrigen Linux-Versionen. Im Vergleich zum traditionellen Weg, Software unter Linux zu verteilen, haben wir dank des Snap Stores wesentlich mehr Freiheiten, wenn es um die Veröffentlichung neuer Versionen geht. Sobald wir eine neue Version freigeben, wirst du die neue Version von ScummVM als automatisches Update erhalten.

Das ScummVM-Snap wird in zwei Versionen veröffentlicht. Der "stable&quot-Channel enthält unsere aktuelle Version, was ihn zu einer ausgezeichneten Wahl für die meisten Benutzer macht. Für den Fall, dass Du die absolut neusten Funktionen unserer aktuellen Entwicklerversionen entdecken möchstest, solltest Du dem "edge"-Channel folgen und täglich eine aktualisierte Version erhalten! Wir haben auch schon bereits ein paar nette Erweiterungen für die Snap-Packages in der Hinterhand - aber hierzu später mehr.

Wir wünschen Dir viel Spaß!

22.02.2020: GSoC 2020 ist auf dem Weg!
geschrieben von sev

GSoC Logo

Zum 14. Mal wurde ScummVM für die Teilnahme am Google Summer of Code zugelassen. Wie in den vergangenen Jahren nehmen wir erneut gemeinsam mit unserem Schwester-Projekt ResidualVM daran teil. Der Summer of Code ist eine jährlich von Google organisierte Veranstaltung, die Studenten dazu ermutigen soll, zu Open Source-Projekten beizutragen. Open Source-Organisationen stellen Mentoren und Projekte zur Verfügung, während Google die teilnehmenden Studenten finanziell unterstützt. Weitere Informationen findest Du auf der offiziellen Website. Zusätzlich haben wir einige Informationen hierzu in unserem Wiki bereitgestellt, unter anderem auch die Teilnahmebedingungen, welche Bewerber befolgen müssen.

Wenn Du dich dem Abenteuer gewachsen fühlst und an einem der wichtiges Projekte zur Bewahrung von Videospielen mitarbeiten möchtest, dann warten wir bereits auf dich! Wirf einen Blick auf unsere Ideen-Seite. Natürlich kannst Du auch sehr gerne deine eigene Idee mitbringen! Der Annahmeschluss für Projektvorschläge der Studenten ist am 31. März. Am 27. April wird bekannt gegeben, wer als GSoC-Teilnehmer angenommen wurde.

Du bist herzlich eingeladen, unseren Discord-Server zu besuchen und alle Fragen im Channel #scummvm-gsoc zu stellen.

Wir freuen uns auf deine Bewerbung!

31.01.2020: Freigabe von ScummVM 2.1.1":More Sheep:"
geschrieben von sev

Nach einer kurzen Pause freut sich das ScummVM-Team, ein Wartungs-Release für den Versionszweig 2.1 anzukündigen - ScummVM 2.1.1, Codename ":More Sheep:".

Diese Veröffentlichung beinhaltet zahlreiche Fehlerkorrekturen und kleinere Verbesserungen. Nennenswert sind: Verbesserte Sprach-Unterstützung in der Benutzeroberfläche, Verbesserungen in der Audiowiedergabe für FM TOWNS/PC-98, Optimierung der Cloud-Spielstände, einige Dutzend SCI-Skript-Korrekturen, Verbesserungen für Blade Runner und Korrekturen an weiteren 7 Engines. Zusätzlich ist diese Veröffentlichung die erste mit offizieller Unterstützung für den Nintendo 3DS. Zusätzlich haben wir auch der Nintendo Switch eine Cloud-Unterstützung spendiert.

Eine Umfangreiche Liste aller Änderungen findest Du in den Release Notes.

Wie üblich findest Du die Programmdateien auf unserer Download-Seite.

Wir wünschen dir viel Spaß!

17.12.2019: Westwoods Blade Runner (1997) ist endlich als Digital Download verfügbar
geschrieben von sev

Wir freuen uns sehr, ankündigen zu können, dass das Adventure Blade Runner, entwickelt von Westwood Studios und 1997 erstveröffentlicht, dank der Bemühungen von GOG.com wieder erhältlich ist. Diese neue digital verbreite Version enthält die offiziellen Versionen des Spiels samt Sprachausgabe (englisch, französisch, italienisch, spanisch und deutsch).

Natürlich nutzt diese Version ScummVM, was verschiedene Fehlerkorrekturen und Verbesserungen (wie Maus-Scrolling in KIA und die Unterstützung für Fan-Untertitel) im Vergleich zum Original von 1997 bedeutet.

Du findest Untertitel für die englische und französische Version des Spiels in der Spiele-Abteilung der ScummVM-Website.

Wir arbeiten aktuell noch daran, die Unterstützung für die erweiterte Version des Spiels mit Inhalten, die es nicht in die endgültige Veröffentlichung geschafft haben, fertigzustellen. Dabei handelt es sich um Inhalte und Code-Abschnitte, die in den Spieldateien verborgen sind, jedoch nicht ausgelöst oder genutzt werden.

PS: Wenn Du den Link in diesem Artikel verwendest, bekommen wir eine Provision für deinen Einkauf ausgezahlt.

11.10.2019: ScummVM 2.1.0 "Electric Sheep" ist fertiggestellt.
geschrieben von sev

"Der Handel mit Tieren war ein sehr einträgliches und angesehenes Geschäft, seit dem die meisten echten Tiere nach dem dritten Weltkrieg ausgestorben waren. Obwohl es viele elektrische mit Akku gab, kaufte sich niemand—" Oh, hallo, ich habe gar nicht mitbekommen, dass Du hier bist.

Das ScummVM-Team freut sich, die Veröffentlichung von ScummVM 2.1.0 bekannt geben zu dürfen. Diese Version fasst beinahe zwei Jahre Entwicklungsarbeit zusammen. Wir haben 16 neue Spiele, basierend auf 8 Engines sowie eine Portierung auf die Nintendo Switch erreicht und fast 500 Fehler behoben. Für ScummVM 2.1.0 haben 147 Beitragende insgesamt 8493 Commits beigesteuert.

Die neu unterstützten Spiele sind:

  • Blade Runner
  • Duckman: The Graphic Adventures of a Private Dick
  • Hoyle Bridge
  • Hoyle Children's Collection
  • Hoyle Classic Games
  • Hoyle Solitaire
  • Hyperspace Delivery Boy!
  • Might and Magic IV - Clouds of Xeen
  • Might and Magic V - Darkside of Xeen
  • Might and Magic - World of Xeen
  • Might and Magic - Swords of Xeen
  • Mission Supernova Teil 1: Das Schicksal des Horst Hummel
  • Mission Supernova Teil 2: Der Doppelgänger
  • Quest for Glory: Shadows of Darkness
  • The Prince and the Coward
  • Versailles 1685

Zusätzlich haben wir deutliche Verbesserungen an den Versionen für Android und iOS vorgenommen. Du wirst auch eine überarbeitete Benutzeroberfläche, verbesserte Roland MT-32-Emulation, einen neuen pixel-perfekten Skalier-Modus, Text-to-Speech-Unterstützung für macOS und Linux sowie die Unterstützung für die Synchronisation von Dateien und Spielständen über Cloud-Dienste (bitte beachte hierzu unser Benutzerhandbuch) vorfinden.

Wie üblich haben wir viele der bereits vorhandenen Engines verbessert: Neu ist die Unterstützung der Mysth 25th Anniversary-Versionen, die Cyan vergangenes Jahr veröffentlich hat. Über 100 Fehler in originalen SCI-Skripten, welche einige Sierra-Spiele über Jahrzehnte beeinträchtigten, wurden behoben. Für Eye of the Beholder haben wir die Unterstützung der Amiga- und FM-TOWNS-Versionen hinzugefügt. Die Spiele von Humongous Entertainment profitieren von einer verbesserten Audio-Qualität, während sich neuere LucasArts-Titel über eine neue Lippen-Synchronisation freuen können. Weiterhin wurden auch tonnenweise Fehler in Starship Titanic und Bud Tucker behoben. Die Liste aller Verbesserungen ist noch lange nicht abgeschlossen - eine komplette Übersicht über alle vorgenommen Änderungen findest Du hier.

Lade dir dieses elektrisierende Release jetzt gleich herunter. Windows- und macOS-Nutzer können direkt über die ScummVM-Oberfläche auf ScummVM 2.1.0 über automatische Updates zugreifen.

19.09.2019: Ein weiteres Spiel zu testen: Duckman
geschrieben von yuv422

Duckman: The Graphic Adventures of a Private Dick ist ein obskures Point-and-Click-Spiel, welches auf der gleichnamigen TV-Serie basiert. Du steuerst den weisen Detektiv Duckman, der nach dem Rausschmiss aus seiner eigenen Fernsehserie in einer Identitätskrise steckt. Unglücklicherweise fiel die Veröffentlichung des Spiels im Jahre 1997 mit der Absetzung der Fernsehserie zusammen, weshalb das Spiel keine große Verbreitung fand.

Nach langer Entwicklung freut sich das Team von ScummVM, die Unterstützung für dieses Spiel ankündigen zu können.

Lade dir eine aktuelle Entwicklerversion herunter und probiere das Spiel einmal aus. Bitte melde alle Fehler, die Du finden kannst, an unseren Bug-Tracker.

Neben der englischen Version werden auch die deutschsprachige sowie eine Demo-Version unterstützt. Du benötigst lediglich das Verzeichnis DATA/ des Original-Spiels, um das Spiel in ScummVM zu spielen.

16.09.2019: Die Tests für ScummVM 2.1.0 haben begonnen
geschrieben von sev

Es ist an der Zeit, die Veröffentlichung von ScummVM 2.1.0 vorzubereiten.

Dieses Release wird sehr umfangreich und folgende Spiele müssen noch getestet werden:

  • Blade Runner.
  • Hoyle Bridge.
  • Hoyle Children's Collection.
  • Hoyle Classic Games.
  • Hoyle Solitaire.
  • Hyperspace Delivery Boy!
  • Might and Magic IV - Clouds of Xeen.
  • Might and Magic V - Darkside of Xeen.
  • Might and Magic - World of Xeen.
  • Might and Magic - World of Xeen 2 CD Talkie.
  • Might and Magic - Swords of Xeen.
  • Mission Supernova Part 1.
  • Mission Supernova Part 2.
  • Quest for Glory: Shadows of Darkness.
  • The Prince and the Coward.
  • Versailles 1685.

In ScummVM 2.1.0 werden wir endlich die Unterstützung für Cloud-Spielstände und den Austausch von Spieldateien über die Cloud freigeben. Aktuell funktioniert dies nur auf Desktop-Systemen. Du findest eine Beschreibung dieses Features in unserem Benutzerhandbuch.

Die vollständige Liste aller Spiele, für die wir noch Testergebnisse benötigen, findest Du in unserem Wiki.

Bitte verwende eine aktuelle "stable"-Version von ScummVM, wenn Du den aktuellen Entwicklungsstand testen möchtest. Solltest Du auf Fehler stoßen, melde diese bitte in unserem Bug-Tracker. Zusätzlich bitten wir dich, deinen Fortschritt in unserem Forum festzuhalten, sodass wir unser Wiki entsprechend anpassen können. Bitte befolge unsere Test-Richtlinien, die Du hier findest.

Wir würden uns sehr freuen, wenn Du uns dabei unterstützen würdest, die Übersetzung der ScummVM-Benutzeroberfläche zu aktualisieren. Eine Beschreibung aller nötigen Schritte findest Du in unserem Wiki.

13.09.2019: Recruiting for Mission Supernova
geschrieben von criezy

We need you! Join the Supernova crew for an unforgettable journey to witness the death of a star.

Have you ever dreamed of becoming an astronaut? Being abandoned on your own on a broken spaceship? Dying asphyxiated? Being electrocuted? Being shot at? Getting lost in a pyramid? Being caught stealing a dinosaur's head and being sent to prison? And if that is not enough you can even disable the improved mode in ScummVM and experience the frustration of clicking and pointing your way through a twenty-five years old computer game.

We are proud to announce that Mission Supernova Teil 1: Das Schicksal des Horst Hummel and Mission Supernova Teil 2: Der Doppelgänger are now both supported in ScummVM. In addition we have also translated both games to English and you can decide to play either in German or English. The games can be downloaded for free on the developer's website, so you have no reason not to play it!

Please help us test the games and report any bugs or translation issue you find on our issue tracker. You will need a recent version of ScummVM and the supernova.dat file (if it is not included in the ScummVM package for your platform). You can also see some basic information on the game controls on our wiki or access the game manual in game using the F2 key.

12.09.2019: The Prince and the Coward goes supported
geschrieben von sev

A long time ago, in 2013, Kamil Zbróg and Łukasz Wątka, a GSoC student, were working on support for the game The Prince and the Coward or Książę i Tchórz, as it was called originally in Polish.

The game engine sat in limbo, however, because we were trying to work on the English translation. Unfortunately, that work is only about ¼th done, and we need your help.

Nevertheless, we would like to announce support for this game. All released versions are supported, including Polish original, German release and the Russian translation. Take your copy of the game and give it a try. You will need a daily development build for that. As always, please submit the bug reports to our issue tracker.

Also, if you happen to know Polish, German, or Russian, you are welcome to help us with the translation. The short instructions are provided here.


04.09.2019: Fertig machen zur Zustellung!
geschrieben von sev

Das ScummVM-Team ist sehr erfreut, die Unterstützung für eine Spiele-Schöpfung von John Romero ankündigen zu können - das Spiel Hyperspace Delivery Boy! Alle bekannten Versionen werden unterstützt, einschließlich der Versionen für Linux, Windows und PocketPC. Wenn Du das Spiel noch nicht besitzt, findest Du eine Demo-Version auf unserer Website.

Mit deiner Kopie des Spiels und der aktuellen Entwicklerversion von ScummVM kannst Du uns dabei helfen, das Spiel genau zu testen. Wenn deine Version des Spiels nicht erkannt wird oder Du auf Fehler stößt, melde dies bitte in unserem Bug-Tracker. Wie immer wünschen wir dir viel Spaß!

28.07.2019: Kehrt zurück nach Versailles - an den Hof von Ludwig XIV.
geschrieben von criezy

Versailles, 1685. Eine unbekannte Person hat angedroht, das Schloss niederzubrennen und Alexandre Bontemps, der Kammerdiener von König Ludwig XIV. ersucht Eure Hilfe. Euch bleibt ein Tag, das Schloss zu retten.

Das ScummVM-Team ist stolz darauf, die Unterstützung für Versaille 1685 von Cryo zu verkünden und benötigt Eure Hilfe bei den nötigen Spiele-Tests. Sucht Eure Kopie von Versailles 1685 (unterstützt werden die Versionen für DOS, Windows und Macintosh), ladet die aktuelle Entwicklerversion von ScummVM herunter und erstellt Bildschirmfotos von interessanten Orten.

30.06.2019: Quest for Glory (kann Spuren von Hoyle enthalten)!
geschrieben von bluegr

Du befindest dich in einer dunklen Höhle, im mysteriösen Land Mordavia... Rüste deinen Helden auf und tritt deinem alten Gegner, dem grausamen Ad Avis, entgegen! Wenn Du dich von dieser Aufgabe überwältigt fühlst, kannst Du dich auch mit einem Spiel aus der Hoyle Collection entspannen!

Das ScummVM-Team verkündet stolz die Unterstützung für die folgenden Spiele, die ab sofort getestet werden können:

  • Quest for Glory: Shadows of Darkness (aka QFG4)
  • Hoyle Classic Games
  • Hoyle Bridge
  • Hoyle Children's Collection
  • Hoyle Solitaire

Sowohl die CD- als auch die Disketten-Versionen von QFG4 werden unterstützt. Bitte beachte, dass das Poker-Spiel von Hoyle Classic Games noch nicht unterstützt wird.

Schnapp' dir deine Original-Spiele oder kaufe QFG4 als Digital Download auf GOG. Zusätzlich benötigst Du noch die aktuelle Entwicklerversion von ScummVM für deine bevorzugte Plattform. Alle Probleme, die Du findest, solltest Du in unserem Bug Tracker melden.

16.06.2019: Blade Runner gesucht!
geschrieben von peterkohaut

Das ScummVM-Team ist auf der Suche nach Blade Runnern, die uns dabei helfen, alle Fehler zu finden, zu jagen und zu beseitigen, die aus den Daten-Kolonien der Außenwelt entkommen sind. Die Fehler sind nicht gefährlich und sie werden dich nicht davon abhalten, weitere Geheimnisse zu entdecken und dein Schicksal selbst in die Hand zu nehmen. Dein Spinner, deine Waffe, deine ESPER- und deine Voight - Kampff-Maschine stehen zu deiner Verfügung.

Wir geben bekannt, dass Blade Runner ab sofort getestet werden kann. Die folgenden Sprachen werden unterstützt - Englisch (CD- und DVD-Version), Deutsch, Italienisch, Spanisch sowie die inoffizielle russische Version von Fargus Multimedia.

Suche Deine Kopie von Blade Runner, besorge dir eine aktuelle Entwicklerversion von ScummVM (NICHT die letzte stabile Version) und kopiere die benötigten Dateien auf deine Festplatte.

Jetzt kannst Du das Spiel mit Untertiteln spielen! Dazu benötigst Du lediglich das Zip-Archiv mit den Untertiteln und entpackst anschließend die Datei subtitles.mix in das gleiche Verzeichnis wie deine Spieldateien. Aktuell stehen lediglich Untertitel auf englisch und französisch zur Verfügung. Wenn Du dabei helfen willst, Untertitel in deiner Sprache zu erstellen, Kontaktiere bitte peterkohaut & praetorian.

Wenn Du das Spiel in ScummVM hinzufügst, werden dir zwei Optionen angezeigt. Die erste Option ist für das Originalspiel und wird lediglich "Blad Runner" heißen. Wir benötigen Hauptsächlich Feedback zu dieser Spielversion, da wir sie als vollständig betrachten. Die andere Option bezieht sich auf das Spiel mit wiederhergestelltem Inhalt und wird als "Blade Runner with restored content" bezeichnet. An dieser Version wird aktuell noch gearbeitet, sie ist noch nicht fertig. Wenn Du daran interessiert bist, diese Version zu testen, erwähne dies bitte, wenn Du unter Fehler melden möchtest.

Wenn deine Version des Spiels nicht unterstützt wird, teile uns bitte die MD5-Summen der Dateien mit, damit wir die Unterstützung für diese Version hinzufügen können.

08.06.2019: Breite deine Switch auf neue Abenteuer vor!
geschrieben von lotharsm

Es ist immer spannend, die große Bandbreite an Geräten, auf denen Du dank ScummVM deine bevorzugten Adventure-Spiele spielen kannst. Heute können wir stolz verkünden, dass die Zahl dieser Geräte erneut angestiegen ist: ScummVM ist ab sofort für die Nintendo Switch verfügbar!

Dank der Arbeit von Cpasjuste und rsn8887 kannst Du ScummVM nun auch unterwegs nutzen.

Um ScummVM auf deiner Switch zu nutzen, benötigst Du eine modifizierte Konsole, die Homebrew-Software unterstützt. Keine Sorge - Anleitungen hierzu sind im Netz reichlich verfügbar.

Diese neue Portierung besitzt bereits eine eigene Seite in unserem Wiki. Du solltest auf jeden Fall einen Blick ins Wiki werfen, da dort viele hilfreiche Informationen zur Nutzung von ScummVM auf der Switch enthalten sind.

Wenn Du weitere Fragen hast, besuche doch einmal unser Forum.

Unser buildbot stellt bereits Entwicklerversionen für die Nintendo Switch bereit. Greif zu, solange sie noch warm sind!

03.06.2019: Triff uns auf Discord!
geschrieben von lotharsm

Wir sind ständig auf der Suche nach neuen Möglichkeiten, unsere Community noch näher zusammenzubringen. Heute können wir stolz den nächsten Schritt auf unserer Reise verkünden - wir sind nun auf Discord!

Ganz gleich, ob Du dich einfach zwanglos mit der ScummVM-Gemeinschaft unterhalten oder auch die aktuelle Entwicklung von ScummVM diskutieren möchtest - dies ist der richtige Ort dazu.

Wir sehen uns auf Discord!

Trotz der Einführung des Discord-Servers sind unser Forum und unser IRC-Channel im Freenode-Netzwerk weiterhin verfügbar und wir haben keinerlei Pläne, diese Kommunikationskanäle in Zukunft einzustellen oder abzuschalten.

13.05.2019: Ein weiterer Sommer (mit Google), vier neue Projekte!
geschrieben von Criezy

GSoC Logo

Vergangene Woche hat Google die für den diesjährigen Summer of Code akzeptierten Projekte bekanntgegeben. Wir freuen uns sehr, dass ScummVM dieses Jahr vier Studenten betreuen wird. Alle vier Studenten werden an Spiele-Engines arbeiten:

Bitte begrüßt unsere abenteuerlustigen Studenten zu einem hoffentlich produktiven und interessanten Sommer! Wie immer könnt ihr den Fortschritt unserer Studenten in den ScummVM-Blogs verfolgen.

07.04.2019: ScummVM: Modern Theme Remastered
geschrieben von lotharsm

ScummVM Modern Theme RemasteredWie die Zeit vergeht... es ist beinahe 10 Jahre her, seit wir das "Modern Theme" in ScummVM eingeführt haben.

Nach all den Jahren ist es Zeit für ein Update.

Im Verlauf der letzten Wochen hat unser Teammitglied mataniko das Design von ScummVM überarbeitet. Das neue Theme folgt modernen Design-Prinzipien und bewahrt gleicheitig unsere eigene Design-Philosophie.

Ab sofort werden alle zukünftigen Versionen von ScummVM (einschließlich aktueller Entwicklerversionen!) das neue Theme standardmäßig enthalten.

Du vermisst das alte Theme jetzt schon? Keine Sorge! Das alte "ScummVM Modern"-Theme kann jederzeit in den ScummVM-Optionen ausgewählt werden.

Was denkst Du über das neue Theme? Lass' es uns in unseren Foren wissen! Wie immer ist Dein Feedback jederzeit willkommen.

06.03.2019: Macht euch bereit - GSoC 2019 naht!
geschrieben von lotharsm

GSoC Logo

Vor ein paar Tagen hat Google die Projekte bekanntgegeben, die für den Google Summer of Code 2019 zugelassen wurden. Wir freuen uns sehr, ankündigen zu können, dass ScummVM gemeinsam mit unserem Schwesterproject ResidualVM eines dieser Projekte ist. Summer of Code ist ein jährlich von Google organisiertes Event, welches Schüler und Studenten zu der Mitarbeit an Open Source-Projekten motiviert. Weitere Informationen finden Sie auf der offiziellen Website. Wir haben in unserem Wiki weitere Informationen, darunter die Projekt-Regeln, die Bewerber befolgen müssen, zusammengestellt.

Sind Sie bereit für ein großartiges Abenteuer? Möchten Sie an einem der größen Projekte zur Archivierung und Bewahrung von Videospielen teilnehmen? Dann warten ScummVM und ResidualVM auf Sie! Werfen Sie einmal einen Blick auf unsere Ideen-Seite. Selbstverständlich können Sie auch sehr gerne Ihre eigenen Ideen einbringen! Schüler und Studenten haben bis zum 9. April Zeit, Projektvorschläge einzureichen. Die akzeptierten Projektvorschläge werden am 6. Mai bekannt gegeben. Anschließend machen sich die Teilnehmer für einige Wochen mit der Community vertraut, bevor die Entwicklungsperiode am 27. Mai beginnt.

Zögern Sie nicht, mit uns im IRC zu chatten! #scummvm und #residualvm im Freenode-Netzwerk sind Ihre Anlaufstelle!

10.12.2018: Wartungsarbeiten an unserer Infrastruktur... wieder einmal!
geschrieben von lotharsm

Während der letzten Tage haben wir alle unsere Downloads auf eine neue Mirror-Infrastruktur migriert. Bislang wurden alle Downloads durch unseren Hauptserver in Österreich ausgeliefert.

Jetzt werden unsere Downloads durch MirrorBrain, ein Download-Verteilsystem ausgeliefert, welches es uns erlaubt, unser eigenes Verteil-Netzwerk aufzubauen. MirrorBrain wird bereits von vielen Open-Source-Projekten eingesetzt..

MirrorBrain versucht basierend auf Ihrem Standort den besten Mirror-Server auszuwählen, sodass Sie die bestmögliche Downloadgeschwindigkeit erhalten.

Während wir bereits ein paar Mirrors in Europa haben, suchen wir aktuell Menschen, die etwas Bandbreite und Speicherplatz in den USA und in anderen teilen der Welt spenden möchten. Wenn Sie einen Mirror des ScummVM-Archivs bereitstellen möchten, kontaktieren Sie uns bitte per E-Mail an serra@scummvm.org.

Wenn Sie auf Probleme mit unserem neuen Download-System stoßen, geben Sie uns doch bitte eine kurze Rückmeldung in unseren Foren.

18.11.2018: Weitere Wartungsarbeiten an unserer Infrastruktur
geschrieben von lotharsm

Vor einigen Wochen haben wir damit begonnen, unsere Website zu aktualisieren. Dabei haben wir unter anderem unser Forum und unser Wiki erneuert. Auch hinter den Kulissen finden noch einige Arbeiten statt. Unter anderem arbeiten wir daran, unser System zur Übersetzung der Inhalte dieser Website zu verbessern.

Während der nächsten Tage werden wir ein neues Mirror-System ausrollen, welches uns erlaubt, die von uns zur Verfügung gestellten Downloads und die damit verbundene Bandbreite auf mehrere Server zu verteilen.

Die Arbeiten hierzu sind beinahe abgeschlossen, sodass wir prinzipiell nur noch "den Schalter umlegen" müssen. Trotzdem ist es leider möglich, dass Sie während der Umstellungsperiode auf Probleme wie kaputte Download-Links oder kurzfristig nicht verfügbare Dateien stoßen werden.

Wir arbeiten hart daran, die Unterbrechung unserer Dienste so kurz wie möglich zu halten. Vielen Dank für Ihr Verständnis!

24.10.2018: Aktualisierung unserer Infrastruktur
geschrieben von Mataniko

Während der letzten Tage hat das ScummVM-Team an der Aktualisierung unserer Infrastruktur gearbeitet. Dabei wurden alle Projekt-Webseiten aktualisiert, aufgeräumt und mit SSL abgesichert.

Aufgrund der Arbeitsweise des DNS-Systems kann es bis zu 48 Stunden dauern, bis Sie auf das Forum und unser Wiki zugreifen können.

Wenn Sie auf Probleme mit den Forumen, dem Wiki, dem Übersetzungs-Portal, dem Bug Tracker oder einer anderen Seite stoßen, teilen Sie uns das bitte mit. Kleinere Probleme können Sie gerne in diesem Thread melden. Für größere Probleme verwenden Sie bitte unseren Bug-Tracker.

23.10.2018: Wartungsarbeiten an Forum und Wiki
geschrieben von Mataniko

Während der nächsten Stunden werden sowohl das ScummVM-Forum als auch das ScummVM-Wiki wegen Wartungsarbeiten an unserer Infrastruktur nicht erreichbar sein.

Wir arbeiten hart daran, die Seiten so schnell wie möglich wieder erreichbar zu machen. Vielen Dank für das Verständnis!

01.07.2018: Unsere Website hat ein Update bekommen!
geschrieben von lotharsm

Wir arbeiten nicht nur permanent daran, ScummVMs Kompatibilität zu erhöhen oder neue Spiele zu implementieren, sondern manchmal auch daran, das gesamte Erscheinungsbild unseres Projektes zu verbessern.

Während der letzten Monate hat der langjährige ScummVM-Fan Mataniko, der heute dem Entwicklerteam beigetreten ist, an der Verbesserung des Website-Designs, welches uns seit über einem Jahrzehnt treue Dienste leistet, gearbeitet. Wir sind stolz darauf, sagen zu können, dass die ScummVM-Website jetzt völlig responsive ist und sowohl auf Ihrem PC als auch Ihrem Smartphone absolut großartig aussieht.

Sollten Sie Probleme mit der aktualisierten Website haben oder noch etwas vermissen, lassen Sie uns das bitte über unseren Issue Tracker wissen.

29.06.2018: Das Ende wurde noch nicht geschrieben!
geschrieben von lotharsm

Wir freuen uns sehr, ankündigen zu können, dass unsere Freunde von Cyan, Inc. heute ihre 25th Anniversary Collection der Myst-Serie auf GOG.com veröffentlicht haben.

Myst — Masterpiece Edition und Riven — The Sequel to Myst werden beide durch ScummVM unterstützt, während für Myst III — Exile ResidualVM zum Einsatz kommt.

Während der letzten Wochen haben die Teams von Cyan und ScummVM deutliche Fortschritte in der Verbesserung der Spiele-Kompatibiltät gemacht. Durch umfangreiche Tests ist es uns gelungen, die meisten Fehler, die in ScummVM und ResidualVM vorhanden waren, zu beheben. Trotzdem ist es möglich, dass wir etwas übersehen haben, weshalb wir jetzt Ihre Hilfe benötigen.

Während wir Fehler in der GOG.com-Version einfach über zukünftige Updates beheben können, wird dies für die kommende Collector's Edition auf DVD nicht möglich sein, weshalb wir sicherstellen müssen, dass alle Fehler behoben werden, bevor die DVDs fertiggestellt sind.

Bitte kaufen Sie daher eine Kopie von GOG.com oder lösen Sie Ihren Code ein, wenn Sie Unterstützer der Kickstarter-Kampagne waren. Besuchen Sie Myst Island, wandern Sie durch Age 233, haben Sie einen angenehmen Aufenthalt in Releeshahn und melden Sie alle Fehler, die Sie finden können auf unserem Bug-Tracker.

Und bitte... bringen Sie mir die blauen Seiten!

12.06.2018: ScummVM und Cyan, Inc. arbeiten zusammen!
geschrieben von lotharsm

Heute haben wir großartige Neuigkeiten zu verkünden. Wie Sie vielleicht wissen, wird Cyan, Inc. — Schöpfer von Myst und Riven — anlässlich des 25-jährigen Jubliäums des ersten Myst-Spiels die gesamte Myst-Serie wiederveröffentlichen. Sowohl ScummVM als auch ResidualVM nehmen an diesem Jubliäum auf eine ganz besondere Weise teil!

Myst — Masterpiece Edition und Riven — The Sequel to Myst werden beide durch ScummVM unterstützt, während für Myst III — Exile ResidualVM zum Einsatz kommt.

Um die bestmögliche Spielerfahrung zu bieten und Ihre Reise durch die Zeitalter noch angenehmer zu gestalten, haben Cyan und ScummVM eine neue Partnerschaft begründet, was bedeutet, dass beide Teams in Zukunft so eng wie möglich zusammenarbeiten werden!

Vielleicht wurde das Ende noch nicht geschrieben — weitere News werden bald folgen!

01.05.2018: Die königliche Pyramide ist belagert!
geschrieben von Dreammaster

Kämpfen Sie darum, die Bevölkerung von der Bedrohung durch den tyrannischen Lord Xeen oder dessen grausamen Meisters Alamar. Wagen Sie sich über die Welt von Xeen hinaus in die Welt von Havoc, um Ihren Mut in einer neuen Herausvorderung zu prüfen. Wir freuen uns, die Unterstützung für folgende Spiele ankündigen zu können:

  • Might and Magic IV - Clouds of Xeen
  • Might and Magic V - Darkside of Xeen
  • Might and Magic - World of Xeen
  • Might and Magic - World of Xeen 2 CD Talkie
  • Might and Magic - Swords of Xeen

Zum gegenwärtigen Zeitpunkt können nur die englischen Versionn der Spiele getestet werden. Also, nehmen Sie Ihre Kopien der Spiele hervor oder kaufen Sie sie digital auf GOG, und laden Sie sich die aktuelle Entwicklerversion von ScummVM herunter. Sie werden ebenfalls die Datei xeen.ccs benötigen, die Sie im gleichen Verzeichnis wie Ihre Spieldateien ablegen sollten.

Bevor Sie mit den Tests beginnen, seien Sie sich bitte bewusst, dass aufgrund des hohen Anteils von Kampfszenen das reproduzieren von möglichen Fehlern aufwändiger ist als bei traditionellen Adventure-Spielen. Aus diesem Grund sollten Sie den Spielverlauf regelmäßig abspeichern, nur für den Fall, dass etwas schief läuft. Wenn Sie Abstürze erleben oder den Eindruck haben, dass etwas nicht so funktioniert wie gedacht, lassen Sie uns das bitte wissen. Alle Probleme sollten an unseren Bug-Tracker gemeldet werden.

23.04.2018: Die Projekte für GSoC 2018 wurden angekündigt!
geschrieben von Criezy

GSoC Logo

Heute hat Google die Projekte angekündigt, die für den diesjährigen Summer of Code angenommen wurden. Wir sind sehr erfreut, sagen zu können, dass ScummVM drei Studenten betreuen wird, während ResidualVM ebenfalls einen Studenten betreut. Alle vier Studenten werden an Spiele-Engines arbeiten:

Bitte begrüßen Sie mit uns unsere vier abenteuerlustigen Studenten zu einem hoffentlich sehr produktiven und interessanten Sommer! Sie können ihren Fortschritt den ganzen Sommer über in den ScummVM-Blogs verfolgen.

31.03.2018: IDA Disassembler
geschrieben von DreamMaster

Eine kürzlich geführte Diskussion über die Freeware-Version von IDA Disassembler 7.0 hat gezeigt, dass diese Version keine älteren DOS- und Windows-Programme mehr disassemblieren kann. Dies stellt offensichtlich ein Problem für potenzielle Mitwirkende und für GSoC-Studenten dar, die ein altes Adventure- oder Rollenspiel für ihre Projekte durch "Reverse Engineering" zurückentwickeln möchten. Die offensichtliche Lösung ist es, eine ältere Freeware-Version anzubieten, die diese Dateien noch unterstützt.

Wir haben uns mit Hex-Rays beraten und die Erlaubnis erhalten, eine der früheren Freeware-Versionen von IDA zum Download anzubieten. Nachdem wir die früheren Versionen überprüft haben, haben wir uns für IDA Freeware Version 5.0 entschieden. IDA 5.0 war die erste Version von IDA, welche die bequeme Graphen-Übersicht beinhaltet. Diese Freeware-Version beinhaltet sowohl die Graphen-Übersicht als auch die Möglichkeit, DOS-Programme zu disassemblieren. Sie ist auch nicht zeitlich begrenzt wie die Demo-Versionen und somit die beste Möglichkeit für Enthusiasten, sich am Reverse-Engineering von alten Spielen zu versuchen.

In Anbetracht dessen, dass viele unserer Spiele-Engines durch Reverse-Engineering der Originalspiele entstanden sind, werden sich hoffentlich auch in Zukunft weiter Menschen für die Re-Implementierung von Spielen interessieren.

Je mehr, desto besser :)

14.02.2018: Ein neues Jahr, ein neuer Summer of Code
geschrieben von Criezy

GSoC Logo

Vor zwei Tagen hat Google die für den diesjährigen Summer of Code zugelassenen Organisationen bekannt gegeben. Wir freuen uns sehr, dass ScummVM und unser Schwester-Projekt ResidualVM dazu gehören. Summer of Code ist eine jährlich von Google organisierte Veranstaltung, die Studenten dazu motivieren soll, an Open Source-Projekten mitzuwirken. Open Source-Organisationen benennen Mentoren und Arbeitspakete, während Google Geld an teilnehmende Studenten auszahlt. Sie finden weiterführende Informationen auf der offiziellen Website. In unserem Wiki finden Sie ebenfalls einige Informationen, insbesondere unsere Projekt-Regeln, die Bewerber befolgen sollten.

Sie sind ein motivierter Student? Sie sind zwischen dem 14. Mai und 6. August verfügbar? Sie möchten an einem der größten Projekte zur Bewahrung von Computerspielen mitarbeiten? Dann warten ScummVM und ResidualVM auf Sie! Werfen Sie einen Blick auf unsere Ideen-Seite oder bringen Sie Ihre eigenen Ideen mit ein! Studenten haben bis zum 27. März Zeit, ihre Vorschläge für ein Projekt, an dem sie arbeiten wollen, einzureichen. Die akzeptierten Vorschläge werden am 23. April bekannt gegeben. Im Anschluss haben die Teilnehmer einige Wochen Zeit, sich mit der Community vertraut zu machen, bevor die 12-wöchige Programmier-Phase am 14. Mai beginnt.

In jedem Fall sollten Sie nicht zögern, mit uns im IRC zu chatten! Ein Ort: Freenode. Zwei Channel: #scummvm und #residualvm

17.12.2017: An: Sie. Von: Veröffentlichungs-Team. Betreff: ScummVM 2.0.
geschrieben von snover

Pünktlich zu den Feiertagen ist die finale Version von ScummVM 2.0.0 fertig! Diese Version fügt die Unterstützung für 23 brandneue alte Spiele hinzu, einschließlich nahezu aller 32-Bit-Adventures von Sierra:

  • Cranston Manor
  • Full Pipe
  • Gabriel Knight
  • Gabriel Knight 2
  • King's Quest VII
  • King's Questions
  • Leisure Suit Larry 6 (hi-res)
  • Leisure Suit Larry 7
  • Lighthouse
  • Mixed-Up Mother Goose Deluxe
  • Phantasmagoria
  • Phantasmagoria 2
  • Plumbers Don't Wear Ties
  • Police Quest 4
  • RAMA
  • Riven: The Sequel to Myst
  • Shivers
  • Space Quest 6
  • Starship Titanic
  • The Dark Crystal
  • Time Zone
  • Torin's Passage
  • Ulysses and the Golden Fleece

Da ist allerdings noch mehr als nur ein paar neue Engines! Die Unterstützung für viele Spiele wurde verbessert. Ebenso ist viel Arbeit in die Verbesserung der Audio- und Video-Systeme geflossen. Einige Spieler werden auch feststellen, dass sich unter anderem die Unterstützung für Joysticks verbessert hat und verschiedene weitere Verbesserungen, die von unseren Benutzern vorgeschlagen wurden, in dieser Version vorhanden sind. Eine umfangreichere Liste mit allen Verbesserungen in dieser Version finden Sie in den Veröffentlichungsnotizen zu ScummVM 2.0.

Wir möchten uns bei allen bedanken, die diese Veröffentlichung ermöglicht haben:

Bei unseren super-coolen Programmierern, die all die Dinge entwickelt haben, die in diese Veröffentlichung eingeflossen sind: Aaryaman Vasishta, Alexander (Tkachov), Alexander Reim, Alexandre Detiste, Alyssa Milburn, angstsmurf, Arnaud Boutonné, Bastien Bouclet, Ben Castricum, Bendegúz Nagy, Cameron Cawley, Colin Snover, cpasjuste, D G Turner, Daniel Plakhotich, Dario Scarpa, David Fioramonti, Donovan Watteau, Einar Johan Trøan Sømåen, Eugene Sandulenko, Fedor (fedor4ever), Ferdinand Thiessen, Filippos Karapetis, Frank Richter, Hein-Pieter van Braam, Hubert Maier, iskrich, Ivan Avdeev, Joseph-Eugene Winzer, Kirben, kmar, Lothar Serra Mari, Lyubomyr Lisen, Marcus Comstedt, Martin Kiewitz, Michael Drüing, Nick Renieris, Omer Mor, Ori Avtalion, ottogin, Pala, Patrik Dahlstrom, Paul Gilbert, Peter Kohaut, Retro-Junk, Robert Crossfield, Robert Göffringmann, rsn8887, Ruud Klaver, Ryper_Zsolt, Schrijvers Luc, Simei Yin, stevenhoefel, Sven Hesse, Sven Kochmann, Tarek Soliman, Tarek Soliman, Thierry Crozat, Thomas Fach-Pedersen, Tobia Tesan, Torbjörn Andersson, upthorn, vanfanel, VelocityRa, Vincent Bénony, Vincent Pelletier, Walter van Niftrik, Willem Jan Palenstijn und Zbyněk Schwarz!

Bei unserer großartigen Nutzer-Gemeinschaft und allen Testern, die ScummVM auseinandergenommen und Fehler gemeldet haben, die in diesem Veröffentlichungs-Zyklus behoben wurden: ADeadTrousers, albadross, AlessioR, Alien-Grey, alien-grey, AndyILC, Arjak89, badungu, Bakhtosh, Bastien Bouclet, Ben Castricum, Benjamin Hodgetts, Bill Niakas, bramvandijk, carquinyoli, Colin Snover, counting_pine, ctoroman, cyberskull, d3p4z, dafioram, Daniel Wolf, danieljaeger, David Dew, david_corrales, dch216, dego93, Derek Warren, dominus, DustyShinigami, elaseela, Eliot Lash, enclume, EricOakford, esziarko, exmensa, Farmboy0, Filippos Karapetis, forge017, g5ppc, garethbp, gatesbillou, GeekZolda, George Kormendi, GermanTribun, greencis, Gualtiero, Hein-Pieter van Braam, henke37_2, hkzlab, Hubert Maier, Ignaz Forster, ilya13, Indy4-Fan, IntEmu, Ivan Lukyanov, Jan Sperling, Jarosław Jaworski, JCaesar13, jcmanciot, joachimeberhard, jomalin1, kervala, Kurufinwe21, Laylia27, legluondunet, legoking831, Lothar Serra Mari, Lyubomyr Lisen, macca8, maplesyrup, Markus Mahlstedt, Matan Bareket, Max Tabachenko, mcknallski, mthreepwood, MusicallyInspired, oddfff, Omer Mor, Ori Avtalion, Paul Gilbert, pegasusepsilon, PetrCejpek, Petter Sjölund, pliesenfeld, Quietust, r-alf-the-alf, Robert Megone, rsn8887, SeanW1975, Sergey, sluicebox, softwarespecial, Stefan Seeland, Stephane Lapie, Sven Hesse, Tarek Soliman, telanus, tgfmfc, Thierry Crozat, tobiatesan, Tomasz Grzegurzko, Torbjörn Andersson, Uukrull, vonmagnum, vorph999, Walter van Niftrik, Willem Jan Palenstijn, Windle Poons, zaurak und zorbid.

Bei unseren fantastischen Übersetzern, die dabei geholfen haben, ScummVM 2.0 für die Nutzer von 24 verschiedenen Sprachen weltweit zugänglich zu machen: Alex Jakovleff, Alexandre Folle de Menezes, Arius, Ben Castricum, Carlos, edward, Einar Johan Trøan Sømåen, Erik Zubiria, Ettore Atalan, Eugene Sandulenko, Fernando Sarmento, Filippos Karapetis, George Kormendi, Gilles, hampusf, Ivan Lukyanov, JanShing, Jennifer McMurray, jepael, jeroen klop, John Doe, Jordi Vilalta Prat, Jose Roses, Joseph-Eugene Winzer, lorz, Lothar Serra Mari, Luis, Lyubomyr Lisen, Manuel, Martin Schoenmakers, Max von Werner, Michael D., Milo Casagrande, mézes gergely, pablobecerra, Paolo Bossi, Pavel Kungurtsev, Pere Orga, Peter Johansson, Petter Sjölund, poulsen93, Purple T, rafaelmessias, Rafał Będźkowski, Rafał Rzepecki, Rodrigo Vegas Sánchez-Ferrero, Rossano, Rouven Bauer, Santiago G. Sanz, Santiago Sanchez, selmiak, Sergio Carmona, Simon Sawatzki, stevenew, Thierry Crozat, Timo Mikkolainen, Timofonic, Tobia Tesan, TomasM, Vitor Santos, Víctor Martínez Pajares, Walter Agazzi, wreednumero2 und Zbyněk Schwarz.

Bei unseren extrem gut aussehenden Portierern und Paketierern, die ScummVM in etwas verwandeln, dass Sie tatsächlich ausführen können: Colin Snover, Keith Scroggins, Manuel Alfayate, Marcus Comstedt, Tarek Soliman und Thierry Crozat.

Bei unserem wundervollen Technologie-Sponsor easyname, der uns Server und Bandbreite zur Verfügung stellt, damit wir die Veröffentlichungen verwalten und Ihnen bereitstellen können.

Und abschließend - danke Ihnen, außergewöhnlicher Benutzer, dass Sie ScummVM verwenden, und (mit der Bitte um Entschuldigung) danke an alle, deren Namen ich nicht herausfinden konnte. Ihre Unterstützung bedeutet uns sehr viel. Vielen Dank!

(Werbung in eigener Sache: Wenn Sie Ihren Namen hier lesen möchten, brauchen Sie nur etwas beizutragen, was ScummVM weiter verbessert!)

Laden Sie ScummVM 2.0 jetzt herunter - unser Weihnachtsgeschenk an Sie.

Das Veröffentlichungs-Team - bis zum nächsten Mal!

22.11.2017: Die Testphase für ScummVM 2.0 hat begonnen
geschrieben von snover

Endlich ist der Tag gekommen, an dem wir den aktuellen ScummVM-Veröffentlichungszyklus abschließen! ScummVM 2.0 ist eine der bislang größten Veröffentlichungen und fügt die Unterstützung für 23 neue Spiele hinzu:

  • Cranston Manor
  • Full Pipe
  • Gabriel Knight
  • Gabriel Knight 2
  • King's Quest VII
  • King's Questions
  • Leisure Suit Larry 6 (hi-res)
  • Leisure Suit Larry 7
  • Lighthouse
  • Mixed-Up Mother Goose Deluxe
  • Phantasmagoria
  • Phantasmagoria 2
  • Plumbers Don't Wear Ties
  • Police Quest 4
  • RAMA
  • Riven: The Sequel to Myst
  • Shivers
  • Space Quest 6
  • Starship Titanic
  • The Dark Crystal
  • Time Zone
  • Torin's Passage
  • Ulysses and the Golden Fleece

Diese Veröffentlichung beinhaltet auch signifikante Verbesserungen und Fehlerkorrekturen für viele Engines. Jetzt ist also eine gute Gelegenheit, einen alten Klassiker (wieder) zu entdecken, selbst wenn er nicht auf dieser Liste steht!

Laden Sie sich die aktuelle Entwicklerversion von ScummVM herunter und befolgen Sie unsere Test-Richtlinien. Wenn Sie Windows benutzen, verwenden Sie bitte die Entwicklerversionen von Kirben anstelle der Entwicklerversionen des Buildbots. Bitte melden Sie alle Fehler, die Sie finden können, in unserem Bug-Tracker. Wenn Sie ein Spiel komplett durchgespielt haben, füllen Sie bitte unser Testergebnis-Formular aus. Sie können den Test-Verlauf in unserem Wiki verfolgen.

Viel Spaß!

10.10.2017: Drei neue Spiele über Aliens
geschrieben von snover

Besuchen Sie eine Alien-Welt, besuchen Sie eine Alien-Welt oder ein Alien-Raumschiff, oder gehen Sie zu einem fremden Raumschiff voller Außerirdischer! In unserem neuesten Schwung Adventures haben Sie die Wahl zwischen drei verschiedenen Alien-Welten. Und alle sind jetzt bereit, in der aktuellen Entwicklerversion von ScummVM getestet zu werden:

Die Spieldateien-Seite wurde um Informationen zur Installation dieser Spiele ergänzt. Wenn Sie die Spiele nicht besitzen, finden Sie hier heraus, wo Sie sie kaufen können!

Bevor Sie Ihren Testlauf beginnen, sollten Sie für Lighthouse und RAMA die Hinweise auf unserer SCI-Testseite lesen und auch ein paar Bildschirmfotos anfertigen. Für Raumschiff Titanic benötigen Sie zusätzlich die Datei titanic.dat, die Sie im gleichen Verzeichnis ablegen sollten, in dem sich auch die Spieldateien befinden.

Bitte beachten Sie hinsichtlich der deutschen Version von Raumschiff Titanic, dass wir nicht alle deutsch sprechen und Fehlerberichte daher auf englisch verfasst werden müssen. Sollten Sie Fehler entdecken, die sich auf Texteingaben im Konversations-Tab einer der Bots beziehen, erleichtert es unsere Arbeit, wenn Sie das Problem auch mit Wörtern wiederholen, die keine Umlaute enthalten.

Viel Spaß!

01.08.2017: Sie werden einen P-SCI-chologen brauchen!
geschrieben von snover

Gehen Sie auf große Fahrt, ordnen Sie ein paar durcheinandergeratene Kinderlieder oder verbringen Sie etwas Zeit in der Psychiatrie! Der zweite Stapel an 32-bit DOS/Windows Sierra-Adventures kann jetzt in der aktuellen Entwicklerversion von ScummVM getestet werden:

Die Seite über die Spieldateien wurde um Informationen, wie diese Spiele installiert werden können, ergänzt. Wenn Sie keine Spiele besitzten, finden Sie auf dieser Seite Informationen darüber, wo Sie die Spiele kaufen können!

Bevor Sie mit Ihrem Testlauf beginnen, lesen Sie bitte die Hinweise auf unserer SCI-Testseite und erstellen Sie ein paar Bildschirmfotos, wenn Sie unterwegs sind.

Viel Spaß!

31.07.2017: Besiegen Sie den Herrscher des fünften Zeitalters
geschrieben von bgK

Gleich nach dem Ende von Myst, werden Sie von Atrus direkt in ein weiteres Zeitalter geschickt, in dem dessen Frau Catherine gestrandet ist. Riven ist das fünfte Zeitalter, welches von Atrus' Vater Gehn geschrieben wurde und über das Gehn nun als grausamer, selbsternannter Gott herrscht. Ihre Mission: Retten Sie Catherine und nehmen Sie Gehn gefangen. Um erfolgreich zu sein, werden Sie die fünf Inseln von Riven sorgfältig erkundigen und die Rätsel lösen müssen, die dort versteckt sind.

Das ScummVM-Team ist stolz darauf, ankündigen zu können, dass Riven: The Sequel to Myst endlich bereit für die Testphase ist. Wenn Sie an dem Test teilnehmen möchten, laden Sie die aktuelle Entwicklerversion von ScummVM herunter, um die Windows- oder Mac-Version des Spiels zu spielen. Bitte melden Sie alle Fehler, die Sie finden können, auf unserem Bug-Tracker. Bitte stellen Sie sicher, dass Sie unseren Richtlinien zum Einsenden von Fehlerberichten folgen.

Um sich auf Riven vorzubereiten, möchten Sie vielleicht zuerst Myst spielen. In diesem Fall möchten wir Sie bitten, eine aktuelle Entwicklerversion zu verwenden. An der Spiel-Engine wurden umfangreiche Änderungen vorgenommen, um das Spielerlebnis zu verbessern. Dabei können uns einige Fehler entgangen sein. Wie bei Riven möchten wir Sie bitten, alle Fehler, die Sie finden können, an uns zu melden.

02.07.2017: Gefangen auf einem Luxus-Kreuzfahrtschiff... Im Weltall!
geschrieben von Dreammaster

Entdecken Sie ein heruntergekommenes Luxus-Kreuzfahrtschiff und versuchen Sie, den Deskbot davon zu überzeugen, Ihnen ein Upgrade zu geben, bevor Sie schließlich den über das Schiff herrschenden Computer "Titania" finden und reparieren. Andernfalls werden Sie nie wieder nach Hause kommen. Wir freuen uns die Testphase für ein Spiel aus den späten 90ern - Starship Titanic - ankündigen zu können. Derzeit kann ausschließlich die englische Version getestet werden. Holen Sie Ihre Kopie des Spiels hervor und besorgen Sie sich die aktuelle Entwicklerversion von ScummVM. Sie benötigen zusätzlich die Datei titanic.dat welche Sie im gleichen Verzeichnis ablegen sollten, in dem auch die Spieldateien liegen.

Bevor Sie mit Ihrem Testlauf beginnen, sollten Sie wissen, dass das Spiel ein Indeo-codiertes AVI-Video enthält, von dem wir noch nicht wissen, wie wir die Transparenz-Informationen entschlüsseln können. Vereinzelt werden Sie Objekte sehen, die von einer schwarzen Fläche umgeben sind. Bitte ignorieren Sie das Problem vorerst. Alle anderen Probleme mit der Grafik oder dem Spielverlauf selbst melden Sie bitte in unserem Bug-Tracker.

17.06.2017: Hi-Res Adventures
geschrieben von waltervn

Letztes Jahr haben wir die Unterstützung von drei Adventures der "Sierra Hi-Res Adventures"-Reihe hinzugefügt: Mystery House (#1), Mission: Asteroid (#0) und Wizard and the Princess (#2). Wir sind stolz, ankündigen zu können, dass drei weitere Apple II-Spiele ab sofort in ScummVM spielbar und testbereit sind: Ulysses and the Golden Fleece (#4), Time Zone (#5) und The Dark Crystal (#6).

Von Ulysses and the Golden Fleece unterstützen wir derzeit das Load 'N' Go-Release. Von Time Zone und The Dark Crystal unterstützen wir die Disketten-Abbilder, die sich auf einigen der Sierra Collection-CDs befinden. Die Wiki-Seite über Spieldateien wurde um die erforderlichen Dateinamen der Disketten-Abbilder ergänzt.

Wenn Sie einen dieser Klassiker besitzen, laden Sie sich die aktuelle Entwicklerversion herunter und probieren Sie das Spiel aus! Wenn Sie auf ein Problem stoßen, erstellen Sie bitte einen Fehlerbericht unter Berücksichtigung unserer Test-Richtlinien. Und wenn Sie schon dabei sind, erstellen Sie bitte ein paar Bildschirmfotos!

Sie fragen sich vielleicht, was mit Hi-Res Adventure #3: Cranston Manor passiert ist. Unglücklicherweise konnten wir bisher noch keine Kopie dieses Spiels finden, obwohl wir bereits seit über einem Jahr danach suchen. Wenn Sie das Spiel besitzen, würden wir sehr gerne von Ihnen hören!

05.05.2017: GSoC 2017-Projekte bekannt gegeben!
geschrieben von Criezy

GSoC Logo

Heute hat Google die Projekte bekannt gegeben, die für den diesjährigen "Summer of Code" akzeptiert wurden. Wir freuen uns sehr, dass ScummVM zwei Zauberschüler betreuen wird, die eine gemeinsame Mission haben: Accio Super Sludge Nova! Der Zauber bewirkt die Unterstützung für zwei neue Engines und ist 12 Wochen wirksam:

  • Joseph-Eugene Winzer (a.k.a. Joefish) wird an der Unterstützung für Mission Supernova arbeiten.
  • Simei Yin wird an einer Portierung der Sludge-Engine zu ScummVM arbeiten.

Wir heißen unsere Schüler sehr herzlich willkommen und hoffen, dass es ein produktiver und interessanter Sommer wird! Sie können ihren Fortschritt den ganzen Sommer über in den ScummVM-Blogs verfolgen.

28.04.2017: FaSCInierend
geschrieben von snover

Erkunden Sie ein verfluchtes Museum, jagen Sie einen Serienkiller, wischen Sie den Fußboden, verfallen Sie dem Wahnsinn, finden Sie Ihre wahre Liebe, finden Sie Ihre "wahre Liebe", reisen Sie zu vergangenen Ländern, klären Sie die Voodoo-Morde auf, entdecken Sie eine verlorene Oper — oder tun Sie alles! Der erste Schwung von 32-bit DOS/Windows Sierra-Adventures kann nun in der aktuellen Entwicklerversion von ScummVM getestet werden:

Die Spieldateien-Seite wurde um Informationen bezüglich der Installation dieser Spiele ergänzt. Wenn Sie diese Spiele nicht besitzen, besuchen Sie unsere Seite mit Bezugsquellen, um sie zu kaufen!

Bevor Sie mit Ihrem Testlauf beginnen, lesen Sie bitte die Anweisungen auf der SCI-Testseite und fertigen bitte Bildschirmfotos während des Spiels an.

(Wenn Sie schon immer einige der früheren SCI-Spiele spielen wollten, ist jetzt eine gute Gelegenheit dazu, da die Änderungen an der SCI-Engine auch 16-bit SCI-Spiele betreffen!)

Viel Spaß!

01.04.2017: Wir ändern unseren Namen!
geschrieben von Criezy

Nachtrag: Wir konnten uns die Domain plumbervm.org nicht sichern und daher entschieden wir uns schweren Herzens dazu, unsere Bemühungen zur Umbenennung aufzugeben und zu unserem alten Namen zurückzukehren. Lang lebe ScummVM!

Die Sache mit dem Namen von ScummVM wurde viele Male gestellt, seit wir damit angefangen haben, Engines für Nicht-SCUMM-Spiele hinzuzufügen. Bis jetzt waren wir dafür, den ursprünglichen Namen beizubehalten. Jedoch mit der heutigen Hinzufügung einer Engine für das Spiel Plumbers Don't Wear Ties ändert sich alles. Wegen seines Rufs und Ansehens als bestes Videospiel aller Zeiten wird es natürlich zum Flaggschiff dafür, wofür wir stehen. Daher haben wir uns letztendlich dazu entschlossen, unseren Namen zu ändern. Wir heißen nun PlumberVM!

Wir haben den Namen ScummVM über 15 Jahre lang verwendet und es fällt uns schwer, uns von ihm zu verabschieden. Es ist ein durchaus bekannter Name und wir unterschätzen nicht den Aufwand, den es benötigen wird, um dieselbe Anerkennung für unseren neuen Namen zu bekommen. Daher bitten wir um Ihre Mithilfe, um die Neuigkeit zu verbreiten. Auf kurze Sicht wird dies unvermeidlich zu Spaltung und Verwirrung führen. Aber auf lange Sicht sind wir davon überzeugt, dass dies die richtige Entscheidung ist. Mit Ihrer Unterstützung werden wir die Welt erobern! Angefangen bei den Abflusskanälen.

Mit der Änderung des Namens haben wir ebenso eine Erweiterung des Umfangs unseres Projekts beschlossen. Letztes Jahr haben wir uns dazu entschieden, neben Engines für Adventures auch solche für RPG-Spiele zu akzeptieren. Jetzt akzeptieren wir alle Spiele, in denen ein Klempner vorkommt. Die Arbeit am wenig bekannten Spiel Super Mario Bros. wurde bereits aufgenommen und wir haben große Pläne für die Zukunft. Wir haben bald eine große Ankündigung zu machen, also bleiben Sie dran.

Abschließend möchten wir darauf hinweisen, dass es einige Zeit in Anspruch nehmen wird, bis wir an sämtlichen Stellen unseren Namen ausgetauscht haben. Wir haben heute mit unserer Haupt-Website angefangen und Sie werden in den nächsten Tagen die Änderung bei unseren Social-Media-Konten, Wiki, Forum und den noch nicht aktualisierten Seiten auf unserer Website feststellen. Wir arbeiten ebenso an der Veröffentlichung von PlumberVM 2.0 mit den zwei neuen unterstützten Spielen Plumbers Don't Wear Ties und Full Pipe. Diese kommt, sobald die letzten wenigen Bugs in unseren Engines für Plumbers Don't Wear Ties und Full Pipe zerquetscht wurden. Hoffentlich finden wir keine mutierten Schildkröten in der Testphase. Diese zu zerquetschen, ist verdammt schwer!

01.04.2017: Wir ändern unseren Namen!
geschrieben von Strangerke

Wir sind sehr stolz darauf, ankündigen zu können, dass Retro-Junk daran gearbeitet hat, eines der wichtigsten Spiele in der Geschichte der Videospiele in ScummVM zu unterstützen: Plumbers Don't Wear Ties!

Während der letzten Jahre haben uns immer wieder Anfragen erreicht, ob die Unterstützung dieses Genre-definierenden Meisterwerkes möglich ist. Es hat die Spieleindustrie für immer verändert, da es (unter anderem) ein großartiges Negativbildintro (mit kartfahrenden Pandas), FMP (Full Motion Pictures) als eigenes Genre und als bisher einziges Spiel einen zweiundvierzigklassigen Humor eingeführt hat.

Die Engine spiegelt die erstaunliche Komplexität des Spiels wider. Mit 500 Zeilen Code ist sie aktuell eine der größten Engines (die 62-größte um genau zu sein) in unserem Verzeichnis. Wie Sie sich sicher vorstellen können, benötigen wir noch einige Zeit, um die Engine zu korrigieren und zu ScummVM hinzuzufügen.

Bereits jetzt können Sie den Programmcode über diesen Pull Request auf GitHub herunterladen, eine Kopie kompilieren und losspielen (derzeit wird nur die PC-Version unterstützt). Und denken Sie daran, dass wir immer an neuen Bildschirmfotos interessiert sind!

Unser aller Dank gilt zwei unserer Entwickler, uruk-hai und t0by. Sie haben sich unermüdlich für die Unterstützung dieses Spiels eingesetzt und wirklich jeden motiviert. Diese Arbeit wäre ohne sie nicht möglich gewesen!

Bevor Sie mit Ihrem Testlauf beginnen, möchten wir Sie dazu ermutigen, unsere Test-Richtlinien zu lesen. Bitte fertigen Sie auch ein paar Bildschirmfotos an.

Und los! Nehmen Sie Ihre Kopie des Spiels und des Codes und genießen Sie diesen historischen Moment!

06.03.2017: Willkommen zum größten Summer of Code aller Zeiten
geschrieben von Strangerke

GSoC Logo

Dieses Jahr hat Google den größten Summer of Code aller Zeiten angekündigt. 201 Organisationen wurden zugelassen. Wir freuen uns sehr, ankündigen zu können, dass wir auch dieses Jahr zusammen mit unserem Schwesterprojekt ResidualVM teilnehmen.

Sie sind ein motivierter Student? Sie möchten am größten Google Summer of Code aller Zeiten teilnehmen? Sie möchten sich als Mitwirkender an einem der größten Projekte zur Erhaltung von Computerspielen einen Namen machen?

ScummVM und ResidualVM warten auf Sie! Werfen Sie einen Blick auf unsere Ideen-Seite oder nennen Sie uns Ihre eigene Idee!

Auf jeden Fall sollten Sie nicht zögern, mit uns im IRC zu chatten! Ein Ort: Freenode. Zwei Channel: #scummvm und #residualvm

01.12.2016: Ein Licht am Ende der Röhre
geschrieben von sev

Der Dude... die Röhre... der Dark-Burrow-Dweller... und Sie.

Nach einigen Jahren der Entwicklung kann das ScummVM-Team heute die volle Unterstützung für das obskure, ausgefallene und fesselnde Spiel Full Pipe (Originaltitel: Полная Труба) ankündigen. Nehmen Sie Ihre Spiele-CD (die Android- und iOS-Versionen werden nicht unterstützt), die aktuelle Entwicklerversion und helfen Sie uns, die Abenteuer des Dude in einer Welt voller Kuriositäten zu testen.

Bevor Sie mit Ihrem Testlauf beginnen, möchten wir Sie bitten, unsere Test-Richtlinien zu lesen. Bitte fertigen Sie auf Ihrem Weg ein paar Bildschirmfotos an.

Und los! Dude ist gerade in das tiefe Tunnellabyrinth gestürzt.

27.11.2016: Das ScummVM-Projekt hat eine neue Übersetzungs-Website
geschrieben von criezy


Bisher war das Übersetzen der ScummVM-Software nicht gerade einfach. Übersetzer mussten die Übersetzungs-Vorlagen auf ihren Computer herunterladen, die Übersetzung mithilfe einem speziellen Programm bearbeiten und anschließend die aktualisierte Übersetzung dem ScummVM-Team mithilfe eines Pull Requests oder über den Bug-Tracker vorschlagen. Das ScummVM-Team wiederum musste auch einige Arbeiten manuell durchführen, wie etwa die Übersetzungsvorlagen bei Änderungen im Programm-Quelltext aktualisieren oder die Übersetzungs-Binärdatei neu erstellen, wenn ein Übersetzer einen Beitrag eingereicht hatte.

Das alles gehört der Vergangenheit an. Jetzt ist es dank unserer Übersetzungs-Website, basierend auf Weblate, so einfach und komfortabel wie nie zuvor, an der Übersetzung von ScummVM zu arbeiten. Übersetzungs-Vorlagen werden automatisch wenn nötig aktualisiert, genauso wie auch die Binärdatei mit den Übersetzungsdaten. Übersetzer brauchen jetzt nur noch zu übersetzen. Das ist alles. Die Website hilft den Übersetzern, indem sie automatisierte Qualitätsprüfungen durchführt sowie (Maschinen-)Übersetzungen vorschlägt.

Zu guter Letzt hilft die neue Seite, eine Gemeinschaft rund um die Übersetzungen aufzubauen, da Benutzer jetzt über Übersetzungsvorschläge abstimmen können und sogar eigene Vorschläge einbringen können. Jeder kann die Übersetzungen sehen, aber Sie werden sich anmelden müssen, wenn Sie eigene Vorschläge einbringen wollen, kommentieren und abstimmen wollen. Sie können sich entweder mit Ihrem GitHub- oder Facebook-Konto anmelden oder ein Konto auf der Website eröffnen. Nach der Anmeldung müssen Sie mit uns Kontakt aufnehmen, wenn Sie darüber hinaus weiter zu den Übersetzungen beitragen möchten (beispielsweise mit einer neuen Übersetzung beginnen oder bei einer bereits bestehenden mithelfen), da wir Ihnen Zugriff auf die Gruppe der Übersetzer gewähren müssen. Im Gegensatz zu normalen Benutzern können Übersetzer Vorschläge akzeptieren oder ablehnen sowie die Übersetzungen direkt bearbeiten. Kontaktieren Sie uns, indem Sie den IRC-Kanal #scummvm auf irc.freenode.net besuchen oder per E-Mail an translation@scummvm.org, wenn Sie daran interessiert sind, ein offizieller Übersetzer zu werden. Andernfalls besuchen Sie https://translations.scummvm.org/ gleich jetzt, und helfen Sie uns, ScummVM jedem zugänglich zu machen.

17.10.2016: ScummVM 1.9.0 "Myst-ery U.F.O.s" ist da
geschrieben von sev

Unsere einmonatige Testphase ist vorüber. Dank der Hilfe von Ihnen, unseren treuen Benutzern und Testern, sind wir jetzt dazu bereit, unsere nächste Version zu veröffentlichen.

Wie immer waren wir sehr damit beschäftigt, neue Spiele hinzuzufügen und bereits vorhandene zu verbessern. Jetzt, nach vielen Jahren der Entwicklung, sind wir stolz darauf, die Unterstützung für Myst und Myst: Masterpiece Edition ankündigen zu können.

Außerdem unterstützen wir jetzt U.F.O.s (Gnap: Der Schurke aus dem All) und die frühen "Sierra Hi-Res"-Adventures, namentlich Hi-Res Adventure #0: Mission Asteroid, Hi-Res Adventure #1: Mystey House und Hi-Res Adventure #2: The Wizard and the Princess. Damit werden insgesamt sechs neue Spiele unterstützt.

Mit dieser Version wechseln wir zu SDL 2. Bitte melden Sie alle Fehler, die sie finden können. Das letzte Mal haben wir Sparkle-basierte Updates für Mac eingeführt, und dieses Mal versuchen wir, diese auch für Windows einzuführen. Hoffentlich werden Sie die automatischen Updates in Aktion sehen, wenn wir unsere nächste Version veröffentlichen. Wir möchten noch einmal betonen, dass die automatischen Updates nur nach Ihrer ausdrücklichen Zustimmung beim ersten Programmstart aktiviert werden. Einmal aktiviert, wird ScummVM standardmäßig einmal pro Woche nach einer neuen Veröffentlichung suchen. Bildschirmfotos des automatischen Update-Vorgangs finden Sie auf der Website von WinSparkle.

Zu den nennenswerten Fehlerbehebungen und Verbesserungen zählen die Hercules- Darstellung und -Schriftarten für AGI-Spiele, viele Fehlerbehebungen für SCI-Spiele, verbesserte Spielerfahrung in Sherlock und die Unterstützung für AmiUpdate in der Amiga-Portierung.

Die vollständige Liste aller Änderungen finden Sie in den Veröffentlichungshinweisen; die Programmdateien können Sie auf unserer Downloads-Seite herunterladen.

Warten Sie nicht länger, und spielen Sie Myst oder U.F.O.s jetzt gleich!

15.09.2016: Adventure-Geschichte im "Mystery House"
geschrieben von waltervn

"Sie befinden sich im Vorgarten eines großen, verlassenen viktorianischen Hauses."

Erleben Sie Adventure-Geschichte und spielen Sie Sierras frühes Spiel Hi-Res Adventure #1: Mystery House in ScummVM. Trauen Sie sich zu, zurück ins Jahr 1980 zu springen und die Treppe hinauf zur Veranda zu nehmen? Laden Sie sich das Spiel und eine Entwicklerversion von ScummVM herunter, und helfen Sie uns bei unseren Tests, indem Sie zurück durch die Zeit reisen.

Wir sind stolz darauf, ankündigen zu können, dass wir jetzt auch Unterstützung für einige andere Spiele bieten, die das gleiche ADL-System verwenden — ein System, welches solche fortschrittlichen Technologien wie Farbgrafik ermöglicht! Vielleicht retten Sie lieber in (Hi-Res Adventure #0: Mission Asteroid) den Planeten oder in (Hi-Res Adventure #2: The Wizard and the Princess) die Prinzessin?

Wir arbeiten auch an den restlichen Spielen der Hi-Res Adventure-Serie, in der Zwischenzeit jedoch veröffentlichen wir die Unterstützung der Apple II-Versionen dieser drei Spiele für weitere Tests, und hoffen, dass wir einige Fehlerberichte für eventuell von Ihnen gefundene Probleme erhalten. Wir möchten diese drei Spiele in unserer nächsten Veröffentlichung mit einschließen, weshalb Sie die Richtlinien für Tests befolgen sollten. Bitte vergessen Sie nicht, ein paar Bildschirmfotos anzufertigen.

Mystery House wurde von Sierra On-Line im Jahre 1987 anlässlich des 7. Geburtstags des Unternehmens als "Public Domain"-Programm freigegeben. Sie können es kostenlos herunterladen. Für weitere Details über die anderen Spiele und wo Sie eine Kopie kaufen können, schauen Sie in unser Wiki.

Wenn Sie die Original-Disketten für eines der Hi-Res Adventure-Spiele besitzen (für jede Plattform), würden wir gerne von Ihnen hören. Bitte nehmen Sie vor allem dann Kontakt mit uns auf, wenn Sie eine Apple II-Version von Hi-Res Adventure #3: Cranston Manor besitzen. Viele dieser Spiele sind selten, und wir können ohne Ihre Hilfe keine Unterstützung für die verschiedenen Spiele-Versionen hinzufügen!

13.09.2016: Die Tests für ScummVM 1.9.0 haben begonnen
geschrieben von sev

Die Zeit fliegt dahin, und nun ist es an der Zeit, den Veröffentlichungs-Zyklus für ScummVM 1.9.0 einzuleiten.

Wir konnten zwei neue Spiele-Engines fertigstellen, und möchten Sie daher bitten, die folgenden Spiele zu testen:

  • Myst
  • Myst: Masterpiece Edition
  • U.F.O.s / Gnap: Der Schurke aus dem All

Unser SCI-Team war sehr damit beschäftigt, die Unterstützung von Sierra-Spielen in ScummVM zu verbessern. Dies bestand vor allem darin, die vorhandenen Fehler in den originalen Spiele-Skripten zu beheben. Daher möchten wir Sie bitten, auch einige dieser Spiele zu testen.

Die vollständige Liste der Spiele, die für diese Veröffentlichung getestet werden sollten, finden Sie in unserem Wiki.

Bitte verwenden Sie eine Entwicklerversion von ScummVM für Ihre Tests. Für den Fall, dass Sie Fehler entdecken, können Sie diese auf unserem neuen Bug-Tracker melden. Bitte berichten Sie über Ihren Fortschritt im passenden Foren-Thread, damit wir die Liste in unserem Wiki entsprechend anpassen können. Bitte befolgen Sie unsere Richtlinien für Veröffentlichungs-Tests, die Sie hier finden.

Uns fehlen auch immer noch einige Bildschirmfotos, also vergessen Sie bitte nicht, während Ihres Spieldurchlaufs ein paar Schnappschüsse anzufertigen.

16.08.2016: Das ScummVM-Projekt hat einen neuen Bugtracker
geschrieben von sev

Dank der harten Arbeit von wjp, konnten wir uns von SF.net verabschieden und zu unserem eigenen Bugtracker unter https://bugs.scummvm.org umziehen. Dieser neue Dienst sollte schneller und zuverlässiger als der alte Bugtracker auf SF.net sein.

Alle Informationen wurden von dem alten Tracker übernommen, einschließlich aller Code-Beiträge. (obwohl wir aktuell die Leute dazu ermutigen, Code-Beiträge über GitHub Pull Requests einzureichen).

Zur Authentifizierung verwendet der neue Bugtracker GitHub-Nutzerkonten via OAuth2, was die Anmeldung sicherer und einfacher macht. Wir haben alle Nutzerkonten von SF.net transferiert, haben jedoch keine E-Mail-Adressen eingetragen. Daher sollten Sie nach der ersten Anmeldung eine E-Mail-Adresse in den Einstellungen hinterlegen. Andernfalls sind wir nicht dazu in der Lage, mit Ihnen Kontakt aufzunehmen.

06.06.2016: Helfen Sie Gnap dabei, sein U.F.O. zu reparieren!
geschrieben von Strangerke

Auf seiner Reise durch das Weltall ging Gnap irgendwann das Benzin aus, weshalb er genau auf die Farm von ein paar Hinterwäldlern abstürzte. Jetzt ist er auf dem Planeten Erde gestrandet und benötigt Ihre Hilfe, um sein U.F.O. zu reparieren und seine Reise fortsetzen zu können!

Das ScummVM-Team ist stolz darauf, ankündigen zu können, dass U.F.O.s, auch bekannt als GNAP: Der Schurke aus dem All in den aktuellen Entwicklerversionen spielbar ist und ab sofort getestet werden kann.

Bitte melden Sie alle Fehler oder noch unbekannte Versionen in unserem Bug-Tracker. Bitte orientieren Sie sich dabei an unseren Richtlinien für Fehlerberichte. Wie üblich würden wir auch sehr gerne ein paar Schnappschüsse Ihres Spieldurchlaufs sehen!

25.05.2016: Das Wartungs-Release ScummVM 1.8.1 "Where Is Your Android?" ist da
geschrieben von sev

Nachdem die Veröffentlichung von ScummVM 1.8.0 schon ein paar Monate zurückliegt, ist es nun an der Zeit für eine neue Programmversion! ScummVM 1.8.1 ist jetzt verfügbar und beinhaltet einige wichtige Fehlerbehebungen sowie Unterstützung für (noch) mehr Plattformen.

Eines der wichtigsten "Features" dieser Version ist eine umfangreiche Verbesserung der Android-Portierung, welche nun auch Unterstützung für die OUYA- Konsole mitbringt. Wir arbeiten momentan daran, diese neue Version in Google Play zu veröffentlichen. Die Ungeduldigen unter Ihnen können die APK-Dateien manuell herunterladen und installieren. Die Android-Portierung kommt nun in zwei "Geschmacksrichtungen" daher: Unsere "klassische" OpenGL-basierte Version und die neue SDL-basierte Variante. Die SDL-Portierung besitzt eine bessere Kompatibilität zu einigen Android-Geräten und funktioniert auch besser mit einigen Spiele-Engines. Bitte probieren Sie die neue Version aus und berichten Sie uns im Forum oder in unserem Bug-Tracker von Ihren Erfahrungen.

Außerdem werden wir zukünftig den Nintendo 3DS unterstützen! Zum Zeitpunkt der Veröffentlichung wurden die Programmdateien noch nicht von unserem neuen Porter erstellt, sie sollten jedoch bald verfügbar sein. Halten Sie Ihre Augen offen!

Die Programmdateien für 64-bit Macs beinhalten nun experimentelle Unterstützung für automatische Programmaktualisierungen mithilfe des Sparkle-Frameworks. Automatische Aktualisierungen können auf Wunsch beim ersten Programmstart aktiviert werden. Standardmäßig wird einmal pro Woche nach einer neuen Programmversion gesucht. Wenn Version 1.9.0 veröffentlicht wird, werden Benutzer von 1.8.1 einen hübschen Aktualisierungs-Dialog angezeigt bekommen. Wenn Sie eine vergleichbare Funktion für Windows oder andere Plattformen wünschen, lassen Sie es uns wissen! Informationen darüber, wie der Aktualisierungsvorgang im Detail abläuft, finden Sie hier.

Ohne Aktualisierungen der Spiele-Engines wäre eine ScummVM-Veröffentlichung nicht vollständig! ScummVM 1.8.1 beinhaltet Fehlerkorrekturen für Drascula, Legend of Kyrandia, Labyrinth of Time, lokalisierte Versionen von I Have No Mouth, Baphomets Fluch 2.5 sowie Verbesserungen für die Windows-, Mac OS X- und GCW0-Version von ScummVM.

Die vollständige Liste aller Änderungen finden Sie in den Veröffentlichungshinweisen, die Programmdateien werden auf unserer Download-Seite zur Verfügung gestellt.

Machen Sie sich bereit, schnappen Sie sich Ihr geliebtes Android-Gerät, installieren Sie ScummVM darauf, und spielen Sie!

02.05.2016: Es ist an der Zeit, ScummVM 1.8.1 zu testen
geschrieben von sev

Nach der Veröffentlichung von ScummVM 1.8.0 waren wir sehr damit beschäftigt, kleine und große Fehler in den neu unterstützten Engines zu beheben. Nun sind wir beinahe soweit, Ihnen das Ergebnis in Form von ScummVM 1.8.1 zu präsentieren.

Bitte helfen Sie uns dabei, ein paar Spiele zu testen, speziell diejenigen, die für eine lange Zeit nicht angefasst wurden oder die signifikante Änderungen in ihrer Engine erfahren haben. Wir haben in unserem Wiki eine kurze Liste vorbereitet.

Von nun an möchten wir Sie dazu ermutigen, alle unterstützen Spiele zu testen und gefundene Fehler oder erfolgreiche Spieldurchläufe in unserem Forum zu melden, sodass wir einen aktuellen Status zur "Lage der Nation" im ScummVM-Land haben.

Um die Vorab-Version zu testen, müssen Sie eine aktuelle Entwicklerversion von ScummVM herunterladen. Wenn Sie Fehler entdecken, melden Sie diese bitte in unserem Bug-Tracker. Wenn alles reibungslos funktioniert, melden Sie Ihren Erfolg in unseren Foren. Wir werden dies dann sofort in unserem Wiki widerspiegeln. (Ja, man kann für seine Test-Bemühungen berühmt sein!) Hinweise dazu, wie eine neue Veröffentlichung getestet werden sollte, finden Sie ebenfalls in unserem Wiki.

Für einige Spiele haben wir noch keine Bildschirmfotos. Bitte helfen Sie uns, unsere Gallerie zu vervollständigen.

25.04.2016: Die Studenten für den GSoC 2016 sind bekannt!
geschrieben von criezy

GSoC 2016 Banner

Vergangenen Freitag hat Google die Projekte angekündigt, die für den diesjährigen "Summer of Code" akzeptiert wurden. Wir freuen uns sagen zu können, dass ScummVM vier glückliche Studenten betreuen wird, welche ihren Sommer in einem dunklen Raum vor ihrem Bildschirm verbringen werden. Wir erwarten, dass es eine spannende Reise wird - eine Reise durch geheimnisvolle Tore, die zu unheimlichen Verliesen unter dunklen Wolken führen. Währenddessen werden die Mentoren dreiköpfige Affen auf einer tropischen Insel jagen und dabei die Sonne, den Strand und den Grog genießen.

  • Borja Lorente Escobar (a.k.a. blorente) wird an einer Portierung der MacVenture-Engine zu ScummVM arbeiten.
  • Bendegúz Nagy (a.k.a. WinterGrascph) wird daran arbeiten, Dungeon Master in ScummVM zu unterstützen.
  • Dmitriy Iskrich (a.k.a. Iskrich) wird an einer Macromedia Director-Engine arbeiten, mit einem besonderen Fokus auf The Journeyman Project
  • Ткачёв Александр (a.k.a. Tkachov) wird eine Unterstützung für Cloud-Speicher zu ScummVM hinzufügen, um den Austausch von Spielständen und Spieldateien zwischen verschiedenen Geräten zu ermöglichen.

Wir begrüßen unsere Studenten zu einem hoffentlich produktiven und interessanten Sommer! Sie können deren Fortschritt während des Sommers auf den ScummVM-Blogs verfolgen.

01.04.2016: Das ScummVM-Team begrüßt John Carmack
geschrieben von The ScummVM Team

Wir freuen uns, dass John Carmack (ja, der John Carmack) den Teams von ScummVM und ResidualVM beitreten wird.

Wir haben John während der GDC 2016 das erste Mal getroffen und haben uns sofort gut mit ihm verstanden.

Schon seit einiger Zeit haben wir das Gefühl, dass wir alte Spiele nicht mehr einfach nur nachbauen, sondern vielmehr aktiv verbessern und dabei dem ursprünglichen Geist dieser Spiele treu bleiben sollten. Wir haben mit John über unseren Plan gesprochen, und nach ein paar Tequila war er sofort dabei.

Johns Erfahrung wird uns bei der Verwirklichung unseres Ziels eine Hilfe von unschätzbarem Wert sein.

Hier ist ein Bildschirmfoto von Johns früher Arbeit an Monkey Island - bitte beachten Sie das verbesserte Kampfsystem sowie die dezenten Änderungen an der Darstellung von Captain Smirk. Sie werden verstehen, warum wir so aufgeregt sind.

Bitte begrüßen Sie John mit uns!

UPDATE: Nein, nicht wirklich. Das war ein Aprilscherz.

27.03.2016: Erkunden Sie die Bibliothek von Myst
geschrieben von bgK

Sie stolpern über ein altes, handgeschriebenes Buch. Es beschreibt eine Inselwelt namens Myst. Als Sie eine der letzten Buchseiten berühren, werden Sie auf eben diese Insel gebracht. Während Sie Myst erkunden, lernen Sie ihre Bewohner Atrus, Catherine und deren Söhne Sirrus und Achenar kennen. Sie entdecken schnell, dass jeder Sohn in einem Buch gefangen ist. Können Sie die Rätsel der Myst-Zeitalter lösen und sie befreien?

Das ScummVM-Team ist stolz darauf, ankündigen zu können, dass Myst und Myst: Masterpiece Edition ab sofort in der aktuellen Entwicklerversion spielbar sind und getestet werden können.

Berichte über Fehler und bisher unbekannte Versionen sind wie immer willkommen. Bitte melden Sie Ihre Fehlerberichte an unseren Bug Tracker. Dabei sollten Sie sich an unseren Richtlinien zum Einreichen von Fehlerberichten orientieren. Sie können uns auch damit helfen, unsere Bildschirmfoto-Gallerie mit Aufnahmen Ihres Spieldurchlaufs zu ergänzen.

Zusätzlich zum Haupt-Spiel werden auch das Making-of-Video und die Demo-Version unterstützt.

04.03.2016: ScummVM 1.8.0 "Lost with Sherlock" ist endlich da!
geschrieben von sev

Nein, wir wollen es nicht zur Regel machen, dass wir ScummVM langsamer und langsamer veröffentlichen! Viele Monate sind seit der letzten offiziellen Veröffentlichung vergangen... aber in der Zwischenzeit wurde eine ganze Menge an Arbeit geleistet. Das Ergebnis ist eine der bisher größten Veröffentlichungen von ScummVM!

ScummVM 1.8 fügt die Unterstützung für zehn neue Spiele unter Verwendung acht brandneuer Spiele-Engines hinzu:

  • Amazon: Guardians of Eden
  • Beavis and Butthead in Virtual Stupidity
  • Baphomets Fluch 2.5: Die Rückkehr der Tempelritter
  • Labyrinth of Time
  • Rex Nebular and the Cosmic Gender Bender
  • Sfinx
  • Die ungelösten Fälle von Sherlock Holmes: Das Geheimnis der tätowierten Rose
  • Die ungelösten Fälle von Sherlock Holmes: Das gezackte Skalpell
  • Zork: Der Großinquisitor
  • Zork Nemesis: Das verbotene Land

Neben der Unterstützung für die neuen Spiele haben wir auch den MT-32-Emulator auf die aktuelle Version von "munt" aktualisiert. Außerdem haben wir für Spiele mit entsprechender Unterstützung "AdLib" durch "Miles Audio" ersetzt. Dies bedeutet, dass Spiele in ScummVM nun besser klingen als je zuvor!

Wir haben auch das Grafik-Subsystem in der AGI-Engine überarbeitet und im Grunde genommen ersetzt. Das Ergebnis ist eine Kompatibilität mit alten Sierra-Spielen, die so hoch ist wie nie zuvor. Enthalten sind jetzt auch plattformspezifische Dialoge, Farbpaletten und Schriftarten für Apple IIgs-, Atari ST- und Amiga-Versionen dieser Spiele. Die Spiele-Geschwindigkeit für Apple IIgs-Spiele wird nun genau behandelt. Es ist jetzt sogar möglich, auf die Darstellung einer anderen Plattform umzuschalten.

Neu hinzugekommen sind Portierungen auf das GCW-Zero (ja, sev hat endlich ein Gerät aus dem Kickstarter-Projekt erhalten) und auf den Raspberry Pi.

Nebenbei sind wir auch auf einen neuen Server umgezogen und haben unserer Website eine Übersetzungsmöglichkeit hinzugefügt. Wenn Sie uns mit der Übersetzung helfen möchten, finden Sie hier die entsprechenden Informationen dazu.

Diese Liste ist längst nicht vollständig. Die ausführlichere Version finden Sie in den Veröffentlichungshinweisen. Die passenden Programmdateien für Ihr System stehen auf unserer Download-Seite zur Verfügung. Die für die jeweiligen Portierungen verantwortlichen Personen arbeiten noch an der Bereitstellung der Pakete. Wir möchten Sie daher um Geduld bitten, wenn Sie die aktuelle Version noch nicht für Ihr System herunterladen können.

Verlaufen Sie sich nicht im Labyrinth und rufen Sie im schlimmsten Fall nach Mr. Holmes! (Und wir versprechen, dass wir häufiger eine neue Version veröffentlichen!)

01.03.2016: Herzlich willkommen zu einem neuen "Summer of Code"
geschrieben von Strangerke

GSoC 2016 Logo

Gestern hat Google die Liste der akzeptierten Mentoren-Organisationen veröffentlicht. Es ist uns eine große Freude, dass wir als teilnehmende Organisation akzeptiert wurden.

In den letzten Jahren haben wir uns hauptsächlich auf Adventure-Spiele konzentriert. Nach Diskussionen mit unserem Schwesterprojekt ResidualVM freuen wir uns, ankündigen zu können, dass wir dieses Jahr auch Aufgaben bezüglich RPG-Spielen akzeptieren werden.

ScummVM und ResidualVM warten nun auf motivierte Studenten, die diesen Sommer daran arbeiten möchten, Abenteuerspiele und Rollenspiele wieder aufleben zu lassen.

Werden Sie ein Teil davon! Schreiben Sie Geschichte und nehmen Sie an unserem bislang besten GSoC teil! Werfen Sie einen Blick auf unsere Ideen-Seite oder bringen Sie Ihre eigenen Ideen ein. Nehmen Sie Kontakt mit uns auf: Wir erwarten Sie in unserem IRC!

Ein Ort: Freenode. Zwei Kanäle: #scummvm und #residualvm

01.02.2016: Die Tests für ScummVM 1.8.0 haben begonnen
geschrieben von sev

Nach einer sehr langen Pause haben wir endlich mit den Vorbereitungen für unsere nächste Veröffentlichung, ScummVM 1.8.0, begonnen.

Während der letzen eineinhalb Jahre waren wir ziemlich beschäftigt und haben 10 (ten, zehn, dieci, dix, diez, десять) neue Spiele hinzugefügt:

  • Rex Nebular and the Cosmic Gender Bender
  • Sfinx
  • Zork Nemesis: Das verbotene Land
  • Zork: Der Großinquisitor
  • Die ungelösten Fälle von Sherlock Holmes: Das gezackte Skalpell
  • Die ungelösten Fälle von Sherlock Holmes: Das Geheimnis der tätowierten Rose
  • Beavis and Butthead in Virtual Stupidity
  • Amazon: Guardians of Eden
  • Baphomets Fluch 2.5: Die Rückkehr der Tempelritter
  • Labyrinth of Time

Wir haben große Teile der AGI-Engine neu geschrieben, sodass alle AGI-Spiele nun besser laufen sollten. Allerdings können sich auch neue, unerwartete Fehler eingeschlichen haben.

Aus diesem Grund benötigen wir Ihre Unterstützung beim Testen der Spiele, die neu hinzugefügt wurden oder die AGI-Engine verwenden. Um Ihnen die Suche nach Fehlern etwas zu erleichtern, haben wir eine Liste der Spiele, die getestet werden müssen, in unserem Wiki zusammengestellt. Auf dieser Liste finden Sie auch ein paar andere alte Klassiker, die einen erneuten Testlauf gut gebrauchen können.

Sie benötigen eine aktuelle Entwicklerversion von ScummVM, um direkt mit Ihrer Hilfe zu beginnen! Sollten Sie einen Fehler finden, melden Sie diesen bitte in unserem Bug Tracker. Wenn Sie eines der Spiele komplett durchgespielt haben, lassen Sie uns das bitte in unserem Forum wissen, damit wir Ihren Fortschritt in unserem Wiki markieren und sich andere Spieler auf die ungetesteten Spiele konzentrieren können. Bitte befolgen Sie unsere Richtlinien für Tests einer bevorstehenden neuen Version. Diese können Sie hier einsehen.

Für manche Spiele benötigen wir auch noch Bildschirmfotos, die Sie während Ihres Spiels anfertigen können.

Wir wünschen ein fröhliches Abenteuer! (in einem Testmodus)!

23.01.2016: Das Labyrinth muss zerstört werden!
geschrieben von md5

Während Sie gerade mit der U-Bahn unterwegs sind, wird Ihr Waggon in eine alternative Dimension hineingezogen, in ein Labyrinth, welches sich über das Raum-Zeit-Kontinuum erstreckt. Daedalus, der Erbauer des Labyrinths, wird von dem bösen König Minos dazu gezwungen, den Bau zu überwachen. König Minos will das Labyrinth benutzen, um damit in alle Zeitalter und Orte einzudringen und diese zu erobern. Daedalus bittet den Spieler darum, einen Weg zu finden, das Labyrinth zu zerstören, bevor Minos seinen Plan ausführen kann.

Das ScummVM-Team ist stolz darauf, ankündigen zu können, dass Labyrinth of Time ab sofort in der aktuellen Entwicklerversion spielbar ist und getestet werden kann.

Sollten Sie auf Fehler oder noch unbekannte Spielversionen stoßen, bitten wir Sie, einen entsprechenden Fehlerbericht einzureichen. Bitte orientieren Sie sich dabei an unseren Richtlinien für Fehlerberichte. Alle Bildschirmfotos, die Sie während Ihres Spiels anfertigen, sind wie üblich willkommen.

Vielen Dank an The Wyrmkeep Entertainment Co. für das Bereitstellen des originalen Quellcodes des Spiels!

19.01.2016: Ein neues Zuhause für unsere Webseite
geschrieben von sev

Für viele Jahre haben wir SourceForge.net verwendet. Es war das allererste Zuhause für unser Projekt, und es hat uns gute Dienste erwiesen. Dennoch müssen wir nun weiterziehen, weshalb wir auf der Suche nach einem neuen Zuhause waren. Letztes Jahr hat uns Florian Schicker, Geschäftsführer der easyname GmbH, das spannende Angebot gemacht, uns einen Server im unternehmenseigenen Rechenzentrum in Wien zur Verfügung zu stellen. Was dieses Angebot so besonders macht, ist die Tatsache, dass im easyname-Team auch "seeeeehr große Fans der guten alten SCUMM-Spiele" vertreten sind. Sehen Sie sich nur einmal diese schicke Teamseite mit dem gewissen "SCUMM-Gefühl" an! Ein wirklich großartiges und völlig unerwartetes Angebot.

Also, wir ziehen um. Zuerst mit unserer Webseite und mit unserem Download-Angebot. Vielleicht haben Sie bereits den Geschwindigkeitsschub bemerkt, den wir dem neuen Server zu verdanken haben. Wir verabschieden uns auch von den Werbeeinblendungen während der Downloads, da diese von SourceForge.net ausgeliefert wurden. Von nun an wird im Zusammenhang mit diesem Projekt nur noch die Werbung geschaltet, die wir selbst sehen möchten (natürlich gehört dazu auch easyname.com - schauen Sie sich doch einmal das nette Logo in der rechten Seitenleiste an). Später werden wir auch weitere Dienste auf den neuen Server umziehen, und vielleicht sogar mit etwas komplett Neuem erweitern.

Freuen Sie sich mit uns auf unser neues Zuhause!

06.12.2015: Baphomets Fluch geht weiter - mit einem Spiel von Fans für Fans
geschrieben von md5

Die Templer sind zurück! In diesem von Fans erstellten Spiel aus der 'Baphomets Fluch'-Reihe kehrt George zurück, um den Ursprung eines mysteriösen Briefes über Nicos Tod zu erkunden. Dabei enthüllt er noch einmal den Aufenthaltsort der heutigen Templer...

Das ScummVM-Team ist stolz darauf, ankündigen zu können, dass das von Fans erstellte Spiel 'Baphomets Fluch 2.5: Die Rückkehr der Tempelritter' mithilfe der aktuellen Entwicklerversion gespielt werden kann und in die Testphase eintritt.

Wir bitten Sie, alle Fehler sowie unbekannte Spieleversionen in unserem Bug Tracker zu melden. Bitte orientieren Sie sich dabei an unseren Richtlinien zum Einsenden von Fehlerberichten. Alle Bildschirmfotos sind wie üblich willkommen.

Unser Dank gilt dem wunderbaren Team von mindFactory, welches diese großartige Fortsetzung geschaffen hat und den originalen Quellcode mit uns geteilt hat! Das Spiel kann kostenlos hier heruntergeladen werden.

22.11.2015: Betreten Sie die Welt der Amazonen
geschrieben von Strangerke

Wir schreiben das Jahr 1957. Sie sind Jason Roberts. Sie bereiten sich auf eine Expedition vor, um Ihrem verschollenen Bruder im Land der Amazonen zu helfen, bevor Sie sich schlussendlich auf die Suche nach einem verlorenen Schatz begeben.

Das ScummVM-Team ist stolz darauf, anündigen zu können, dass Amazon: Guardians of Eden jetzt in der aktuellen Entwicklerversion von ScummVM spielbar ist und getestet werden kann.

Sollten Sie auf Fehler stoßen oder eine bislang unbekannte Spielversion besitzen, melden Sie dies bitte in unserem Bug Tracker. Bitte orientieren Sie sich dabei an den Richtlinien zum Einsenden von Fehlermeldungen. Alle Bildschirmfotos, die Sie während Ihres Spiels anfertigen, sind willkommen.

Sie besitzen dieses Spiel noch nicht, wollen uns jedoch trotzdem helfen? Da gibt es eine Möglichkeit! Für über ein Dutzend Spiele haben wir noch keine Bildschirmfotos! Werfen Sie einen Blick auf die Liste fehlender Bildschirmfotos, nehmen Sie Ihre Originalspiele aus dem Schrank und machen Sie Ihre Lieblings-Spielszenen unsterblich!

11.11.2015: Ich bin Cornholio! Ich brauche Klopapier für mein Arschloch!
geschrieben von Strangerke

Zwanzig Jahre nach der ursprünglichen Veröffentlichung, sind wir sehr stolz darauf, heute die Unterstützung von MTVs Beavis and Butthead in Virtual Stupidity ankündigen zu können. Nehmen Sie die Herausforderung dieser Anti-Helden der 90er Jahre an und helfen Sie ihnen, ihren Weg durch ein Abenteuer voller Puzzles und Mini-Spielen zu finden.

Also, laden Sie sich die aktuelle Entwicklerversion von ScummVM herunter, schnappen Sie sich Ihre Kopie von BBVS und probieren Sie das Spiel einmal aus! Sollten Sie auf Fehler oder unbekannte Spielversionen stoßen, melden Sie dies bitte über unseren Bug Tracker. Bitte beachten Sie dabei die Richtlinien für das Einsenden von Fehlerberichten.

Wie üblich sind wir an Ihren Bildschirmfotos interessiert.

13.09.2015: Mein lieber Watson
geschrieben von Paul Gilbert

Sherlock Holmes, der größte Detektiv aller Zeiten, hat einige knifflige Fälle zu lösen. Erstens: Ein grausamer Mord vor einem Theater. Die Polizei ist ratlos. Könnte es das Werk des notorischen Killes Jack the Ripper sein? In seinem zweiten Fall wird Sherlocks Bruder Mycroft beinahe in einer Explosion getötet. In diesem Fall spielen Sie zuerst als Watson, der versucht, Sherlock aus seiner Verzweiflung zu befreien, später als Sherlock, der herausfinden will, warum Mycroft attackiert wurde, und warum dieser noch kurz vor der Explosion nach Sherlock gefragt hat...

Das ScummVM-Team ist stolz darauf, die Unterstützung der beiden Spiele der Reihe The Lost Files of Sherlock Holmes - "The Case of the Serrated Scalpel" und "The Rose Tattoo" ankündigen zu können. Vielen Dank an Electronic Arts für das zur Verfügung stellen des originalen Quellcodes. Beide Spiele sind in ScummVM in der aktuellen Entwicklerversion spielbar und können getestet werden. Im Fall von "The Serrated Scalpel" wird derzeit nur die PC-Version unterstützt. Die 3DO-Version ist größtenteils spielbar, benötigt jedoch noch etwas Arbeit. Wie üblich sollten Fehlermeldungen an unseren Bug-Tracker gemeldet werden. Bitte beachten Sie dabei unsere Richtlinien für Fehlerberichte. Während Sie das Spiel spielen, würden wir uns sehr freuen, wenn Sie einige Bildschirmfotos für uns anfertigen könnten.

Können Sie in die Fußstapfen des großen Sherlock Holmes treten? Das Spiel hat begonnen. Oder, in diesem Fall, die Spiele :)

30.03.2015: Bereit machen zur Geschlechtsumwandlung
geschrieben von Paul Gilbert

Rex Nebular, Gottes Geschenk an die Galaxie, ist auf der Suche nach einer wertvollen Vase auf einem Planeten gestrandet. Um zu entkommen, muss er den berüchtigten "Geschlechtsumwandler" benutzen, damit er seine weibliche Seite kennenlernt, um so sowohl die Vase als auch einen Fluchtweg von besagtem Planeten zu finden.

Das ScummVM-Team ist stolz darauf, die Unterstützung für Rex Nebular and the Cosmic Gender Bender, dem ersten MADS-Spiel von Micropose, ankündigen zu können. Es ist nun vollständig mithilfe der aktuellen Entwicklerversion spielbar und bereit für die Testphase. Wie üblich sollten alle Fehler an den Bug Tracker gemeldet werden, unter Beachtung unserer Richtlinien für Fehlerberichte. Wir fänden es großartig, wenn Sie während des Spielens ein paar Bildschirmfotos für uns anfertigen könnten.

Also, entstauben Sie Ihre Kopie und probieren Sie das Spiel einmal aus. Wenn Sie das Spiel noch nicht besitzen, können Sie es online auf GOG.com kaufen.

11.01.2015: In case of Zork adventure, break glass!
geschrieben von md5

ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inquisitor, you must find three legendary objects that will restore all magic to the realm and bring about the fall of Grand Inquisitor Yannick, whose goal is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning".

The ScummVM Team is proud to announce that both Zork Nemesis: The Forbidden Lands and Zork: Grand Inquisitor are now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the two games, we would also love it if you could take some screenshots for us.

So, grab your game discs and help test! If you don't own the games already, they can be purchased online at GOG.com:

18.09.2014: Call for testers on Sfinx
geschrieben von uruk

We recently added support for a new game, Sfinx, in ScummVM, and we can now proudly announce that it is ready to be tested. Thanks to the original developers, this game is now freeware and can be downloaded on our web site. And in addition to the original Polish version we are also proposing an English version! This version is not final, so we are looking for people who speak English and/or Polish and who are not afraid of spotting spelling and grammar mistakes in the texts of the game (English only), while also looking for different bugs, glitches and other evil things.

To sum up: We need testers!

Grab our daily build and the data files of the game, and go for it!

You can report bugs on our bug tracker following our bug submission guidelines. If you have the time for it, screenshots are also very welcome!

10.08.2014: Inherit the Earth Turns 20 — Video of New Game in Series Released
geschrieben von sev

This year is the 20th anniversary of the release of the classic video game Inherit the Earth: Quest for the Orb. The Wyrmkeep Entertainment Co. has announced that it is developing a sequel entitled Inherit the Earth: Sand and Shadows.

This all-ages adventure game is set in a world of humanoid, anthropomorphic animal characters. The story follows Rif the Fox as he tries to confirm the rumors that an important relic of the legendary humans has survived and who is responsible for the relic's recovery. Unfortunately, there are sinister forces involved in the rumors — ones that endanger Rif, his friends, and his society.

"Inherit the Earth: Sand and Shadows will be enchanting and thrilling game for all to enjoy, with subtleties and hidden depths that can be appreciated by older players," said company president, Joe Pearce. "With the help of the backers to the funding drive, we expect to release a great game mid-2015."

A video demo has been released on the game's website at http://InheritTheEarth2.com. The video provides a preview of the art, animation and play experience that will appear in the product.

In conjunction with this announcement, the company has launched a funding drive on Kickstarter to help in completing development of the game. Information about this drive can be found at http://InheritTheEarth2.com/kickstarter.

21.07.2014: ScummVM 1.7.0 "The Neverrelease" is out!
geschrieben von sev

A year has passed and ScummVM 1.7.0 is here.

With this release we have added support for 5 completely new games. These are:

  • The Neverhood
  • Mortville Manor
  • Voyeur
  • Return to Ringworld
  • Chivalry is Not Dead

Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made Urban Runner's videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in Loom and Indiana Jones and the Last Crusade and improved platform portability for the Tony and Tinsel engines.

But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev still awaits his console from Kickstarter), made major improvements to the PS2 port and merged the Bada with Tizen ports.

The full list with all changes mentioned can be found in our release notes and the release can be obtained as usual from our downloads page.

Everybody Way Oh!

16.06.2014: Testing, Testing 1, 2, 3
geschrieben von clone2727

The forthcoming 1.7.0 release of ScummVM is almost here! This time around, we have a total of five newly supported games:

  • Chivalry Is Not Dead
  • Mortville Manor
  • Return to Ringworld
  • The Neverhood
  • Voyeur

But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. Besides the aforementioned new games for this release, the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, require testing running with our AdLib emulator. You can always check out which games still need testing on our wiki. There are also a few other old classics on that list that could use another run through.

A daily build is all that is required to get started. If you happen to find any bugs, please report them on the bug tracker. After completing one of the games, please let us know on the forums so we can post the results up on the wiki page. Be sure to follow our guidelines for release testing, which can be found on the wiki as well.

And while you play through these newly supported games, please submit some screenshots!

07.06.2014: Release your inner Voyeur.
geschrieben von DreamMaster

Or, the "Better late than never" announcement. It was pointed out to me today that although we merged Voyeur into the master branch some months ago, we never actually called for an official testing period. So this announcement seeks to remedy that.

Take on the role of a private investigator. A powerful CEO with aspirations for the presidency has invited his family to his home for the weekend. There are suspicions of corruption, and you've been hired to find out his secrets, and determine just what he's hiding.

The ScummVM Team is proud to announce that Voyeur is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.

19.05.2014: Dreamweb Freeware Release Updated
geschrieben von sev

After more than two years since the original freeware release, the ScummVM Team is announcing an update for the Dreamweb packages.

Thanks to the work of Simon Sawatzki we have the game manuals as well as the Diary of a (Mad?) Man available in text and HTML format for the majority of our releases, so you can use your preferred text-to-speech program to read them as your bedtime story.

All releases now include these documents and are marked as version 1.1. Of course, the previously available high resolution scans will stay on the download page as well.

Additionally we have taken the opportunity to release the Italian version of the game.

All packages can be downloaded from our Games page.

23.04.2014: The students are known for GSoC 2014!
geschrieben von wjp

GSoC 2014 Banner

The accepted Google Summer of Code proposals have been announced yesterday, and we are pleased to say that ScummVM will be mentoring two students, for projects with a Polish theme.

  • Peter Bozsσ (a.k.a. uruk), who you may remember from last year, will work on an engine (and translation to English) of the Polish game Sfinx.
  • Lukasz Watka (a.k.a. lukaslw) will work on an engine (and translation to English) of the Polish game The Prince and the Coward.

Additionally, ScummVM is acting as an umbrella organisation during GSoC for our sister project ResidualVM. They will be mentoring three students:

  • Stefano Musumeci (a.k.a. subr3v) will be working on refactoring and optimizing the TinyGL software renderer.
  • Joni Vδhδmδki (a.k.a. Akz) and Joseph Jezak (a.k.a. JoseJX) will both be working on improving the Escape from Monkey Island engine, tackling bugs and missing features from two different angles.

We expect it will be a productive and interesting summer!

01.04.2014: Edward Snowden joins ScummVM
geschrieben von Digitall

Happy April Fools' Day! Unfortunately, we haven't really got a new developer... though pull requests are welcome!

We do not normally announce new developers here, but we have an unusual and talented developer recently join the team, Edward Snowden.

When we first got the e-mail from a dot-ru address which we will not be disclosing, we were skeptical.

However upon verifying his PGP key, we are convinced that this is not some kind of April Fools joke and are happy to welcome a talented software developer with enthusiasm to the team.

He is apparently a big fan of point and click adventures, especially Beneath a Steel Sky,, Dreamweb, Woodruff and the Schnibble of Azimuth, and I Have No Mouth, and I Must Scream. His collection allowed him to pass a long stopover at an airport last year and he decided then, once he had sorted some personal issues to get around to contributing some code to ScummVM.

As an avid fan of Larry Niven, he will be initially working on the TSaGE support for Return to Ringworld along with Strangerke, and will be using the nickname "crazyeddie"

Please can we ask the other developers and users not to bother him about any issues outside of ScummVM and not to send any irrelevant e-mails to his ScummVM address at "crazyeddie@scummvm.org" Thanks!

01.04.2014: Ein Meilenstein ist erreicht
geschrieben von Strangerke clone2727

April, April! Vielen Dank an LordHoto für den scherzhaften Code für den Errungenschaftendialog und für die Zitate von Hand of Fate und Zak McKracken. Danke an ST, DrMcCoy und Strangerke für ihren gesamten Beitrag zur Sache.

Aufgrund hoher Nachfrage verkündet ScummVM voller Stolz und Begeisterung die Einführung von Errungenschaften bei verschiedenen Spielen. Spiele haben wirklich keinen Wiederspielwert ohne Errungenschaften, also hoffen wir, dass unsere loyalen Anwender daran gefallen finden werden, endlich in der Lage zu sein, die Spiele endlich so wieder zu spielen, wie sie immer gedacht waren. Sie sind endlich bereit für das 21. Jahrhundert!

Das ScummVM-Team hat es geschafft, eine riesige Liste von Errungenschaften zusammenzustellen, die wir in verschiedenen Spielen sehen wollten einschließlich einiger, die noch nicht unterstützt werden. Von da an haben wir einfach unseren einfachen Dialog und Errungenschaften-Verfolgungscode eingebaut und waren in der Lage, ihn mit Leichtigkeit zu allen Engines hinzuzufügen. Schon bald wird die Verbindung mit den Foren zum Abschluss gebracht und Sie in der Lage sein, alle Ihre Errungenschaften dort zu teilen.

LordHoto hat mit Begeisterung an dieser Funktion gearbeitet und sagte: „Das ist die coolste Funktion, die ich zu The Legend of Kyrandia hinzugefügt habe.“ „Zuerst kamen Steams Errungenschaften für Linux und nun das? Spieler unter Linux sollten begeistert sein über all die Errungenschaften, die sie nun holen können!“, fügte DrMcCoy hinzu.

Wir haben ein paar Bildschirmfotos von unseren Favoriten zusammengestellt:

Bildschirmfoto von Vollgas

Bildschirmfoto von The Legend of Kyrandia: The Hand of Fate

Bildschirmfoto von The Curse of Monkey Island

Bildschirmfoto von Geisha

Bildschirmfoto 1 von Gabriel Knight: Die Sünden der Väter

Bildschirmfoto 2 von Gabriel Knight: Die Sünden der Väter

Bildschirmfoto 3 von Gabriel Knight: Die Sünden der Väter

Bildschirmfoto von Zak McKracken and the Alien Mindbenders

05.03.2014: Sommerzeit und das Codeschreiben geht leicht von der Hand
geschrieben von Strangerke & DJWillis

Banner des GSoC 2014

Mit großer Aufregung verkünden wir, dass wir die Dinge dieses Jahr ein wenig anders angehen werden. Zusätzlich zu unserer eigenen Teilnahme am Google Summer of Code wird ScummVM als Schirmorganisation für unser Schwesterprojekt ResidualVM tätig sein.

Beide Projekte werden in den kommenden Monaten Hand in Hand mit den Studenten und Mentoren zusammenarbeiten. Das erste offensichtliche Anzeichen für diese Kollaboration ist auf unserer Seite für zusammengeführte GsoC-Ideen zu finden.

Wenn Sie also daran Interesse haben, dieses Jahr ein GsoC-Student zu sein, werfen Sie bitte einen Blick auf die Ideenseite und sprechen Sie uns an. Wir heißen potenzielle Studenten gerne im IRC willkommen und die Mailing-Listen von ScummVM und ResidualVM sind ebenso großartige Anlaufstellen! Wir haben eine Menge hochinteressanter Arbeiten, die für Leute mit verschiedensten Talenten geeignet sind, und wir heißen auch herzlich andere Aufgabenvorschläge willkommen, die sich nicht auf der Liste befinden, wenn Sie sich dazu inspiriert fühlen!

25.02.2014: Lasst uns die GsoC-Studenten willkommen heißen
geschrieben von Strangerke

Banner des GSoC 2014

Das siebte Jahr in Folge wurden wir als Projekt für den Google Summer of Code akzeptiert.

Vielleicht liegt es daran, dass sowohl unser Projekt- als auch Programmname eine ungewöhnliche Kombination aus Klein- und Großbuchstaben hat? Die Welt wird es wohl nie erfahren, aber wir sind begeistert darüber, wieder akzeptiert worden zu sein und laden Studenten dazu ein, sich unserem Team anzuschließen und an großartigen 2D-Point-and-Click-Adventures zu arbeiten. Wenn Sie ein geeigneter Student für den GSoC sind und zu Ihrem Lieblings-Open-Source-Projekt einen Beitrag leisten wollen, werfen Sie einen Blick auf unsere Projektideen, aber Sie können stets Ihre eigene vorschlagen.

Aber bitte keine Unterstützung für Digger: Das ist kein Adventure!

18.01.2014: Willkommen im Landsitz von Mortville
geschrieben von Strangerke

Sie sind Jerome Lange, ein Bogart-Klon und Privatdetektiv, der eine Einladung von einer alten Freundin erhalten hat, um ihr im Landsitz von Mortville in einer hoffnungslosen Situation zu helfen. Bei einem Namen wie Mortville vermuten Sie wahrscheinlich, dass etwas ernsthaft nicht stimmt und ja, Sie haben Recht. Ihre alte Freundin Julia befindet sich bereits im Reich der Toten.

Also … Wer war‘s?

Dank des von DotEmu und den Lankhor-Gründern und den Entwicklern bereitgestellten Quellcodes kann das ScummVM-Team nun mit Stolz Unterstützung für Frances Spiel des Jahres 1987 verkünden: Der Landsitz von Mortville. Nur die DOS-Versionen werden unterstützt und ScummVM bietet Ihnen die erste englische Übersetzung der DOS-Version an. Also schnappen Sie sich Ihre Diskette und kopieren Sie die Dateien und beginnen Sie dann das Spiel unter dem neusten täglichen Schnappschuss von ScummVM und helfen Sie uns beim Testen des Spiels.

Wie üblich sollten alle Fehler in unserem Bug-Tracker unter Beachtung unserer Richtlinien für Fehlermeldungen gemeldet werden. Während Sie das Spiel durchspielen, wären wir dankbar, wenn Sie einige Bildschirmfotos für uns machen könnten.

12.01.2014: Ritterlichkeit ist NICHT tot!
geschrieben von somaen

Lord Horrible hat Sie losgeschickt, um die Queen of Everything zu töten. In der Rolle des entsetzlich entstellten Phlegmwad haben Sie die Gelegenheit, auszuwählen, wie Sie diese Aufgabe epischen Ausmaßes (nicht?) erfüllen.

Mit großartiger Hilfe von Spieleentwickler Deirdra Kiai und Wintermute-Entwickler Jan Nedoma verkündet das ScummVM-Team stolz die Unterstützung unseres ersten Wintermute-Spiels: Chivalry is Not Dead. Also laden Sie sich das Spiel herunter und beginnen Sie es im aktuellsten täglichen Schnappschuss von ScummVM zu spielen und helfen Sie uns, dieses Spiel mit offenem Ende zu testen.

Wie viele Ende können Sie entdecken?

Wie üblich sollten alle Fehler in unserem Bug-Tracker gemeldet werden. Sie können eine Liste der Dateien auf der Spieldateien-Seite in unserem Wiki finden. Besonders weisen wir auf die Notwendigkeit der Datei arial.ttf hin (oder einem ähnlichen Ersatz, z. B. FreeSans von GNU FreeFont.) Für weitere Informationen lesen Sie die Richtlinien für Fehlerberichte.

27.12.2013: The Neverhood comes to ScummVM!
geschrieben von md5

The Neverhood needs you! Klaymen, our hero, wakes up in a building in the strangely empty world of Neverhood. It's up to you to explore and find out what happened to Neverhood's wacky clay world.

The ScummVM Team is proud to announce that The Neverhood is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.

02.12.2013: Thanksgiving with a Ring.
geschrieben von DreamMaster

"They said it would it would never be done. They were wrong." After a slight hiatus at the start of the year, work has finally finished on our next TsAGE game, Return to Ringworld. The only remaining work still in progress is a card game available on the in-game consoles, and is completely unrelated to the main story.

This is a direct sequel to the original Ringworld game.. after saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched for as fugitives by all three major species, so they plan to go to Ringworld to hide. But it turns that their ship has suffered problems. And fixing them and getting to Ringworld will only be the start of their problems..

The ScummVM Team is proud to announce that Return to Ringworld is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.

05.11.2013: Wintermute is coming, brace for testing
geschrieben von somaen

The Wintermute engine has been in the works in ScummVM for a little over a year now, and it has gotten more and more mature, to the point that we feel it is getting close to being ready for release.

Since the amount of games involved is rather huge, we'd love to get some help with a round of testing before we check off on the engine being ready for our next release. Thus, we have semi-arbitrarily selected a set of Wintermute-games that would benefit from some testing, and hope that some of our wonderful users are willing to take them for a spin.

If you are interested, head on over to our WME Testing thread.

11.10.2013: Release of ScummVM The Movie! - 12th Anniversary Celebration
geschrieben von digitall

On the 9th of October 2001, the very first commit was made to a CVS repository and thus the ScummVM project was born...

As I write this post, it is now the 11th of October 2013 and we have over 58000 commits in the ScummVM Git repository... but still based on that initial commit over a decade ago!

Thus on the project's 12th anniversary, I believed ScummVM deserved a present... Thus myself, James Woodcock and the ScummVM PR Team present "ScummVM: THE MOVIE"! :)

This visualization is powered by Gource.If you want to play with this yourself or render a full length HD version, then you can find the scripts to do this here.

So get the popcorn and enjoy!

31.05.2013: Release of ScummVM 1.6.0 "+4 to engines"
geschrieben von sev

After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.

It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.

Let's just list the new games 1.6.0 contains for you:

  • 3 Skulls of the Toltecs
  • Eye of the Beholder
  • Eye of the Beholder II: The Legend of Darkmoon
  • Hopkins FBI
  • Tony Tough and the Night of Roasted Moths
  • The Journeyman Project: Pegasus Prime

Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.

Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.


31.05.2013: Students for GSoC are known!
geschrieben von Strangerke

GSoC 2013 Banner

We announced 6 weeks ago that Google accepted ScummVM for the Google Summer of Code this year again.

This week Google revealed 4 students will work with us this summer!

In order to tease you a bit, here is a short introduction:

  • RichieSams will work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor.
  • Rundfunk will focus on GUI extensions and improvements, with particular care for touchscreen devices.
  • Uruk will port the Avalanche engine from Pascal to C++. This is to support the game Lord Avalot d'Argent.
  • T0by will work on our Wintermute engine to fix several issues and add a number of features not present in WME Light

We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months.

We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion.

Stay tuned!

21.04.2013: ScummVM 1.6.0 is Near
geschrieben von sev, Strangerke

Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts.

This release adds support for a number of new games that need to be tested:

  • 3 Skulls of the Toltecs
  • Eye of the Beholder
  • Eye of the Beholder II: The Legend of Darkmoon
  • Hopkins FBI
  • Tony Tough and the Night of Roasted Moths
  • The Journeyman Project: Pegasus Prime

In addition, if you have Macintosh version of Discworld, please give it a try as well.

A daily build should be used for testing these, and if something goes unexpectedly wrong, please report it to our bug tracker. The completed games need to be reported on our forums and we will update our release testing page. For a usable test report, we need you to provide the version, language, and platform of the game you're testing. And, of course, please stick to the testing guidelines.

This release also has another interesting aspect. Depending on how intensively games are tested, we will add support for one more game: Hopkins FBI. For support to happen, we need test results on several platforms using several variants of the game, which includes the BeOS, OS/2, Linux and Windows versions.

In conclusion, if you want Hopkins FBI in ScummVM 1.6.0, grab your originals and contribute to this new testing period! We are also in need of screenshots too! Please submit them to our patch tracker.

20.04.2013: Touché: The Adventures of the Fifth Musketeer Music Enhanced Soundtrack Released
geschrieben von Strangerke

ScummVM Music Enhancement Project

James Woodcock has today released his enhanced music for classic point & click adventure game Touché: The Adventures of the Fifth Musketeer, as part of his 'ScummVM Music Enhancement Project'.

By adding the external digital music files provided for free by James and with our ScummVM software, users can enjoy the updated soundtrack within the actual title as it is played.

Using modern MIDI hardware, James edits the original MIDI information and records them as external digital music files. Developers of ScummVM then add code so the newly created files will work within the titles.

"ScummVM has always inspired my involvement and although I am not a programmer, I hope my ScummVM Music Enhancement Project adds a little extra enjoyment to users of this fine point and click adventure software." says James Woodcock, creator of the enhanced soundtrack.

James has previously released other enhanced soundtracks for titles including:

  • Beneath A Steel Sky
  • Discworld
  • Inherit the Earth
  • Simon the Sorcerer
  • The 7th Guest

To download the enhanced soundtrack, click there.

12.04.2013: Fancy an adventure in adventure gaming?
geschrieben von Strangerke

GSoC 2013 Banner

ScummVM has been accepted for the Google Summer of Code 2013!

We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer.

Maybe you'd like to help us improve support for games, or enhance our user interface? Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games?

If any of this seems like a good way to spend your summer, take a look at our ideas list, or drop into our IRC channel (#scummvm on irc.freenode.net) and have a chat with us!

Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application.

28.03.2013: Pegasus Takes Flight
geschrieben von clone2727

It's the year 2318; you're part of an agency created to protect the integrity of the timeline after time travel has been invented. After it is detected that someone has changed the past, it's up to you to repair the time stream!

The ScummVM Team is proud to announce support for the Macintosh version of The Journeyman Project: Pegasus Prime. So go grab the latest daily build of ScummVM and play through the game to assist us in testing!

If you find any bugs while playing, please report them to our bug tracker following our bug submission guidelines. For information on how to extract the data off the disc, follow instructions listed on our wiki.

02.01.2013: Find the lost treasure of the Toltecs!
geschrieben von md5

After saving an old peddler from a band of bandits, Fenimore Fillmore finds out about three skulls that will unlock the lost treasure of the Toltecs! It's up to him to find the golden skulls and the treasure, before the bandits do!

The ScummVM Team is pleased to announce support for 3 Skulls of the Toltecs. So grab your copies of the DOS versions of the game and start playing in the latest daily build of ScummVM and help us with the testing, while enjoying this great cartoon western adventure game!

As usual all bugs should be reported to our bug tracker. You can find a list of data files in the data files page on our wiki. For further information, check out the bug submission guidelines.

22.12.2012: ResidualVM Reaches 0.1.0
geschrieben von Strangerke

Grim Fandango was created on the peak of LucasArts games popularity. The ever-inspirational Tim Schafer in a fury of artistry packed together the best atmosphere he could create and the game was born. For a while there was great and steady efforts on creating an engine which would run this masterpiece on the modern hardware. The project is called ResidualVM.

After more than 9 years of hard work, our "sister" project, ResidualVM has reached a stable state and is now announcing their first stable release.

We survived the apocalypse! Let's celebrate that: grab your original of Grim Fandango and visit their site!

30.11.2012: ScummVM Summons the Heroes of the Forgotten Realms
geschrieben von LordHoto

The city of Waterdeep is in dire need of heroes to defend it from the evil below the city. Assemble a group of four heroes, heed the call of the Lords of Waterdeep and start your quest in the sewers below the city!

But beware, for this is not your only quest. Archmage Khelben needs you to investigate strange happenings near the Temple of Darkmoon. People around it are disappearing and human remains are found in shallow graves.

The ScummVM Team is pleased to announce support for Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon. So grab your copies of the DOS versions of the games and start playing in the latest daily build of ScummVM and help us with the testing, while enjoying these great games.

As usual all bugs should be reported to our bug tracker. However, please make sure you have got all the required data files before you report a bug. You can find a list of data files on our wiki, here are the links for Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon. For further information, check out the bug submission guidelines.

Happy dungeon crawling!

25.10.2012: Tony Tough, a New Supported Game
geschrieben von sev

The ScummVM team, in close collaboration with Nayma soft (the legal rights owner) and DotEmu, is happy to announce support for Tony Tough in our development branch. The title is available for purchase from DotEmu.

However, the game was tested only on Windows and Linux, so we would like to announce our usual testing period. Please grab the game from your attic or purchase it from DotEmu, test it with a daily build and submit your bug reports to our bug tracker.

We would also like to take this opportunity to announce the affiliation program with DotEmu: By buying games through this link or by using the banner on the right side of the page, you will be supporting ScummVM.

21.10.2012: Dreamweb Released As Freeware
geschrieben von Strangerke

Thanks to the generosity of Creative Reality and Neil Dodwell, the ScummVM team is happy to announce the freeware release of Dreamweb.

This game was originally released in 1994 and is set in a cyberpunk dystopian city where a bartender named Ryan has been having some disturbing dreams...

You can find the freeware release for English, French and Spanish on our downloads page.

The ScummVM team would like to make it clear that this game was given a (15) certification at release as it features a disturbing story and violence, and is thus not suitable for children.

If you happen to own an original version not yet available on our download page, please contact us so we can work on making it free too!

17.10.2012: More FOTAQ!
geschrieben von Strangerke

After the previous announcement, several of you asked for the Italian version of Flight of the Amazon Queen. We would like to thank Hkz for providing the original CD and John Passfield and Steve Stamatiadis for accepting our request to make this version freeware. The ScummVM project team is therefore proud to bring you the Italian version of the game, using English speech with Italian subtitles.

You can download it from the downloads page. Have fun!

02.10.2012: Amazone Queen
geschrieben von Strangerke

Several years ago, we brought you the English, the German and the Hebrew versions of "Flight of the Amazon Queen". Today, thanks to John Passfield and Steve Stamatiadis over at Krome Studios in Australia and their previous discussions with James 'Ender' Brown, the ScummVM project team is proud to bring you the French talkie version of the game.

You can download it from the downloads page. Have fun!

16.09.2012: GSoC 2012 — Results
geschrieben von Strangerke

GSoC 2012 Logo This year, we had the great honor to have four students accepted by Google's Summer of Code to work on ScummVM:

Jakimusha worked on a testing framework, Singron on improving our scalers by creating a plugin system, Somaen on the integration of the Wintermute engine in ScummVM, and Upthorn worked on improving our code for saving games.

The Wintermute engine has already been merged, and pull requests for the new testing framework and the new scaler plugin systems are currently being polished. While Upthorn's project didn't last the summer, we have a pull request which adds much-improved support for saving games to the composer engine.

The next and final step for this year of GSoC is the mentor summit, where ScummVM will be represented again by sev and Strangerke.

We'd like to thank once again Google for their organization, their support and for accepting us this year again. ScummVM made a great step forward thanks to them, once again!

We'd also like to warmly thank Jakimushka, Singron, Somaen and Upthorn for working this summer with us, with a special mention for Somaen who decided to keep working for ScummVM on Wintermute. We hope that some of the others might do so too!

09.08.2012: The 7th Guest Enhanced Soundtrack Released by James Woodcock for ScummVM
geschrieben von Strangerke

As part of the ScummVM Music Enhancement Project, James has released version 1.0 of his enhanced soundtrack for The 7th Guest.

The 7th Guest is James' 5th enhanced soundtrack released so far with another on the horizon. The project enables users of ScummVM who own the original game the ability to experience game MIDI music through high quality modern equipment without any of the cost, which has been in this case edited and recorded on James' Tyros4 keyboard, currently Yamaha's flagship model.

"The 7th Guest revolutionised the way in which we experience video games and the soundtrack originally created by The Fat Man added to the overall atmosphere and splendour" commented James Woodcock, creator of the ScummVM Music Enhancement Project. James continued "With the wonderful soundtrack originally in MIDI format, it was an obvious title to target for enhancement and I appreciated that Trilobyte Games gave their blessing".

James has already released enhanced soundtracks for Simon the Sorcerer, Discworld, Inherit the Earth and more recently Beneath A Steel Sky.

You can download the enhanced soundtrack that is compatible with ScummVM 1.5.0 and watch a video of it in action by visiting James' website below:
The 7th Guest Enhanced Soundtrack & Video

27.07.2012: ScummVM 1.5.0 "Picnic Basket" Released
geschrieben von sev

Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.

We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures.

Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:

  • Backyard Baseball 2003
  • Blue Force
  • Darby the Dragon
  • Dreamweb
  • Geisha
  • Gregory and the Hot Air Balloon
  • Magic Tales: Liam Finds a Story
  • Sleeping Cub's Test of Courage
  • Soltys
  • The Princess and the Crab

As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.

Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!

30.06.2012: New release testing period: ScummVM 1.5.0
geschrieben von Strangerke

Once again, it's time to start a new testing season to prepare the release of ScummVM v1.5.0. As usual, we have announced several new supported games:

  • Backyard Baseball 2003
  • Blue Force
  • Darby the Dragon
  • Dreamweb
  • Geisha
  • Gregory and the Hot Air Balloon
  • Magic Tales: Liam Finds a Story
  • Once Upon A Time: Little Red Riding Hood
  • Sleeping Cub's Test of Courage
  • Soltys
  • The Princess and the Crab

So, go grab your favorite games, and play through them using a daily build. Soltys is also available as a freeware on our download page. If you find any bugs, report them on the bug tracker. Once you've completed a game, please report it on the forums so it can be added to the release testing wiki page. When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the Release Testing guidelines.

16.06.2012: Oh! But, Grandmother, what a terrible big mouth you have!
geschrieben von DrMcCoy

All the better to eat you with!

We are proud to announce that yet another Coktel Vision game is supported now. Once Upon A Time: Little Red Riding Hood is an interactive story following the well-known fairy tale and lets you play as either the titular Little Red Riding Hood or as the wolf.

So if you want to rescue and/or eat Grandmother, get the latest daily build of ScummVM and your copy of Once Upon A Time: Little Red Riding Hood; and report all bugs you find to our bug tracker. As always, we would like you to make screenshots along the way as well, and submit them to our patch tracker. See the bug submission guidelines and screenshot guidelines for more help on these topics.

02.05.2012: Nightmares of a Bartender
geschrieben von Strangerke

Water, water, every where, nor any drop to drink...

Euh... No, not this nightmare: you're Ryan, a bartender who can't sleep peacefully for months because of weird dreams and nightmares. During one of those, a monk suggests you become the deliverer who would keep the Dreamweb safe by killing its enemies.

The ScummVM Team is proud to announce that Dreamweb is now playable in ScummVM using the latest daily builds, and ready for testing.

Please post any bugs you find in the bugtracker, following our bug submission guidelines. Any screenshots of your playthrough is welcome.

24.04.2012: In the Summertime
geschrieben von Strangerke

GSoC 2012 Logo

Almost six weeks ago, we announced you that ScummVM has been accepted by Google for its Google Summer of Code 2012. Since then, we received many good applications and we asked a lot of efforts to the students to clarify and enhance theirs. We'd like to thank them all for all these efforts!

Yesterday, Google announced the list of accepted students and tasks per project and it's with great joy that we announce you that this year, 4 students will be working on ScummVM tasks:

  • Jakimushka will work on a new testing framework based on an event recorder/player
  • Singron will turn scalers into plugins and will add some new ones
  • Somaen will integrate the Wintermute Lite engine and will add some currently missing functionalities
  • Upthorn will work on a new save anywhere feature, per engine, particularly useful for mobile devices

We'd like to welcome them warmly and to wish them the best! And of course, last but not least, we'd like to thank Google for giving us the possibility, once more, to work with talented students during summer time.

01.04.2012: ScummVM .NET
geschrieben von ST clone2727

Happy April Fools' Day! Thanks to ST for providing a screenshot of one of his Groovie C# tools.

No, we're not moving to a new website. I'm proud to announce the new ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree.

The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the results speak for themselves.

I'll have the source code up on GitHub soon, but here's a brief snippet of some working converted C# code.

01.04.2012: Cedricifying ScummVM
geschrieben von md5 clone2727

Happy April Fools' Day! Thanks to DrMcCoy, LordHoto, and Strangerke for their help.

Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from King's Quest V.

In addition to being able to remove Cedric from King's Quest V, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of King's Quest V) can be found at the end of this news post.

Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727.

King's Quest V Screenshot 1

King's Quest V Screenshot 2

Indiana Jones and the Fate of Atlantis Screenshot

Ween: The Prophecy Screenshot

Urban Runner Screenshot

28.03.2012: ScummVM Podcast Released, Hosted by James Woodcock
geschrieben von Strangerke, James Woodcock

Freelance Journalist James Woodcock recently released a podcast, where he interviews three key developers from ScummVM including Eugene Sandulenko (_sev), Arnaud Boutonné (Strangerke) and Johannes Schickel (LordHoto).

The one hour long audio show discusses the origins of ScummVM, the challenges involved and the exciting future ahead. The podcast also includes several MIDI tracks from classic point and click adventure games, reminding us of the fantastic legacy of this genre.

The podcast can be streamed or downloaded from James' own website.

16.03.2012: We need your talent for GSoC 2012
geschrieben von Strangerke

GSoC 2012 Logo

We are very proud to announce that ScummVM has been accepted for another year as a mentoring organization for the Google Summer of Code. So now it's your turn to show your motivation and your love of 2D adventure games: if you're an eligible student for the Google Summer of Code and want to contribute to your favorite open-source project, take a look at our idea page, or propose your own!

We are waiting for your questions and suggestions on our irc channel: #scummvm on irc.freenode.net

27.01.2012: ScummVM 1.4.1 "Subwoofer Release" Is Available!
geschrieben von sev

The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0.

The most notable changes in this release are:

  • Support for the Beneath a Steel SkyEnhanced Soundtrack by James Woodcock
  • Slight graphical improvement for the PlayStation version of Broken Sword 2
  • Several bugfixes for Lands of Lore
  • More logical sound settings for SCI games
  • A fixed crash in the VGA version of Quest for Glory 1

The full list of changes can be found in the release notes and the release binaries for many platforms are located on our downloads page.


19.12.2011: May The Force Be With You
geschrieben von Dreammaster

No, not that force, it's Blue Force. Jake Ryan has just graduated from the Policy Academy, and it's up to you to guide his actions as he starts his police career. He'll quickly become involved in solving a series of crimes which, unbeknownst to him, are inextricably entwined with the murder of his parents when he was a child.

The ScummVM Team is proud to announce that Blue Force is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.

10.12.2011: Jump on a Hot Air Balloon and meet Darby the Dragon!
geschrieben von fuzzie

Take a little break and compose yourself. After tireless weeks of work, the ScummVM team is proud to announce support for two children's adventure games — Gregory and the Hot Air Balloon and Darby the Dragon — And on top of that, you can also play some interactive books from the Magic Tales series. So, if you can find your childhood spirit, dig out your copies and enjoy those adorable games.

To play these, you'll need a daily build of ScummVM. Any lurking bugs you find should be reported using our bug tracker, and along the way, please consider making few screenshots, following our guidelines.

We are also looking for additional information on localised versions and Magic Tales books. If you have one which is not recognized by the latest ScummVM daily build, please follow the guidelines here and report this to the team or as a bug.

Have fun!

26.11.2011: Where is Leon?
geschrieben von Strangerke

Chief finally found a husband for his "beautiful" daughter, but before the end of the ceremony, Leon escaped. So now... where is Leon?

The ScummVM Team is proud to announce that Soltys is playable for the first time in English and Polish using ScummVM! Special thanks to L.K. Avalon and Mr Wiśniewski for providing the sources and to nutron for spending so much time on the translation!

You'll need a daily build to get started, then grab the game on our downloads page and test it! As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would love it if you could take some screenshots for us.

If you would like to contribute further, you could invest some of your free time in translating Soltys and Dragon History, which should be easy to translate to most European-based languages. If you are interested, please contact translation AT scummvm DOT org.

21.11.2011: Beneath A Steel Sky Enhanced Music Released by James Woodcock for ScummVM
geschrieben von sev

The developers of ScummVM are pleased to announce that as of today, the classic game Beneath A Steel Sky has full support for James Woodcock's Music Enhancement Project within the latest daily build. The project started way back in January 2006 as James Woodcock committed himself to use the original MIDI files from various Point and Click Adventure titles, creating enhanced versions using modern MIDI equipment. He has already released the Simon the Sorcerer, Discworld and Inherit the Earth versions and can now add Beneath A Steel Sky to his completion list:

"I have tried very hard to remain faithful to the originals in respect to the excellent composers creations..." says James Woodcock, creator of the ScummVM Music Enhancement Project. He continues "...There has been a lot of support and interest from Beneath A Steel Sky fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play Beneath A Steel Sky using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible".

James uses the Yamaha Tyros4 keyboard hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born.

You can download the enhanced soundtrack from James' Beneath A Steel Sky page, where instructions are also included.  You can follow and show your support for James on both Twitter and Facebook.

11.11.2011: ScummVM 1.4.0 "10th Anniversary" Released!
geschrieben von sev

It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.

The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.

More games are supported: Lands of Lore: The Throne of Chaos(based on the same engine as Kyrandia), the kids' game Blue's Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis, CMS support in Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!

As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.


06.11.2011: GSoC 2011 — Results
geschrieben von Strangerke

GSoC 2011 Logo This year, two students were accepted for ScummVM:

Tiqpit worked on improving the AGI Engine. Sadly, he decided to quit before the end of his tasks, but his code was of such good quality that it is now merged into master, so ScummVM benefits from his work.

Enginmanap worked on objectifying the CruisE engine. He did a great job, and his work is currently being polished before a final merge into master.

We were also represented at the mentor summit by sev and Strangerke.

We are really grateful to Google for all of their support, and are already working on GSoC 2012 tasks.

03.10.2011: Prepare ship for ludicrous testing speed!
geschrieben von clone2727

Fasten your seatbelts because another ScummVM release is just around the corner!

However, we need your help first in testing out a few games before we can release. In addition to the two new games for this release, Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch, we have a few other games that need testing. Please take a look at our wiki page to see which games need a playthrough.

As with all release testing, you'll need a daily build to get started. If you happen to find any bugs, please report them on the bug tracker. Once you complete one of the games, please let us know on the forums so we can throw the results up on the wiki page. Further information can be found in the release testing guidelines.

And Strangerke would like to remind you to grab a couple of screenshots of Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch for us and submit them according to our guidelines.

04.08.2011: The One Ring
geschrieben von DreamMaster

No, it's not Tolkien's Ring, it's the Ringworld. Join Quinn, Miranda, and Seeker-of-Vengeance as they seek to unravel the mysteries of the Ringworld and find a way to stop the insane Kzinti Patriarch.

The ScummVM Team is pleased to announce support for Ringworld: Revenge of the Patriarch. So grab your copy of the DOS Floppy or CD (original CD release/First Wave re-release), start playing in the latest daily build of ScummVM, and help us with the testing while enjoying this classic science fiction adventure.

Of course, all bugs should be reported to our bug tracker. For further information, check out the bug submission guidelines.

Good luck finding the elusive stasis boxes.

12.07.2011: ScummVM 1.3.1 "All Your Pitches" Released!
geschrieben von sev

We are proud to announce a maintenance release of the ScummVM 1.3.x series. This release has a number of fixes, mainly related to audio. Also, several games had slipped past testing for 1.3.0 and turned out to be no longer completable. They have now been fixed, so if you want to play Discworld, Inherit the Earth: Quest for the Orb, I Have No Mouth, and I Must Scream, or play FM-TOWNS SCUMM games on mobile devices or consoles, we highly recommend that you upgrade.

The release can be found on our downloads page and full release notes are also available from our site.


02.06.2011: "This arrow is ..quite annoying..."
geschrieben von LordHoto

These are amongst the last words of Timothy, one of your friends; But when the Dark Army is on the march, there is no time for mourning the dead. Time is essential in the race against the evil sorceress Scotia, so you had better continue your journey to save the realm of Gladstone.

The ScummVM Team is pleased to announce support for Lands of Lore: The Throne of Chaos. So grab your copy of the DOS Floppy, DOS CD or even the PC-98 version and start playing Lands of Lore in the latest daily build of ScummVM and help us with the testing, while enjoying this great game. A quick side note: Unlike other ScummVM supported adventure games, Lands of Lore is an RPG (Role Playing Game). We are supporting it as it uses the same engine (KYRA) as The Legend of Kyrandia series. Please do not ask us to support other RPGs!

Of course, all bugs should be reported to our bug tracker. However, please make sure you have got all the required datafiles before you report a bug. For further information, check out the bug submission guidelines.

Happy dungeon crawling!

28.05.2011: ScummVM 1.3.0 "Runner" released!
geschrieben von sev

It has been longer than usual since the last release. Nevertheless the team is happy to announce the release of ScummVM 1.3.0.

The release is truly feature-rich: in particular we are introducing support for a new platform, WebOS, and adding a set of new games: Urban Runner, Playtoons, Toonstruck, Hugo series, Living Books, Backyard Baseball. We have also continued to work hard on the SCI engine, so Amiga and some Macintosh versions of the games are supported now too. Many of our ports received improvements, and a number of bugs have been fixed in practically every engine. Thus your gameplay should be smoother and more enjoyable.

As usual, the release can be found on our downloads page and full release notes are also available.

22.04.2011: Get Ready for Testing!
geschrieben von clone2727

The ScummVM team is announcing another round of release testing in preparation for our next release: 1.3.0!

Since our last release, we've been very busy working on adding support for more of your favorite games. Backyard Baseball. Backyard Baseball 2001, Hugo's House of Horrors, Hugo 2: Whodunit?, Hugo 3: Jungle of Doom, Playtoons: Bambou le Sauveur de la Jungle, Toonstruck, and Urban Runner are all ready for our loyal fans to play through to their hearts' content. Several Living Books games are also supported now: Aesop's Fables: The Tortoise and the Hare, Arthur's Birthday (v1), Arthur's Teacher Trouble, Dr. Seuss's ABC, Green Eggs and Ham, Harry and the Haunted House, Just Grandma and Me (v1), Little Monster at School, Ruff's Bone, Sheila Rae, the Brave, Stellaluna, The Berenstain Bears Get in a Fight, The Berenstain Bears in the Dark, The New Kid on the Block. You can see more info on the bugs we fixed and the features we added over here.

Like with our last release testing, not all games will be tested; only games that have had significant changes to their codebase since the last release are up for testing. As usual, the list of games to be tested is on the wiki.

Those games aren't going to test themselves! Download a daily build and report any bugs you find to the bug tracker. If you complete a game, please let us know on the forums so we can throw the results up on the wiki page. Be sure to provide the version, language, and platform of your game when reporting a completion. Any other questions? Go check out the release testing guidelines.

16.04.2011: A New Month, A New Engine!
geschrieben von strangerke

Continuing our incredible pace of one announcement per month, we're proud to be able to ask you to grab your copies of Hugo's trilogy (DOS or Windows version) and try them out in ScummVM using the latest daily build.

The games supported (Hugo's House of Horror, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom) are still available for sale on the author's site. So buy them if you don't own them, copy the required data files and give them a try!

Don't hesitate to report any bugs you find in the bugtracker, following our bug submission guidelines. Screenshots are welcome too, as usual!

01.04.2011: Kinect with ScummVM!
geschrieben von clone2727

We are very excited to announce support for ScummVM on Linux using Kinect!

Through the tireless efforts of a few coders, Strangerke, LordHoto, and Hkz, they have managed to come up with an amazing per-game gesture system. This new Kinect input system recognizes player input and translates it to mouse and keyboard presses which are then processed by the game engine. Unfortunately, this currently only works with the Kinect for Linux drivers.

The code is still very much a work-in-progress, but we've put up some screenshots of various developers testing out their favorite games in ScummVM. Here's ST testing out Backyard Soccer, myself playing Full Throttle, Hkz playing Gabriel Knight, and DrMcCoy playing Urban Runner.

Stay tuned for more info and a daily build should be expected within the next few days! :)

Happy April Fools' Day!

28.03.2011: Book'em, Danno
geschrieben von clone2727, fuzzie

We're pleased to announce that the next release of ScummVM will have support for several "Living Books" games! It's time to relive your childhood memories (or memories of your children!) and dust off the old discs. The (sadly) now grown-up ScummVM team no longer has all of these games lying around, so we need your help in testing the games to weed out any remaining bugs.

The first batch of supported Living Books games consists of Just Grandma and Me (v1), Arthur's Teacher Trouble, Aesop's Fables: The Tortoise and the Hare, Ruff's Bone, The New Kid on the Block, Arthur's Birthday (v1), Little Monster at School, Harry and the Haunted House, The Berenstain Bears Get in a Fight, Dr. Seuss's ABC, Sheila Rae, the Brave, The Berenstain Bears in the Dark, Stellaluna, and most of Green Eggs and Ham. We hope to support the rest of the games in the future, but in the meantime, we hope that these are enough to keep our loyal users occupied.

Be sure to grab a daily build when testing. If you spot any bugs while enjoying these classic interactive stories or even just complete one, we'd really like to know over on the forums. Be sure to drink your ovaltine post them to the bug tracker; and keep those bug submission guidelines in mind. And if anyone happens to take a few screenshots before nap time and wishes to submit them, we would be eternally grateful.

18.03.2011: Fancy a Summer (of Code) job with ScummVM?
geschrieben von DJWillis

GSoC 2011 Logo ScummVM is pleased to announce that it has been accepted for participation in Google's Summer of Code 2011 program.

This is our fifth year in the program and we would like to make it our best yet.

We are now welcoming applications to join the program, provided that you are:

  • A current student (undergraduate, graduate, post-graduate ...)
  • Like point and click adventures
  • Know some C++ and have some coding skills
  • Like the prospect of spending your summer with the ScummVM team, writing superb code for cool games full time for 12 weeks
  • Wish to get involved with a leading open source project in its field and become an asset to its community

Should you apply and be selected you will be rewarded, both financially thanks to Google and with gratitude, encouragement and the legally mandated minimal amounts of abuse by the ScummVM Team upon completion of a successful project.

You never know, we may even share our secret Grog recipe!

Now run along and pick up some interesting ideas from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page and review the rest of our Summer of Code notes on the wiki.

Having participated for several years we cannot stress how beneficial it can be to apply early, revise your application as you go and really get involved with the community. The final deadline for applications is April 8th at 19:00 UTC.

If you have any questions or comments, feel free to send an e-mail to the scummvm-devel mailing list, drop by our forum or pop into our IRC channel (#scummvm at freenode.net).

03.02.2011: A Burst of Fun With Fluffy Fluffy Bun Bun?
geschrieben von sylvaintv

Did you ever want to experience the world of the Toons, like in the movies "Who Framed Roger Rabbit?" or "Space Jam"? Enter Toonstruck, the zany newly supported game that casts Christopher Lloyd (Great Scott!) as Drew Blanc, a cartoon animator who lands in a place where anything is possible. With his sidekick Flux Wildly, help him to solve the tons of puzzles in order to get back home to the real world!

Take your Bottomless Bag, grab your two Toonstruck CDs, the latest daily build of ScummVM and start testing the game right away! You can find the required datafiles here.

Please post any bugs you find in the bugtracker, following our bug submission guidelines. Any screenshot of your playthrough is welcome.

23.01.2011: Science Fiction Coktel Vision Double Feature
geschrieben von drmccoy

New year, new supported games. And we are proud to announce two of such newly supported games right away!

The first one is the FMV-tastic detective mystery Urban Runner: You are the investigative reporter Max who's being hunted for a murder he didn't commit by both the police and the actual killers. Can you escape your hunters and solve the crime?

The second one is an obscure interactive storybook for children of the Playtoons series: Bambou le Sauveur de la Jungle. We have only managed to find the French version of the game; other language versions may or may not exist. Information on these would be very much appreciated.

So, grab your running shoes and/or jungle hat, the latest daily build of ScummVM, your game CDs and join us in the (bug)hunt! The needed datafiles can be found here and here. Bugs should be reported to our bug tracker, but please follow our bug submission guidelines. Screenshots of both games would be great too!

19.12.2010: ScummVM 1.2.1 "Børk Børk Børk" released!
geschrieben von sev

The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0.

Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines.

It is available from our downloads page and full release notes could be found here.

15.10.2010: ScummVM 1.2.0 "FaSCInating release" is here!
geschrieben von sev

CABAL (Coalesced 'Adventures beyond Architecture' League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and SCI games has been released.

From now on, it is available on ScummVM's downloads page (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included.

As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support Conquests of Camelot/the Longbow, Castle/Island of Dr. Brain, Codename: ICEMAN, EcoQuest 1&2, all four Hoyle games, Freddy Pharkas, Jones in the Fast Lane, King's Quest I-VI, both Laura Bow games, Larry up to 6 (low-res 6 only), Police Quest 1-3, Quest for Glory I-III, Space Quest up to V and a few others. Incredible work by the FreeSCI team and our own SCI engine team!

Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself.

Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead.

As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.

Enough talking! Now it is time to download ScummVM and start playing!

12.09.2010: It's Time for ScummVM 1.2.0 Release Testing
geschrieben von clone2727

Following up on the SCI game testing, a testing session for the next ScummVM release has arrived! It's time to point and click at several other ScummVM games that need testing before we can publish a new version.

This testing season we have two new games up for testing: Fascination and Maniac Mansion (C64 version).

Contrary to previous testing seasons, not all games will be tested. The number of games supported has grown significantly and testing all the games is too much. So for this testing season, and testing seasons onward, we've decided to only put games up for testing that have had significant changes to their codebase since the last release. As usual, the list of games to be tested is on the wiki. The page also lists games that are not required to be tested, but feel free to test them too if you don't have any of the other games that require testing.

Note that the SCI games are not on the testing page. The SCI testing went well and they do not need to be tested again.

So what are you waiting for? Go test some ScummVM games using a daily build and report any bugs you find to the bug tracker. After completing a playthrough of a game, please report it on the forums so it can be added to the release testing wiki page. Make sure you provide the version, language, and platform of your game when reporting a completion. Consult the testing guidelines should you have any other questions.

28.08.2010: Fancy a good Coktel with Doralice?
geschrieben von strangerke

You're Doralice, the cutest airline captain of the Paris-Miami flight. During your last trip, a dying passenger asked you to deliver top secret vials. Will you succeed in your mission, avoiding deadly traps and solving every mystery?

Currently, the PC versions of Fascination are missing an AdLib player, but everything else is there. Please note that the CD version requires some manipulations and the ScummVM tools to extract the required files.

Get the latest daily build of ScummVM and your version of the game and give Fascination a try! Please post any bugs and unrecognized versions you can find to our bug tracker, following the bug submission guidelines.

And if you find interesting sights, be sure to submit your screenshots.

25.07.2010: SCI Pre-Release Testing
geschrieben von clone2727

It's been only six years and a few months since CABAL was jokingly announced, and now the first round of Sierra's SCI games is going to be supported in ScummVM!

However, we need your help in testing the SCI games. That's right, you, the loyal ScummVM user. Go grab your DOS or Windows SCI game (that is on this list) and play through it with a ScummVM daily build. As you play through the game, try not to die too much, save often, and note down any bugs that you find so you can report them on the bug tracker. Please do not report bugs on non-PC versions of SCI games; they are not supported yet.

When you've finished going through a game, go report it on the forums. If you feel up to the challenge, move on to your next SCI game! And if you're really feeling the Sierra vibe, go test all your SCI games that are up for testing!

Even if you don't have any SCI games, you can still help out. There are many SCI demos (only choose those on the supported demo list) and fan games out there that are waiting for you to test them.

02.05.2010: ScummVM 1.1.1 "Better version" released
geschrieben von Fingolfin

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

Take a look at the release notes if you want to know a bit more.

And don't forget to visit our downloads page to get the best ScummVM ever!

28.04.2010: All hail new students!
geschrieben von DJWillis

GSoC 2010 Logo Google recently announced the list of students for this year's Summer of Code program.

For ScummVM, the accepted students and their respective projects can be found at our landing page of the GSoC 2010 site.

The ScummVM team and especially the mentors welcome our 4 students this year:

Neeraj, Tony, Michael and Alejandro who will be tackling a range of interesting projects.
Congratulations, the best of luck and enjoy coding this summer :-)

We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful.
We hope we can welcome many of you into our community.

04.04.2010: ScummVM 1.1.0 "Beta quadrant" released
geschrieben von Fingolfin

Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

Take a look at the release notes if you want to know a bit more.

There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

And now go and get it while it's still hot from our downloads page, grab a build for your favorite device and have fun :).

01.04.2010: Unterstützung für Urban Runner
geschrieben von clone2727, LordHoto, and Strangerke

Heute möchten wir die Unterstützung für Urban Runner verkünden! Das Spiel hat in unserem Subversion-Baum endlich den Status der Durchspielbarkeit erreicht. Sie können nun Max spielen, während er vor den Cops davonläuft, weil er Verbrechen beschuldigt wird, die er nicht begangen hat. Sie könnten sich dabei sogar verlieben.

Wir würden es wirklich begrüßen, wenn Sie dieses Spiel für uns testen. Sollten Sie Fehler finden, melden Sie diese hier. Wenn Sie Fragen zum Melden von Fehlern haben, hier entlang. Und wenn Sie einen täglichen Schnappschuss benötigen, sehen Sie auf dieser Seite nach.

Wir haben auch einige Bildschirmfotos zusammengestellt:

Bildschirmfoto 1

Bildschirmfoto 2

Bildschirmfoto 3

Bildschirmfoto 4

April, April!

18.03.2010: Join the ScummVM team this Summer (of Code)
geschrieben von sev

Yes! ScummVM has been accepted for the fourth time in a row to participate in GSoC, now in Google Summer of Code 2010!

This is a great privilege and honor for us, and we would like to share this with you, considering that you are:

  • A student (undergraduate, graduate, post-graduate, ...)
  • Like point and click adventures
  • Know some C++
  • Looking forward to spending your summer with ScummVM, writing superb code for cool games full time for 12 weeks

If you match all criteria, we would love to invite you to apply as a student. You will be rewarded, both financially by Google and with fame, gratitude, cherishing and adoration by the ScummVM Team upon completion of a successful project.

Now run, pick some interesting task from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page.

If you have any doubts or questions, feel free to e-mail to scummvm-devel mailing list or come to #scummvm IRC channel at freenode.net.

22.02.2010: ScummVM 1.1.0 Release Testing is Here!
geschrieben von clone2727

It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported:

  • Blue's Art Time Activities
  • Blue's Reading Time Activities
  • Dragon History
  • Freddi Fish 5: The Case of the Creature of Coral Cove
  • Pajama Sam: Games to Play on Any Day
  • Spy Fox 3: Operation Ozone
  • TeenAgent

So, go grab your favorite games, and play through them using a daily build. If you find any bugs, report them on the bug tracker. Once you've completed a game, please report it on the forums so it can be added to the release testing wiki page. When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the Release Testing guidelines.

09.01.2010: Updated ScummVM T-Shirts
geschrieben von combobreaker

To coincide with the updated ScummVM logo, ScummVM t-shirts have also received a touch up. The shirts sport the verb list from Maniac Mansion on the chest, the updated logo on the upper back, and the scummvm.org url on the left sleeve. Shirts are now available in sizes small through 3XL. If you need a larger size, please contact sales[at]combobreaker[dot]com with a request.

Shipping to the USA and Canada is free, and shipping elsewhere is offered at a discounted rate. Head over to Combobreaker.com to pick them up!

22.12.2009: MEGA-BANK Robbery!
geschrieben von whoozle

Initial reports claim the gold held in the MEGA-BANK vault just began to vanish! MEGA-BANK Security were asked to review the CCTV footage, however they were unable to see anything.

Do you think you can solve this mystery? Are you willing to take the role of Mark Hopper? A teenager hired by the RGB to infiltrate the mansion of John Noty and discover why and how he is becoming so rich.

That's right ladies and gentlemen, TeenAgent is now ready for testing! Why not take this opportunity to join Good Old Games where you can download TeenAgent for free. You will also need a Subversion build of ScummVM. As usual any bugs should be reported to our bug tracker. For further information, check out the bug submission guidelines.

21.12.2009: Let's go back to an age of Knights and Dragons
geschrieben von spalek

The year is 1995. The place is the Czech Republic. You find yourself surrounded by inventive minds producing the latest Czech point-and-click adventure, and historically the first Czech CD-ROM-based adventure game. You are Bert, a young dragon with a taste for adventure. After being corrupted by an evil magic wand named Eveline, you are desperate to remedy the mischiefs you created. You decide to set out to find your father who disappeared a while ago.

Grab your copy of the Dragon History game and a Subversion build of ScummVM, and get playing! The game is available in Czech, English, and Polish so you have no excuses!

All bugs should be reported to our bug tracker. For further information, check out the bug submission guidelines.

15.11.2009: ScummVM 1.0.0 "Shiny Logo" is finally out
geschrieben von sev

It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.

Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever.

We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.

The release is available from the usual place, and the full list of changes can be found right here in the NEWS file.

Now jump to the downloads page, grab a build for your favorite device and spread the word that ScummVM is 1.0.0!

30.10.2009: Revised ScummVM logo and icon(s)
geschrieben von fingolfin

As you may have already noticed, we are in the process of switching from our old trusty logo and icons to new, slightly revised versions. The main change is that the lowercase "s" has now become an uppercase "S" -- this is meant to help stop the confusion lots of people seem to have about our name: We are called "ScummVM", and not "scummvm" :-).

Besides that, the new logo was touched up by its original author, Jean-Marc, to produce higher quality versions (in PNG and SVG format) of both the logo and the icon. As a result, they look better and yummier than ever before.

We are not yet completely done converting everything to the new logo and icon (boy, they are really present in lots of places), but are actively working on it. The upcoming 1.0.0 release of ScummVM will be the first to feature the new art everywhere.

So, I hope you like the new art just as much as we do :-).

20.09.2009: Further testing required for your favorite adventure game interpreter
geschrieben von LordHoto

As all of you have probably heard, we are still in the testing phase for the 1.0.0 release. So far we have gotten many testings results, because of you, our fellow users. Thanks again to all the people who have already done testing for the next release. Sadly, we are missing some tests for certain games though. Here is the list of games for which we really need some testing results:

  • The Manhole
  • Rodney's Funscreen
  • Elvira II - The Jaws of Cerberus
  • Bargon Attack
  • Goblins 3
  • Bud Tucker in Double Trouble
  • I Have No Mouth, and I Must Scream
  • Nippon Safes Inc.

If you own one of these games please grab a daily build of ScummVM and play through it. Submit any bugs you discover along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course) as well as what platform you are testing on. You can find more details on testing over here.

As you can see on our release testing wiki page, almost all testing results are from our desktop ports. If you have ScummVM running on console or handheld ports we also ask you to test your games (not necessarily only the ones mentioned above) there as well, and report your results in the above mentioned way.

31.08.2009: ScummVM 1.0.0rc1 "Grog XD" is ready for your testing
geschrieben von sev

Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we have decided to put out a Release Candidate, which is awaiting you here.

It is a regular stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off. We have a release testing wiki page for the upcoming 1.0.0 release, which we would like to see turned into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all varieties of platforms our project is ported to.

The list of changes which are prepared for you in this release is quite long. The highlights are:

  • Added support for Discworld
  • Added support for Discworld 2 - Missing Presumed ...!?
  • Added support for Return to Zork
  • Added support for Leather Goddesses of Phobos 2
  • Added support for The Manhole
  • Added support for Rodney's Funscreen
  • Added support for Cruise for a Corpse
  • Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
  • Broken Sword 1 & 2 now run with original cutscenes
  • Increased The 7th Guest microscope puzzle difficulty to match original
  • Major improvements to PSP, PS2 and WinCE ports
  • New port for GP2X Wiz handheld game console.

The full list of changes can be found in the NEWS file.

'Nuff said, so download ScummVM and be one step closer to 1.0.0.

21.08.2009: James Woodcock Unveils Discworld v2.0, Simon the Sorcerer v2.0 and Inherit the Earth v1.0 Soundtracks for ScummVM
geschrieben von sev, James Woodcock

James Woodcock, creator of the ScummVM Music Enhancement Project has recently released updated versions of previously available soundtracks reaching version 2.0, which include Simon the Sorcerer and Discworld.  Discworld can now be played with the latest SVN versions of ScummVM implementing James Woodcock's enhanced music.  Inherit the Earth, which comes under his 'Fan Creation Soundtrack' is a homage to the title and is now also downloadable from his personal website.

Available in High and Low bitrate versions, all three soundtracks are free to download and inspired by the original games and the ScummVM software.

"For many years, I have enjoyed the wonders of the ScummVM application allowing me to play many of my all time favourite point and click adventures.  The ScummVM Music Enhancement Project gives me the chance to inject a little part of my passion for this gaming genre, while giving the community the option of alternative music". James Woodcock continues... "A big thank you to all who have contacted me via email, Twitter and IRC regarding my work and also of course to the original composers, developers and publishers of the titles I have covered and the ScummVM team, without who this would not have been possible!"

A preview of all three games running on ScummVM with James's music is demonstrated on this YouTube Playlist.

Change Log:

  • Simon the Sorcerer v2.0
    All tracks have been individually tweaked through a new master compressor to increase overall quality of the music.
  • Discworld v2.0
    Introduction music updated to emphasise the piano tracks, 7 previously missing tracks have now been added completing the soundtrack and the music is fully compatible with the latest ScummVM SVN builds for use within the title.

To find out more, make sure you visit his website or follow him on Twitter for new developments.

10.07.2009: The End of the Beginning
geschrieben von clone2727

It's time for everyone's favorite semiannual event! ScummVM Release Testing Season (TM)! However, this season we will be testing for 1.0.0! That's right, 1.0.0!

For this release, we have added support for a bunch of new games: Cruise for a Corpse, Discworld, Discworld 2 - Missing Presumed ...!?, Leather Goddesses of Phobos 2, The Manhole, Return to Zork, and Rodney's Funscreen.

As usual, go grab a daily build of ScummVM, play through the games and submit any bugs you see along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course). You can find more details on testing over here.

10.07.2009: ScummVM's Worst Kept Secret
geschrieben von dreammaster

There'll be few of you that don't know that the daily build of ScummVM has supported the first two Discworld games for some time now. Despite the stability of the engine, we held off announcing official support, since we were hoping to be able to simultaneously announce the freewaring of the game titles.

Since it seems unlikely the two games will be freewared in time for the next major release, it's been decided to go ahead and officially announce support for the games. The PC versions of the first two games are fully supported, and the PSX version of the Discworld 1 game is completable (but without music currently).

Those of you who haven't already played them can do so with the daily build of ScummVM, report all encountered bugs to our bug tracker and submit some nice screenshots.

09.07.2009: There's Murder Afoot..
geschrieben von dreammaster

Inspector Raoul Dusentier has been invited on a cruise by the mysterious businessman Niklos Karaboudjan, and the cruise has barely begun when Raoul stumbles on the man's dead body, and is knocked unconscious.

Help the inspector solve this baffling murder in 'Cruise for a Corpse'. Those that have the classic game for the PC are encouraged to try out the latest daily build, report all encountered bugs to our bug tracker and submit some nice screenshots.

Please note that currently only the PC version of the game is fully supported.. the Amiga and Atari ST versions are not.

02.07.2009: Now there is an easy way to obtain Gobliiins 1-3
geschrieben von sev

Snowberry Connection, Société Pollene and ScummVM issued a joint press release, which announces that the first three Gobliiins games are available as bonus downloads for those who purchased Gobliiins 4 via GamersGate or Impulse. The games are also available on the DVD in at least the Russian and Hungarian releases of the game.

We are really happy that these art pieces of classic adventure gaming are available as a relatively easy purchase now, and that ScummVM helped Snowberry to make them run on modern systems with minimal effort.

Thanks, Snowberry!

30.06.2009: ScummVM T-Shirts available and ScummVM nominated for Sourceforge Community Choice Awards
geschrieben von Spookypeanut

If you want to be the envy of everyone in your neighborhood, be sure to be seen around in your beautiful new ScummVM T-shirt. Designed with the cooperation of the ScummVM team, this understated and elegant item will truly show off your adventure game leanings to the initiated. Plus, combobreaker.com are donating to the ScummVM project for each one sold!

SF.net Community Choice Awards While we're on the subject of helping ScummVM, please vote for your favorite point-and-click adventure game engine interpreter in the Sourceforge Community Choice Awards. Thanks to all the people that nominated us, we've made it through to the final round. If you click the link, ScummVM will be pre-selected in the Best Project for Gamers category, and you can go on and choose your favorite open-source projects in the other categories.

23.06.2009: More information about the GPL violation
geschrieben von sev

There are certain speculations about the case, some of them are really wild. Unfortunately, no one approached any of us and there are only a few real facts in those blog posts.

Thus, in an attempt to stop these potentially misleading messages, I made a blog post on my personal blog. I hope that I provided enough information there. If not, ask me for more details.

16.06.2009: GPL conflict with Atari
geschrieben von cyx, fingolfin

Consider the following an official "press release", and note that the exact wording is dictated to cyx and fingolfin by the settlement terms.

In December 2008, members of the ScummVM team discovered that three games for the Nintendo Wii console ("Freddi Fish: The Case of the Missing Kelp Seeds", published in Germany under the name "Fritzi Fisch und der verschwundene Schatz"; "Pajama Sam: No Need to Hide When It's Dark Outside", published in Germany under the name "Pyjama Pit: Keine Angst im Dunkeln"; and "Spy Fox: Dry Cereal", published in Germany under the name "Spy Fox in: Das Milchkartell") made use of ScummVM, without complying with the terms of the GPL license. They sent a warning letter to the German distributor of these games, Atari Deutschland GmbH, who was not aware that ScummVM was used in the creation of the games. Atari Deutschland GmbH established contact with Mistic Software Inc., the developers of the games.

Mistic Software Inc. responded by denying that members of the ScummVM team hold any rights to the particular code they used. The dispute was ultimately settled in May 2009 by Mistic Software Inc. paying all legal fees and making a donation to the Free Software Foundation as a sign of good will, without acknowledging copyright infringement.

07.06.2009: ScummVM at Greek open source conference
geschrieben von Jubanka

Find out about EL/LAK The 3rd free/open source software developers conference (EL/LAK) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th.

The presentation intially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up!

So if you're around and interested, go forth and register for the conference and come by for a meet & greet. See you there!

23.05.2009: Scummvm.org Has a Facelift Thanks to New Webmaster
geschrieben von sev

Perhaps you haven't noticed, but now ScummVM's website runs new flashy code. Fredrik Wendel aka [vEX] has been working on it for several months now, and under the hood it is a complete rewrite with keeping the old design intact... Well, almost.

Now browsing screenshots has a new sleek design, navigation links are more logical (with keeping the backwards compatibility, so don't worry about your old links), SCUMM MD5 tables have better design, and the FAQ lost its magic numbers in the links.

Also we are proud to announce that Fredrik has been appointed official webmaster for the project, so now you can put all your complaints into his capable hands. :P

17.05.2009: Now you can see subtitles in Broken Sword 1 cutscenes
geschrieben von sev

Since ScummVM 0.10.0 there has been unannounced support for subtitles in the Broken Sword 1 cutscenes.

Now we finally managed to provide a package with subtitles for the following languages: English, Brazilian, German, Spanish, French, Italian and Russian. Also, subtitles for the English demo are provided.

You can grab the package from the downloads page.

At the moment we still lack Czech subtitles, thus if you're willing to help us with providing them, please contact sev.

14.05.2009: Help us win the Scary Robot!
geschrieben von sev

CCA 2009 Mascot The SourceForge.net Community Choice Awards 2009 have started.
We invite you to support our little project by casting your vote.

The natural category for ScummVM would be Best Project for Gamers,
though if you feel that we could be Best Project, we wouldn't
mind much; a project can be nominated for more than one category
this year.

The Scary Robot is the mascot of these Awards, and in order to vote for ScummVM, click the mascot or this link.

We hope to see you in the finals!

P.S. For the live photosession of the Scary Robot see Fingolfin's blog.

27.04.2009: ScummVM 0.13.1 "SAGA returns" goes gold
geschrieben von sev

It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

We won't bother you anymore with the details. Go, download ScummVM and enjoy your play!

21.04.2009: Hello new students!
geschrieben von Jubanka

Google has announced the list of students for this year's Summer of Code. For ScummVM, the accepted students and their respective projects can be found in our landing page of the GSoC '09 site.

The ScummVM team and especially the mentors welcome our students this year: Denis, Michal, Norbert, Joakim and Jody. Welcome guys, good luck and enjoy coding this summer :-)

18.03.2009: Do you know what time comes near?
geschrieben von DrMcCoy

GSoC 2009 Logo Yes, you're right: Summer! (In the northern hemisphere, at least ;))
And what did we do the last two years during the summertime?
Yeah, right again: Participate in the Google Summer of Code!
And do you know what we've just learned?
Correct again: We've learned that we're accepted this year as well!

So, if you're a student, want to have a great time helping our little project and even earn some money along the way ($4500 US actually), then join the Google Summer of Code!

Have you always wanted to work on a big Open Source project, applying your skills (or acquiring new skills) whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of? Well, wish no more, because the Google Summer of Code provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments.

If you're considering choosing to work on ScummVM (and we would certainly love to have you), our manageable chunks can be seen at our Open Tasks page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our project rules.

For official information from Google, visit the Google Summer of Code website; and read the FAQ and the application guide.

Now, you better be quick, the deadline is on April 3!

07.03.2009: You are standing in a open field, west of a white house, with a boarded front door.
geschrieben von md5

As you open the mailbox behind the white house, a wizard tells you that you're the lucky sweepstakes winner, who can now play several great game titles by Activision under ScummVM!

We welcome the addition of the MADE engine by Activision. Four shiny new games are now supported: The infamous Return to Zork, Leather Goddesses of Phobos 2, The Manhole and Rodney's Funscreen

All you need to have is a copy of one of the aforementioned Activision games, and a new daily build of ScummVM.

If you find any bugs, you're welcome to report them to our bug tracker. Screenshots are also needed, which you can submit following our Screenshot submission guidelines.

28.02.2009: ScummVM 0.13.0 "More Guests" enter(s) the house
geschrieben von sev

As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you!

A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble.

Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page.

A complete list of new games and features can be found in the release notes, and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the downloads page.

Let's play!

15.02.2009: FreeSCI SCI engine implementation has been merged in
geschrieben von sev

Well, it is true. FreeSCI code now lives under engines/sci.

Most attentive users who watch our development list perhaps noticed that there exists yet another SCI1 engine implementation made from scratch. But for the benefit of everyone it was decided that the joint effort is much better.

Of course, don't expect any magic from it. First, the engine is not announced as supported yet. It is in early stages of integration. Then, you should keep in mind that after the merge will settle down, only SCI0, SCI01 and SCI1 games will be supported. However, due to the fact that some of ScummVM developers are interested in SCI development for some time now, we look forward to speeding up the work on the engine.

In the meantime, please, help us some more with 0.13.0 version playtesting.

22.01.2009: ScummVM announces affiliate program with GOG.com
geschrieben von sev

You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project?

You could find the supported games either on our downloads page, or on our Where to buy games page on our Wiki. For helping the project we have had a PayPal button for some time.

But now you can reach both goals at the same time!

We are pleased to announce the start of an affiliate program with the excellent Good Old Games service, also known as GOG.com. Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds.

The main reason behind this is that GOG.com uses ScummVM for several of their offered titles. Currently they offer Broken Sword 2, Simon the Sorcerer 1, Simon the Sorcerer 2, Feeble Files, Waxworks, as well as some of the free games which we offer too. Each release is nicely pre-packaged with ScummVM, is DRM-free, goes for just $5.99, and the most important thing, is completely legal, as those folks chase the original rights holders.

Thus, watch their site, buy the games, and help our project.

PS: We will get the money only if you click on the provided button and register within a short period of time.

17.01.2009: Testing, testing
geschrieben von sev

It is time to announce start of our pre-release testing. Next version of ScummVM is bringing you several new supported games as usual.

The games which were added are: Blue's 123 Time Activities, Blue's ABC Time Activities, Bud Tucker in Double Trouble and The 7th Guest. The procedure haven't changed, same as usual you need daily build of ScummVM, run through the games and submit any bugs you see along the way to the bug tracker. Once you complete the game, report on the forum post so the wiki page could be updated accordingly. We will need the version of the game, language, and platform.

14.01.2009: ScummVM Announces Discworld Music Enhancement Project Completion
geschrieben von sev

The developers of ScummVM are pleased to announce that as of today, the classic game Discworld has full support for James Woodcock's Music Enhancement Project within the developers build.  The project started way back in January 2006 as James Woodcock committed himself to use the original MIDI files from various Point and Click Adventure titles, creating enhanced versions using modern MIDI equipment.  He has already released the Simon the Sorcerer version and can now add Discworld to his completion list:

"I have tried very hard to remain faithful to the originals in respect to the excellent composers creations..." says James Woodcock, creator of the ScummVM Music Enhancement Project.  He continues "...There has been a lot of support and interest from Discworld fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play Discworld using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible".

James uses the Yamaha Tyros2 keyboard hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born. 

With permission from legendary author Terry Pratchett himself, the Discworld enhanced soundtrack (version 2.0) will be released in full and compatible with ScummVM in the future when hopefully we expect the freeware version of the game will be made available to the public to enjoy all over again.

16.12.2008: "Welcome to my... house"
geschrieben von spookypeanut

Henry Stauf cordially invites you to come and sample the delights of his house in the newest game to be supported by ScummVM, The 7th Guest. A delightful evening is guaranteed to be had by you and the other guests.

You will need a copy of the game (DOS and Windows versions only, for now), and a newly-downloaded daily build of ScummVM. And, of course, your wits about you.

Please report any unwanted annoyances (i.e. bugs) to the ScummVM bug tracker. If you find any particularly beautiful sights while you're there, be sure to submit them as screenshots.

P.S. There are some slight complications involved in copying the game to the hard drive, due to there being audio tracks on both CDs. The information on how to get round this is on the 7th Guest wiki page, as well as a few known issues, so be sure to read it fully.

01.12.2008: Ender steps down as ScummVM project lead
geschrieben von fingolfin

As of today, James "Ender" Brown has left the lead team of ScummVM.

Ender joined the ScummVM team back in February 2002 and became project co-lead already one month later. The original founders of ScummVM, yazoo and strigeus, were still active, but soon after left ScummVM for other ventures. Ender remained as the sole project leader until March 2003, when Max "Fingolfin" Horn joined him at the steering wheel. The long time leading triumvirate of ScummVM was completed in April 2006 with the addition of Eugene "sev" Sandulenko. Together, we went through many good and bad times.

Ender worked especially hard on the PR side of things, including tons of posts in the news section of this site (we really should post news updates more frequently again!), and many behind-the-scenes negotiations with companies regarding source code releases and other things. Not to mention repeatedly crossing swords with the legal department of LucasArts.

Recently, due to personal issues, Ender has had less and less time to work on ScummVM and related things. Not wanting to harm the project by being unable to devote enough time to take care of important tasks, Ender has graciously agreed to resign his post.

The remaining project leaders, Fingolfin and Sev, would like to thank Ender for his many years of faithful leadership, and wish him all the best in his future endeavors.

14.09.2008: Minor update to Flight of the Amazon Queen
geschrieben von eriktorbjorn

Observant users have noticed that there is an updated version of Flight of the Amazon Queen on SourceForge but not, until now, on the ScummVM downloads page.

Apart from some minor typographical changes to the license to keep the legal beagles happy, the only difference compared to the old version is that it has been compressed using the latest version of the ScummVM tools. This should fix problems with clicks at the beginning of some speech, and speech being played a bit too slow. (ScummVM 0.12.0 already has a workaround for the latter problem, so you may not even notice the difference.)

06.09.2008: Visit Transylvania, at no cost
geschrieben von sev

Many thanks to Alcachofa Soft for releasing as freeware their previously commercial game: Drascula: The Vampire Strikes Back.

It was quite a lengthy process which started in November of 2005. We were contacted by someone who offered us a direct lead to Emilio de Paz from Alcachofa Soft, S.L., the software house that created this game in 1996. Finally in July '07 we received the sources and a few months later they finally freewared it and gave us an official permission distribute the game.

The original version of the game is in Spanish with full voice overs and subtitles. Then there exists an English version with full voice overs and subtitles, and finally there are subtitles in German, French and Italian. Of course, there is also a full musical score which came as a set of audio tracks on the CD (the game was CD-only). We improved the English and Italian translations, and made all that was mentioned here ready for download.

In order to play the game you will need at least the English pack. Then you may optionally download the music pack, and the international pack which contains all those additional languages, Spanish included.

We hope that this will really extend the lifetime of the game and wish the best to Alcachofa Soft.

31.08.2008: ScummVM 0.12.0 " " was released
geschrieben von sev

We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).

No need to go any further into details here, those who want to know the gory details can always refer to the release notes, and all of you are invited to go to our downloads page.

P.S. Soon, pretty soon, look out for more news from us.

21.07.2008: Another Big Testing Season!
geschrieben von clone2727

It's that event that occurs about twice a year in which we ask you, our loyal users, to go out and replay all your favorite games supported by ScummVM. In addition to all the games supported from 0.11.1, we have several new ones for you. The Bizarre Adventure of Woodruff and the Schnibble, Lost in Time, The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, and Drascula: The Vampire Strikes Back have support added since then. Furthermore, the DOS version of Waxworks and the Macintosh version of I Have No Mouth, and I Must Scream are now supported.

So, what are you waiting for? Go out and start testing! Grab a daily build of ScummVM and run through the games and note any bugs you see on the way (which you should post on the bug tracker). Once done, post that you've completed the game on the forum post so it can be posted on the wiki page. Be sure to list the version of the game, language, and platform.

Good luck, and remember: have fun!

03.07.2008: Vote now! SourceForge.net Awards 2008
geschrieben von Jubanka

The finalists for the SourceForge.net 2008 Community Choice Awards have been announced. ScummVM is proud to be nominated once again for best project in the "Best Project for Gamers" category (also in another one which we don't care that much if we win ;-) ).

Thanks to all our users who voted for us in the preliminaries. You have to vote for your favorite project one more time (hint: starts with "S", ends with "VM") to select the best of the best in SourceForge.net. So head on to the voting place and vote with your SourceForge.net username.

22.06.2008: Drascula wants to take over the world!
geschrieben von md5

You know there's something wrong when Count Drascula stops watching TV and starts conspiring with his faithful sidekick, Igor, to take over the world. And he wants to do that before tonight's football match starts! You are John Hacker and your mission, should you choose to accept it, is to rescue your girlfriend Billy Jean from Count Drascula's nefarious clutches and thwart his plans of world domination!

You will need your Drascula CD, a daily build of ScummVM and drascula.dat.

If you find a bug then please report it to our bug tracker. Please ensure that it follows the bug submission guidelines. You may also submit screenshots according to the screenshot guidelines.

26.05.2008: Repetita juvant
geschrieben von peres

Even if we won SourceForge's Community Choice Awards 2007 in the game section, ScummVM is not basking in the shadows of yesterday's triumphs.

New games are continuously being worked on, and compatibility for supported ones is being constantly improved. In short, our team is going to sweat its way through the upcoming summer.

We know you think we deserve to win without a fight, but let's do things by the book. So please, help now with the nomination phase and cast your vote for 'Best Project for Gamers' (requires registration at SourceForge).

22.05.2008: They brutally murdered his teddy bear!
geschrieben von drmccoy

And kidnapped his father to boot. So please help Woodruff with getting revenge, rescuing his father, freeing the oppressed Boozooks and finding out about the Schnibble of Azimuth.

Still the same old procedure: Get your copy of The Bizarre Adventures of Woodruff and the Schnibble and a daily build of ScummVM. Report all bugs to our bug tracker and submit screenshots you've made along the way to our patch tracker, following the bug submission guidelines and screenshot guidelines.

11.05.2008: "Feel my wrath" ...
geschrieben von LordHoto

... is on Malcolm's mind after being freed from his stony statue. Sadly he is unable to plan his revenge on his own, so give him a helping hand in The Legend of Kyrandia: Book Three: Malcolm's Revenge. It will be damn fun for you and him!

Procedure for playing is as always: Grab your copy of The Legend of Kyrandia: Book Three: Malcolm's Revenge and a daily build of ScummVM. Also we ask you, our fellow users, to report any bugs you run across to our bug tracker. Make sure you got all required datafiles before you report a bug though. For further information, check out the bug submission guidelines. We also ask for screenshots, which should be reported to our patch tracker. For further information about this, check out the screenshot guidelines.

01.04.2008: The Hand of Fate is moving...
geschrieben von LordHoto

...and the finger points to you! Or to be precise to Zanthia, youngest of the Kyrandian Mystics. But since she is the one you play in ScummVM's newest supported adventure The Legend of Kyrandia: Book Two: Hand of Fate that is not a big difference. So grab your copy of The Legend of Kyrandia: Book Two: Hand of Fate and a daily build of ScummVM to help her save Kyrandia.

Since we are not finished with supporting every feature, there are still some missing: Currently we support only the DOS CD-ROM version. Another thing missing is support for the in-game GUI, so saving is possible only via hotkeys. Check out the hotkey section of our README on how to do it. And last but not least we do not support MIDI output, so make sure you use AdLib as "Music Driver".

Of course all bugs should be reported to our bug tracker. Make sure you got all required datafiles before you report a bug though. For further information, check out the bug submission guidelines.

31.03.2008: ScummVM in GSoC. Don't miss your last train
geschrieben von sev (blatantly borrowed from Fingolfin)

UPDATE: The GSoC deadline was extend to April, 7th! The GSoC timeline should be updated soon to reflect this.

Do you enjoy the fabulousness of ScummVM? You still have a chance to add to it by participating in its development.

Prerequisities: ScummVM, students, and their free time and desire to take part in the development of one of the most successful open source projects. Whereas we don't have a problem with first item, the latter two aren't in a desired quantity this year.

So, it is your last chance to help us make ScummVM even better and get paid for it! The deadline of the Google Summer of Code (we reported it earlier) for student applications is drawing closer. Officially it is today, March 31st (although a deadline extension seems likely).

We added several new existing tasks to Open Tasks list, and we revised some of the old ones. Take a look now and apply.

Note that your first application draft doesn't have to be perfect. You have time till April 10th to improve upon it (see the GSoC timeline).

See you in the applications list!

21.03.2008: ScummVM and the Quest for Code: Join the Google Summer of CodeTM
geschrieben von Fingolfin (blatantly borrowed from Jubanka)

Do you know what a fabulous time we had last year participating in the Google Summer of Code? OK, you don't have to answer that, it's a rhetorical question. Fact is, it was fabulous! So fabulous we thought we'd apply again. And Google is so fabulous that they've elected ScummVM to take part again. Fabulous. (overuse of some words purely intentional).

So, where are you going to spend this summer*? Again some exotic beach? Perhaps this year on Monkey IslandTM?

Well if you are a student and want to make a buck this summer (more accurately $4500 US of them), Google is organizing the absolute Open Source recruitment drive, also known as the Google Summer of Code! The program is designed to create an incentive for students to participate in Open Source projects, by providing guidance and economic support. What's more, your favorite project ScummVM is proud to be participating!

Think about it. Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so? With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors. They'll help you ease in the team, plan the task ahead of time with you and guide you all along.

To get things started, you have to pitch us your idea. Take a look at our Open Tasks page for some suggestions. Then visit the Google Summer of Code website, read up on the FAQ and check out the application guide.

Now, hurry up! You've got until March 31, so get cracking!

*: Summer in the northern hemisphere definition :-)

02.03.2008: You awake with a splitting headache...
geschrieben von drmccoy

...on a moving ship and you've got no recollections on how you got there. Can you find your way around when you're Lost in Time?

Same procedure as last time: Get your copy of Lost in Time and a daily build of ScummVM, then report all bugs to our bug tracker and submit screenshots to our patch tracker. For further information, check out the bug submission guidelines and screenshot guidelines, respectively.

Have fun, and good luck (you'll need it ;P).

29.02.2008: ScummVM 0.11.1 "Fixed exist()nce" sees the light
geschrieben von sev

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

For a more comprehensive list of improvements you are welcome to visit the release notes, but for those demanding to play, the latest and greatest version of ScummVM waits for you right on our downloads page!

15.01.2008: ScummVM 0.11.0 "Your Palindrome" released
geschrieben von sev

ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

  • Support for the FREEWARE adventure Lure of the Temptress (available for download here)
  • Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
  • Two newly available ports: iPhone and Maemo
  • Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
  • Better support for Sierra AGI games
  • Improved support for modern 64-bit systems
  • Support for FLAC encoded music in Broken Sword 1 for the purists among you
  • Better support for non-English versions of games, including eastern languages
  • Sound compression for SAGA games
  • Much much more. See the release notes for the full list

Unfortunately, PlayStation 2 and GP32 ports will not be released with this version, since we don't have any maintainers for these ports currently.

Enough reading, go and grab it at our downloads page!

PS. 0110b = 6

28.12.2007: PlayStation 2 maintainer wanted
geschrieben von fingolfin

The ScummVM team is currently looking for help with the PlayStation 2 port of ScummVM. We are in need of a second experienced PS2 porter, as the current one is rather busy with other stuff. The port is currently a bit in disrepair, several things need to be brought up to speed. However, the team would help any interested developer to figure out what has to be fixed and how. Contact us via the usual means (if in doubt, just contact Fingolfin).

We are currently gearing up for releasing 0.11.0, and it would be great if the PS2 port could be included with that release. But we realize that the time might be too short to do that effectively, so it's only a bonus, not mandatory.

Reward would be eternal fame and the everlasting gratitude of the PS2 userbase of ScummVM :-).

06.12.2007: Testing, testing. Big Testing SeasonTM for ScummVM 0.11.0
geschrieben von sev, clone2727

It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version.

We have extended the set of our supported games by 8 new (or old :) ) games. The list includes: I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.

There are detailed instructions on how to perform testing in a helpful way. You will find them on our Wiki page. Please stick to those and report on our mailing list, in #scummvm or on our forums. The current list of tested games can be found here.

02.12.2007: Three more games are announced supported
geschrieben von sev

We are pleased to announce another series of games from Horrorsoft is supported, which uses the AGOS engine:

Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)

Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.

Get the latest daily build of ScummVM and your version of the game and fight the evil! We ask you, our fellow users, to report any bugs you find in our bug tracker, following the bug submission guidelines. Any unrecognized versions should be reported to the tracker as well. Screenshots are also needed, which can be submitted using the appropriate guidelines for screenshot submission.

We hope you enjoy yet another great adventure game series under ScummVM!

30.11.2007: ScummVM adds another freeware game to its ranks
geschrieben von DreamMaster

ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.

Get the latest daily build of ScummVM and the required support data file. Since the game is freeware, you can freely download it in any of the available languages: English, French, German, Italian, and Spanish. You can also pick up several versions of the game directly from the Revolution website.

Please post any bugs you can find to our bug tracker, following the bug submission guidelines. Screenshots are also needed, which can be submitted using the appropriate guidelines for screenshot submission.

We are also currently looking for anyone who may have knowledge of a Dutch release of the game and can provide us with a copy.

27.11.2007: ScummVM iPhone port reaches the world
geschrieben von sev

You have probably noticed that ScummVM was recently ported to the iPhone. In fact, since yesterday the blog community picked up this news and started talking.

That is basically why we are going against our settled procedures this time and will announce this port even though it is not supposed to be official yet, but is in its early beta stages.

The port mentioned above was created by Oystein Eftevaag aka Vinterstum. Through continuous efforts of the ScummVM Team in the last six years it was not that difficult to make, and the basic port was created in less than a week.

As we've mentioned, it is not yet official, so you will not find it in its usual place on our downloads page, but you should visit this Wiki page which has full download and usage directions.

Remember, that we in no way support piracy of any kind, and discussing it will get you quickly banned on our forums and official IRC channel.

We have prepared a list of online shops where you can buy many of the supported games. And of course, there are Beneath a Steel Sky and Flight of the Amazon Queen on our downloads page which were freewared thanks to our project.

12.10.2007: What day is it? October the 5th!.. Er, 12th!
geschrieben von Ender

Well, somehow it slipped by us this year, but the ScummVM project was technically six years old on the 5th of October (based on our founding date on SourceForge. But don't worry! Due to popular demand, we have rescheduled our Birthday to Jan 15th, to coincide with the release of ScummVM 0.1.0!

Over the years, ScummVM has grown from a project ludde started to run Monkey Island ('to see if he could'), to a series of interpreters capable of playing a wide-range of games on a huge number of operating systems, platforms and devices. We would like to thank all of those who have helped us grow over the years from our developers, contributors and users. Some companies and groups deserve special mention (but all of you are great, so don't feel left out...):

  • SourceForge - For hosting us over the years, and giving us the chance to come runner up in the 2006 Community Choice Awards (Gaming Category) and WIN (Best Project for Gamers) this year
  • Revolution Software - Tony Warriner and Charles Cecil for their ongoing support - And providing code, assisting our efforts in Beneath a Steel Sky/Broken Sword and freewaring some of these games!
  • John Passfield/Steve Stamatiadis - For providing the source code for Flight of the Amazon Queen, supporting our efforts, and also allowing us to re-release this wonderful game as freeware!
  • Wyrmkeep Entertainment - And Joe Pearce, for his great assistance in providing source code, adding Inherit the Earth and early SAGA support
  • Adventure Soft - Alan Bridgman and Simon Woodroffe, formerly of AdventureSoft - For sharing the AGOS source for Feeble Files, and their support with Simon/AGOS support
  • Sold Out Software - Now Mastertronic, for not being afraid to use ScummVM on their commercial budget re-issues of Broken Sword 1/2
  • Google, for allowing us to participate in the Summer of Code this year (and to all students who participated)
  • David Fox, Ron Gilbert, Aaron Giles, Michael Land, Vince Lee, Jim Leiterman, Tim Schafer, Aric Wilmunder and everyone else involved in creating the classic LucasFilm/LucasArts titles that inspired this project!

Stay tuned for the REAL party, early next year...

16.09.2007: Which of you would like to play my little game?
geschrieben von Md5

We are glad to announce another supported title: I Have No Mouth, and I Must Scream, which uses the SAGA engine.

Help Gorrister, Ellen, Benny, Nimdok and Ted to overcome their fatal flaws and fight the crazed super computer AM.

Get the latest daily build of ScummVM and your English, German, French, Spanish or Russian version of the game and fight the evil super computer! We ask you, our fellow users, to report any bugs you find in our bug tracker, following the bug submission guidelines. Any unrecognized versions should be reported to the tracker as well. Screenshots are also needed, which can be submitted using the appropriate guidelines for screenshot submission.

We hope you enjoy yet another great adventure game under ScummVM!

05.08.2007: ScummVM DS port 0.10.0a released
geschrieben von agent-q

The newest version of the Nintendo DS port of ScummVM is now available. This release brings ScummVM DS port in line with the other ports of ScummVM. Games new to the DS version this time round include the later entries in the Goblins series, Future Wars, and Sierra AGI games. There are also plenty of speed improvements which should make your ScummVM DS port experience a lot smoother.

Download it from the main ScummVM download page as usual.

31.07.2007: SourceForge.net Community Choice Awards: We won!
geschrieben von fingolfin and sev

Results are in folks for the 2007 Community Choice Awards and ScummVM has won in the Best Project for Gamers category!

In true award-ceremony spirit, we'd like to thank first and foremost you, our users. Over the years, you've helped us grow as a project, pointed out bugs and contributed code.

Second, we'd like to thank our project hoster, SourceForge.net. These guys maintain and develop the platform we depend on to collaborate and communicate our code.

Once again, a great big thanks to the community for supporting ScummVM. It really is an honor for us to be picked as a top project within 150.000+ potential contestants.

So if you haven't done so, go forth and download the latest, Award Winning (TM) ScummVM version and enjoy some classic adventure games on your favorite platform!

20.06.2007: ScummVM 0.X.0: "Tic-tac-toe edition"
geschrieben von fingolfin

Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!

"What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:

  • Several new engines and thus new games supported:
    • Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
    • Cinematique evo 1 engine: Future Wars,
    • GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
    • AGOS engine: Simon the Sorcerer's Puzzle Pack,
    • Parallaction engine: Nippon Safes Inc.,
    • Touche: The Adventures of the Fifth Musketeer engine.
  • DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
  • Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
  • Many nice improvements to our ports.
  • And as usual a gazillion small fixes, tweaks and improvements.

So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!

P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!

06.06.2007: Vote for ScummVM in the SourceForge Annual Community Awards
geschrieben von salty-horse, fingolfin

Once again, SourceForge is holding a vote to see which projects are most loved by the community.

Last year, ScummVM nearly won in the gaming category, losing the first place to the Xbox Media Center project (which, we may add, does not allow you to play classic adventure games on your Xbox).

Everyone should quickly login to their SourceForge account (or create one if they haven't got one yet) and go to the voting page to vote for ScummVM!

After you're done clicking, choose the "Best Project for Gamers" category. Feel free to do the same in the "Best Project" category. Note that this is only the first round of the election. The projects which get most votes now in each category will be selected for a second and final election round.

Happy voting!

20.05.2007: It's time to crack those pesky Nippon Safes
geschrieben von peres

Nippon Safes, Inc., the first exciting instalment of the Parallaction engine, is now supported in current SVN builds (which can be found under "SVN Builds" on the downloads page) and open for testing and bug reporting via the ScummVM bug tracker.

Are you smarter than an experienced safe cracker?
Are you sexier than an explosive lap dancing bombshell?
Are you dumber than a punch-drunk Italian former boxer?

No matter how you answer, you are bound to end up in jail in the first 5 minutes. Don't worry, though. You might be paroled or somebody might help you and provide the bail, but not for free*.

Help Dough, Donna and Dino in paying their - real or imaginary - debt, but be warned: accepting a job from a hideous misfit in a trench may lead to unexpected results.

Don't miss the playable demo you can find here, and don't forget to submit some sexy screenshots.

*You might think you owe something even if you were parolled, but that's restricted to the slight case you really are a punch-drunk boxer.

19.05.2007: Pre-0.10.0 Testing Season Announced
geschrieben von clone2727, sev

Hello there ScummVM users! It's that time of year again where we ask you to test your games while we gear up for a new release, and this time it's for 0.10.0. While the official Big Testing Season(TM) begins on May 23, we ask that you begin testing games now, except for AGOS games (Simon the Sorcerer series, Feeble Files) and Nippon Safes.

There are several new games for 0.10.0 including Touche: The Adventure of the Fifth Musketeer and Future Wars. In addition, DrMcCoy has been extra busy and dealt us Gobliins 2, Goblins 3, Ween: The Prophecy and Bargon Attack. Also, Nippon Safes will be included in this release. This release will also feature the AGI games from the merge with Sarien.

There are detailed instructions on how to perform testing in a helpful way. You will find them at our Wiki page. Please, stick to those and report on our mailing list, on #scummvm or in our forums. The current list of tested games can be found here.

22.04.2007: ...And another working goblins game!
geschrieben von sev, drmccoy

The blazingly fast addition of Goblins 3 was gracefully performed thanks to the not-so-big differences from Gobliins 2.

For you, an average peasa... adventurer, that means that YOU can reach an agreement between King Bodd and Queen Xina.

Will you succeed? Find out by grabbing your old copy of Goblins 3 from your dusty shelves, combining it with a shiny new ScummVM 0.10.0svn (check the build date, it has to be after April 21, 2007, yes, 2007).

Read our bug submissions guidelines and enter any bugs into the bug tracker.

P.S.: Please make a couple of screenshots along the way. The screenshots submission guidelines are here.

12.04.2007: Google Summer of Code studentships finalized
geschrieben von Jubanka

Google has announced the final allocations of students to the projects participating in the Summer of Code program this year. So far, it has been a tremendous success, with over 6200 applications being submitted and over 900 students being accepted.

ScummVM received 37 applications and was finally awarded 7 slots for students who will work on a variety of tasks, under close and relentless supervision by _sev, Fingolfin, LordHoto and Jubanka. So Kari, David, Timothy, Sean, Andreas, Serhiy and Zbigniew welcome aboard! Competition was fierce, we had to drop several good applications, so for those of you who did not make it, don't despair. If you still believe your proposed task was cool, it should be done but just didn't make the final cut, and if you feel up to it, you can coordinate with us and go ahead with it anyway. ScummVM always welcomes code contributions! After all, that's the whole point of SoC: Getting people involved in open source :-)

01.04.2007: LeChuck wollte RTS und nun haben wir RTS für ihn (und für Sie)!
geschrieben von clone2727, LordHoto

Sie glauben, RTS und ScummVM passen nicht zusammen? Aber ja doch! Wie Sie wissen, unterstützen wir seit einiger Zeit The Legend of Kyrandia. Nach etwas Arbeit funktionieren jetzt Teile von Dune 2 mit Erweiterungen zu unserem Code für Kyrandia. Jedoch funktionieren nur einige wenige Dinge richtig. Zumindest die Vorspann-Sequenz funktioniert derzeit ausgezeichnet (werfen Sie einen Blick auf die Bildschirmfotos).

Ebenso funktioniert der Mentat-Teil im Wesentlichen, obwohl einige Animationssequenzen fehlen. Abschließend ist zu sagen, dass die einzige Unterstützung für das Spiel an sich im Laden der Karte besteht, aber es gibt einige weitere Dinge, die Sie derzeit nicht auf den Bildschirmfotos sehen können. Also bleiben Sie dran und warten Sie auf das erste von ScummVM unterstützte Echtzeit-Strategiespiel!

Da sich der Code noch immer im Entwicklungsstadium befindet, wurde er noch nicht offiziell hinzugefügt. Aber schauen Sie in den nächsten Tagen nach ihm, wenn LordHoto ihn noch ein wenig verbessert hat.

Bildschirmfoto 1

Bildschirmfoto 2

Bildschirmfoto 3

OK, wir wissen alle, dass das ein April-Scherz war. Aber Dune 2 und Kyrianda haben wahrhaftig einige Gemeinsamkeiten. Des Weiteren wurden Teile der Bildschirmfotos hier mit einem Kyrandia-Tool extrahiert (wie LordHoto sagt). Das bedeutet jedoch immer noch nicht, dass Unterstützung für dieses Spiel hinzugefügt wird.

15.03.2007: Complicate your summer vacations!
geschrieben von Jubanka

Deadline for applications extended to March 26th!

So, where are you going to spend the summer*? Some exotic beach? Perhaps Mêlée IslandTM?

Well if you are a student and want to make a buck this summer (more accurately $4500 US of them), Google is organizing the absolute Open Source recruitment drive, also known as the Google Summer of Code! The program is designed to create an incentive for students to participate in Open Source projects, by providing guidance and economic support. What's more, your favorite project ScummVM is proud to be participating!

Think about it. Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so? With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors. They'll help you ease in the team, plan the task ahead of time with you and guide you all along.

To get things started, you have to pitch us your idea. Take a look at our Open Tasks page for some suggestions. Then visit the Google Summer of Code website, read up on the FAQ and check out the application guide.

Now, hurry up! You've got until March 26, so get cracking!

*: Summer in the northern hemisphere definition :-)

07.03.2007: They disintegrated the earth!
geschrieben von drmccoy

Bargon Attack, which like Ween: The Prophecy shares most of the code with Gobliins 2, is now completable and supported. Hence, we ask you to catch up with the Bargonians and hunt for bugs along the way.

The procedure is the same as the last few times: take your copy of Bargon Attack and a daily build of ScummVM. Be sure you read the bug submission guidelines and enter any bugs into our bug tracker.

Some screenshots would be nice, too.

Oh, and check out Ender's speech at LCA2007 here.

16.02.2007: Simon the Sorcerer Enhanced Music Update
geschrieben von sev

The ScummVM Music Enhancement Project, created and developed by James Woodcock, recently announced that it has been granted permission by Simon Woodroffe to release the full enhanced soundtrack for Simon the Sorcerer within ScummVM.  He has also made available a preview video, that presents how the new music works with this title.

The project also covers other titles, such as Beneath A Steel Sky, Discworld, Flight of the Amazon Queen, Inherit the Earth and another title yet to be announced!

As soon as the ScummVM software has been tested with the new soundtrack provided, James has promised to release the full selection of music from Simon the Sorcerer on his own website free of charge.  There are already sample downloads for many of his projects, so make sure you pop over to the ScummVM Music Enhancement Project homepage.

10.02.2007: As foretold by The Prophecy
geschrieben von drmccoy

As some of you may already be aware of, the engines of Gobliins 2 and Ween: The Prophecy share a lot of code. The differences have now been taken care of and we therefore add it to the list of our supported games. As always, we'd like you, our users, to report any still existing bugs.

You know the procedure: Grab your copy of Ween: The Prophecy and a daily build of ScummVM, read the bug submission guidelines, find the bugs and place them in the REVUSS (our bug tracker).

...and thus will the bugs be wiped out...

30.01.2007: AGI Game Testing/Documenting
geschrieben von clone2727

Way back in May of last year, Sarien merged with ScummVM. Not only does this give you the great opportunity to relive those long lost childhood memories of defeating the evil Sariens in Space Quest alongside thwarting LeChuck's evil doings in Monkey Island, but it also gives you the chance to create some new memories, such as searching for the ingredients for a magic recipe in the fan made game, Voodoo Girl: Queen of the Darned. There are over 180 AGI fan games that have been made using something like WinAGI or AGI Studio that can be played in ScummVM. Luckily for us, sev has made a compilation of them that can be found here (thanks to clemmy for hosting it).

"Why are you telling me this?" you might ask. Well, the gauntlet has been thrown down. We need you, the ScummVM users, to go write a description for the wiki for the fan games, using the syntax written in this forum post. Then, post it there as well. This way, the wiki editors can post it on the wiki.

In addition, we ask that you test both Sierra's AGI games and fan made games using ScummVM. As usual, you will need a daily build. However, we ask that you check if a bug in an AGI fan game is present in the original interpreter as well. If you find any bugs, please report them to the bug tracker.

Good luck!

05.01.2007: Fundraiser closed - and a huge success!
geschrieben von ender


We have had an amazing response to our fundraiser, managing to reach our target of $950 in just over 24 hours! The response was simply amazing, and thanks to these donations several key team members will soon be the proud owners of some shiny new copies of the latest release of IDA - The Interactive Disassembler.

This will be a great help in adding new game support, and fixing some of the odder bugs in our current game engines, so once again we thank all users that have donated. Everyone on the team is amazed at the support you've shown, and we're planning a few surprises down the line to help thank everybody. Please check our Donor List to see how many donations we received, and to read everybody's comments. (Note that only donors who supplied a comment are listed).

However, although the fundraiser is closed, (and especially if you didn't donate in this round), please consider donating in the future if you enjoy ScummVM. We can always use donations to help purchase game software and rare versions to increase our support and compatibility — every dollar or euro is appreciated!

03.01.2007: We are able to accept donations again. Fundraiser announcement
geschrieben von sev

Some time ago PayPal approached us and told us that we could no longer use their system to accept donations. It was a precedent, which was even highlighted on Slashdot. But as you may imagine, it could potentially put many projects into a very unpleasant situation.

Fortunately, thanks to the very good folks at SourceForge we now have this issue resolved. They were able to help negotiate an exception with PayPal, allowing us to continue to accept PayPal donations via SourceForge.

This all means that now we are able to accept donations again via the SourceForge donation system which uses PayPal.

We also would like to use this opportunity to announce a fundraiser. As you may know, we are widely using Interactive Disassembler from DataRescue. So far most of us have been using the freeware version, but it has many serious limitations (which obviously makes it free). We conducted negotiations with DataRescue and received a very generous discount. We would really like to buy 5 IDA Pro licenses for several key team developers who will be able to use it at full extent. So if you would really like to see the project going steady and support for even more games added, consider to donating a couple of dollars or euros.

Our target is $950 US dollars and whilst this no small goal, taking into account more that 2,5 millions downloads, 15,000+ web visitors per day and almost 5,400 registered forum users we feel that it is very achievable. Please, use the SourceForge donation system to make your donations.

19.12.2006: 'Tis the season...
geschrieben von drmccoy

...for newly supported games, it would seem: Gobliins 2 joins Touché and Future Wars as recent bug-hunting targets. So be vewy, vewy quiet, gwab your copy of Gobliins 2 and find those wascally bugs!

Equipment: A daily build of ScummVM
Instructions: The bug submission guidelines
Important location: Our bug tracker, report the bugs (and unrecognized versions) there

For bonus points, submit a few screenshots.

Have fun and happy hunting!

18.12.2006: ScummVM gets new name
geschrieben von sev, fingolfin

Every now and then somebody will raise the subject of finding a 'better' name for ScummVM, one that fits better with it's modern scope (which extends well beyond SCUMM games). So at this page we present you with some nice alternatives. Choose whichever suits you best -- but we will stay ScummVM.


15.12.2006: Where are your Musketeers?... Touché
geschrieben von sev

It was a complete surprise to all of us, but our old-timer Gregory Montoir aka cyx several weeks ago submitted a practically finished engine. It is used by the game Touché: The Adventures of the Fifth Musketeer. Some more work has been performed, and now we are announcing full support for this title.

For you, our fellow users, this means that we are starting a great bug-hunting session. Grab your English, French, German or Italian, or even just the game demo and start testing. Stick Geoffroi Le Brun's nose in every hole in the game and report if it unexpectedly gets broken.

As usual, to play the game you will need a daily build of ScummVM. Bugs and graphical glitches should be submitted to our bug tracker, and please, follow the bug submission guidelines. Also, if you encounter some yet unrecognized version, report it to the same tracker.

Screenshots are required as well. Besides, we are still waiting for Future Wars screenshots as nobody submitted any yet.

We are sure that you will enjoy this yet another gem stone now supported by ScummVM.

17.11.2006: "Future Wars" is supported
geschrieben von sev

As you may know, some time ago we adopted the cinematique evo.1 engine, which was maintained by Yaz0r. The engine is used by two games: Future Wars and Operation Stealth. Now, after several months of work, we are pleased to announce support for Future Wars in daily SVN builds of ScummVM.

Currently only the DOS version is supported, but in a variety of languages.

We would like to ask you, our fellow users, to perform testing for us. However, it does not mean that the next major release is near, but that we are ready for bug reports. So, grab your copy of the game (if you own it) and test every bit of it. You will need a daily build of ScummVM and your protection booklet handy in order to run the game. Then, if a bug, glitch, or even if a console message pops up, please report it. Instructions on reporting bugs can be found here.

Also, we need several good looking in-game screenshots. See the screenshot submission guidelines.

14.11.2006: Mac OS X port of ScummVM 0.9.1 updated
geschrieben von vinterstum

As some of you may have noticed, the Mac OS X version of ScummVM 0.9.1 had some issues when running on PowerPC machines, particularly when playing MP3 encoded sound. A new build (0.9.1a) is now up on the downloads page, for anyone affected (All versions beyond the Mac OS X version remain the same).

29.10.2006: ScummVM 0.9.1 "PalmOS revived" released
geschrieben von sev

We are pleased to announce the 0.9.1 ScummVM bugfix release.

There were lots of important bugfixes and small improvements. We are also glad that three additional platforms are now officially supported: Nintendo DS, GP2X and GP32. You can already download official DS and GP2X binaries, and the GP32 port will be available soon.

Some of the most significant bugfixes are:

  • Many fixes for Humongous Entertainment games and better support for international versions of the games
  • Improved detection of the FM-TOWNS version of Indy3
  • Several fixes for The Feeble Files and more non-English versions are supported now
  • Some parts of the Kyrandia engine were rewritten so the game needs less CPU power now, and thus works better on lower-end devices
  • The PSP, PS2 and WinCE ports were greatly improved
  • The PalmOS port is again up-to-date and features separate build for Tapwave Zodiac
  • The WinCE port supports 2002 devices again

For the complete list read the release notes.

As usual, the builds are located on our downloads page.

30.08.2006: Donations no longer accepted
geschrieben von Ender

As regular ScummVM web-viewers may have noticed already, we have removed the Paypal button from our site and no donations are currently being accepted.

Paypal has informed as that all software capable of playing a game on a system 'it was not sold for' is in violation of their AUP. Please feel free to e-mail aup@paypal.com and express your disappointment at their policies... Which make absolutely no sense for a project like ScummVM, which is often actively assisted by the original game developers and studios, even to the point of being shipped by Sold Out in their Broken Sword 1/2 compilation.

We are investigating alternatives for a donation system, if any of our users would like to put forward a suggestion of a safe, open-source friendly system please let us know in the "Paypal Sucks" forum thread.

04.07.2006: WinCE port for ScummVM 0.9.0 updated
geschrieben von knakos

As many users of the Windows CE port have noticed, the 0.9.0 release has some sound and music related issues which usually ended with a crash. The obscure bugs were hunted down and corrected. We urge all PocketPC and Smartphone users to download the updated 0.9.0a build from our downloads page or our SourceForge files section. It may be a while until all mirrors pick up the file, so be patient.

25.06.2006: ScummVM 0.9.0 "The OmniBrain loves you" released
geschrieben von sev

It has been almost 8 months since we started to work on the 0.9.x code branch and today we're pleased to announce the release of ScummVM 0.9.0 "The OmniBrain loves you".

Many things are waiting for you, one of the most noticeable is the new and improved GUI. We also added support for 2 completely new games — The Legend of Kyrandia and The Feeble Files.

Other important changes include:

  • Reworked detection code for SCUMM games. Now all your fan translations will work out of the box
  • Added subtitle configuration controls to the options dialog
  • New official Atari/MiNT port
  • Much improved WinCE port
  • Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines

For the complete list read the release notes.

Unfortunately not all ports are built yet and also you may experience some problems with downloads as not all SourceForge mirrors picked up the files. So, please, try different mirrors and be patient.

Don't wait any longer, go and fetch a build for your platform on our downloads page.

27.05.2006: Pre-0.9.0 testing season announced
geschrieben von sev

Greetings, citizens. The OmiBrain facility ScummVM Team needs you to do game testing.

As usual, we prepared many new features for you and killed zillions of bugs. That means that every supported game needs retesting.

There are 2 completely new games which we introduce in 0.9.0. The Legend of Kyrandia and The Feeble Files. Also there are few Humongous Entertainment games where compatibility bumped significantly, Pajama Sam 3 is among them. So, please, find your old game media or buy some more and enjoy the gameplay of these classics.

There are detailed instructions on how to perform testing in a helpful way. You will find them at our Wiki page. Note, that the guidelines have changed a bit since last Big Testing Season(TM) which you performed for 0.8.0. Please, stick to those and report on our mailing list, on #scummvm or in our forums.

Have a nice cycle, and remember: The OmniBrain loves you!

24.05.2006: Second life for Sarien?
geschrieben von aquadran

Hi folks!

As you may have noticed, we are now including the AGI engine in our development source tree aka SVN. This engine allows you to play early versions of games such as Larry 1, Space Quest 1&2, King's Quest 1-4, Police Quest 1, and numerous fanmade games. It is based on the Sarien code, with its authors expressed permission.

We would also like to clarify that we don't have any plans to add support for SCI games in the foreseeable future. Furthermore, AGI is an in-development engine, so it will not be included in the upcoming 0.9.0 release.

PS. This is not part of the CABAL project :-)

13.05.2006: New forum theme!
geschrieben von Ender

Many of you have been waiting for this for a while, but we're proud to present our new-look ScummVM Forums!

We would like to personally thank Clem for designing and implementing the new theme, and Raina for creating the buttons and icons. After much work and effort, the results speak for themselves.

If you have any feedback or suggestions on the new design, please post in the feedback thread.

25.04.2006: Call for testing: The Legend of Kyrandia
geschrieben von vinterstum

We're proud to announce that ScummVM support for The Legend of Kyrandia is now complete!

This means that we now need you, our users, to give us a helping hand. In order to root out any remaining bugs, extensive testing is sorely needed. So, please dig upyour (legal!) copies of Kyrandia 1, download a SVN snapshot of ScummVM and the required Kyra data file from the Downloads page, and post any bugs you find to our Bug tracker :). Any other issues can be discussed in the forum.

Currently both CD and floppy editions are supported in their own language. English, French, German and Spanish versions are fully supported, but any other PC (and hopefully Mac) version should work as well (albeit with some text in English, and some interface graphics missing). If you have an unsupported version, we'd love to hear from you! Note that Amiga versions are unfortunately not supported at all at this time.

09.04.2006: Project leadership, SourceForge.net 2006 Community Choice Awards results
geschrieben von fingolfin

Today we are very happy to announce that Eugene "sev" Sandulenko has been elevated to the rank of project leader, meaning we now have a trio at the steering wheel of ScummVM.

Eugene contributed in major ways to ScummVM, going beyond what could reasonably be expected from a regular team member. He worked on several new engines in ScummVM, the new GUI code, managed several of our releases, played a central role in our recent switch to Subversion, motivates other people to do useful work, and many other things.

Congratulations, Eugene, and we hope to see a lot more of your great work in the future. :-)

In other news, the final results of the SourceForge.net2006 Community Choice Awards are now public, and ScummVM made an honorable second place in the Games category, only beaten by Xbox Media Center (some people are debating how game-like this is, but then, ScummVM itself isn't a game either, so let's not complain :-). Thanks again to everybody who voted for us.

19.03.2006: SourceForge.net 2006 Community Choice Awards: Final Ballot
geschrieben von fingolfin

Good news: We made the cut to the final ballot of SourceForge.net's first annual Community Choice Awards!

Thanks a bunch to everybody who voted for us. But you can do better: Since the final ballot is up and running now, you can vote again for us, and all your other favorite projects. Just go to the Community Choice Awards and cast your vote. You can do so until March 23, so don't be tardy or it'll be too late :-).

14.03.2006: SourceForge.net 2006 Community Choice Awards
geschrieben von fingolfin

Dear ScummVM users! We just discovered that SourceForge.net is currently doing a nomination round for their first annual Community Choice Awards. The good thing: ScummVM has been chosen to be one of the pre-selected candidates. The catch: The nomination round is already closing tomorrow!

So, if you would like to support us, go to the Community Choice Awards Nominations page, enter the "Games" subsection and nominate ScummVM. And of course, you can and should do the same in all the other categories for those projects you think deserve it.

After the nomination round, voting on the top five nominees begins March 17th. Details are not yet known, but chances are that this will be public once again. So keep out an eye on this, and just in case a certain project with a green slimy "S" in its logo makes the cut... you know what you should do ;-).

12.02.2006: We moved to Subversion
geschrieben von sev, fingolfin

Thanks to SourceForge.net, we got the opportunity to move to a more powerful and advanced versioning system than CVS: We are now using Subversion, also known as SVN. In case you wonder, a versioning system is a tool for collaborative software development. As you probably know, the ScummVM Team consists of more than 30 active core developers, and many more are on our list of past and present contributors. Working on a project on this scale just would not be possible without the help of such a system.

From the very beginning, Ludvig Strigeus committed his initial ScummVM version to CVS, the versioning system we used until recently. Vincent Hamm joined him shortly thereafter. Since then, a lot has changed, many things have happened. We have more than 20,000 revisions of ScummVM and its various components in our CVS repository.

We now moved to a new system, Subversion. Compared to CVS, it adds many useful new features, that allow us to work more efficiently on ScummVM, something we are sure all our users will appreciate. Among other things, there will be no more lag between anonymous and developers version of the source code -- you get everything we do instantly!

If you used a CVS checkout so far, scrap it, install a Subversion client and checkout


If you are using the command line subversion client, that means you simply have to type the following command:

svn co https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/ scummvm

You will notice that the source tree of ScummVM already changed significantly and yet more is to come. Stay tuned!

08.02.2006: ScummVM 0.8.2 "Broken Broken Sword 2" released
geschrieben von sev

Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2". Also, we used this opportunity to fix the WinCE builds, as well as the MacOS X bundle.

As usual, you can get builds for all supported platforms on our downloads page

31.01.2006: ScummVM 0.8.1 "Codename: missing" released
geschrieben von sev

Rejoice, ScummVM 0.8.1 "Codename: missing" has just been released. You can now experience the latest official flavour of ScummVM. The main reason for this release is fixing several bugs that slipped into 0.8.0, some of these fixes are:

  • Much improved support for Humongous Entertainment games
  • Support the German version of Maniac Mansion NES (thanks to Joachim Eberhard for contributing the cartridge)
  • Fixed overflow when using control panel for the robot in the Dig
  • Fixed disappearing cursor when level password is typed in Gobliiins
  • Implemented more precise MD5-based game detection for Simon the Sorcerer
  • First non-beta PS2 port release

For a complete list of changes see the release notes.

You can grab a build for your system on our downloads page


14.01.2006: Beneath a Steel Sky Soundtrack Teaser
geschrieben von sev

As you may have noticed, there is a big discussion about the BASS score on our forums. James Woodcock, one of the participants, has posted on his blog a couple of remastered tracks from the original MIDI.

Although ScummVM does not yet support this in it's full glory, we are looking at implementing this in the near future, so keep watching.  In the mean time we recommend you to go and feel the future of what ScummVM hopes to provide.

You may find out more about the enhancements, by visiting James's site:
James Woodcock's ScummVM Music Enhancement Project

09.01.2006: Basic support for The Legend of Kyrandia
geschrieben von Vinterstum

At long last, ScummVM CVS now has basic support for The Legend of Kyrandia by Westwood Studios. The game is fully completable, but lacks music, sound effects and a menu system (for now). Please refer to section 3.8 of the README for more information, and to the Downloads section for the necessary datafile. All bugs should be reported to our bug tracker, please see section 4.10 of the FAQ for instructions.

05.12.2005: ScummVM 0.8.0 build for PocketPC 2002 is available
geschrieben von sev

We're pleased to announce the availability of the long-awaited build of ScummVM version 0.8.0 for PocketPC 2002, thanks to Kostas Nakos. You can get it from our download page. It may happen that some mirrors haven't picked up the file yet, in which case try a different mirror.

02.12.2005: Inherit the Earth Soundtrack released
geschrieben von sev

Some interesting news for you. Wyrmkeep Entertainment Co. has released the ITE Soundtrack on CD. You may listen to a preview and buy it from here. ScummVM supports this game as of 0.8.0, thanks to our tight collaboration with Wyrmkeep and the fact that they kindly provided us with all source code and the rights to reimplement it. Support this great company by purchasing the game soundtrack and, of course, the game itself, which you can play using ScummVM.

14.11.2005: BASS Audio Restoration - Help needed
geschrieben von joostp

As you can read here, we (joostp and lavosspawn) have the ambition to create an audibly improved version of BASS by using the high quality studio source material, which is stored on DATs (Digital Audio Tape).

At this point we have these DATs in our possession and are looking for help in getting the audio off them. Since we're not in the position to send the tapes anywhere, we're looking for someone to lend us a DAT player/recorder for about 2 weeks to complete this first step. The DAT player would need to be shipped to the Netherlands, and will be returned upon completion of the task.

If you think you can help out, please get in touch! For more information, see the forum thread.

13.11.2005: New website design
geschrieben von sev

Hi. Just over a year after our design contest ended we're proud to finally announce the launch of the new web design. Thanks to Draven for the design and Yaroslav Fedevych for most of the HTML/CSS code. For curious souls the old website is still available here.

09.11.2005: PlayStation 2 Release Candidate added
geschrieben von lavosspawn

The first binary release of the PlayStation 2 Port has now been posted to our forums in this thread. It was not added to the download pages as it still needs some testing. If you've got a PlayStation 2 with a modchip, grab it and tell us about your results.

01.11.2005: Freeware BASS updated
geschrieben von joostp

In light of the 0.8.0 release, which requires the additional SKY.CPT file to run Beneath a Steel Sky, we've updated the archive of the freeware CD version to include this file, and while we were at it, updated the data files to the last-known released version of BASS, which should fix some text issues that appear when playing the game in non-english languages.

You can download it from the downloads page (whenever the SourceForge mirrors pick it up), or download the SKY.CPT file separately here.

30.10.2005: ScummVM 0.8.0 released.
geschrieben von sev

We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. Most outstanding amongst these are:

  • New improved launcher and in-game GUI
  • Support for Inherit the Earth and Gobliiins
  • Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
  • CGA and Hercules rendering modes for some games
  • Preliminary support for NES and C64 LucasArts games
  • Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy)

You may find a more detailed list of changes as well as files to download at our downloads page. We encourage you to update to this latest and best ScummVM version as soon as possible.

Along with this release, we are also pleased to announce the launch of our new forums. Located at the easy to remember address of http://forums.scummvm.org/, the new forums feature individual sub-forums for Ports, and many new functions for both the users and moderators alike.

Please note that the SourceForge.net forums will be closed and archived within the next 48 hours. These archives will be available from the bottom of the forums' Main Index page.

11.10.2005: A great call of testers.
geschrieben von sev

Hello, fellow users. Now it's time to help the ScummVM team bring out a new release of err... ScummVM. Ta-da!

We have a large amount of changes, new features and bugfixes. Almost every aspect of the program was touched, tuned, altered. So we once again need to ask for testers of every game we support.

We'd like to mention two completely new titles we support now. They are Inherit the Earth and Gobliiins (first one in the series). Please, pay attention to those too.

Instructions on how to do the testing are located at our Wiki page. Please, stick to those and report on our mailing list, on #scummvm or in our forums.

09.09.2005: Screenshots are not needed anymore.
geschrieben von sev

The last bastion of the screenshots camp has fallen. We have just received Zak v1 shots and that means that all is done. Thanks a lot to you, our fellow users, who took part in this saga. There are too many of you to mention, but you know who you are.

We also need to test another couple of newly supported games. These are Maniac Mansion NES version and Zak McKracken Commodore 64. See sections 3.8 and 3.9 in our README on how to run these. We need to know whether these games are completable or not.

30.08.2005: Screenshots needed.
geschrieben von sev

If you like screenshots as much as we do, you can play an integral role in demonstrating the capabilities of ScummVM with merely single still-frame image.

Basically, we need you to submit screenshots for our screenshots gallery. We have an explanation of the proper way to do so here in our wiki.

So, if you've got a few minutes, an interesting save in the middle of a game, and you want to help, please feel free to take and submit a screenshot of it. As the wiki states, ScummVM should be in HQ2x mode with aspect ratio correction ON.

04.08.2005: Time is only a word. A pretty short one.
geschrieben von ender

Due to a local space/time vortex which will in the future be located near Earth, the meaning of 'regularly' may be in flux. Stay tuned for further updates.

And now, to current news:

We're happy to report that Ron Gilbert, co-creator of Maniac Mansion and SCUMM, made a nice reference to ScummVM on his website (Grumpy Gamer. Or so we hear from Slashdot, which seems to have brought his site to its knees :)

Please note, however, that the Nintendo DS port mentioned is not yet an official or supported port. So please don't contact us about it, because we can't help :)

The contents of Rons latest post has been quoted in this blogspot post. For the record, we've given Ron the nod in our readme.txt since Wed Apr 17 17:31:05 2002 (UTC).

We're also calling for testers to report problems with 'Inherit the Earth' (details and purchase information behind the link!). Please use the bug tracker, and set the correct game under Group. Please only test with the latest CVS version. Thanks!

11.05.2005: News, lots and lots of them...
geschrieben von fingolfin

On the downside, we really need to post news more regularly. On the upside, we have accumulated a lot to tell you about:

New Ports

  • Ports are important for us -- that much we have in common with the good ol' pirates from Monkey Island. Of course in our case it's not the wet kind (with ships and stuff), but rather ports of ScummVM to different architectures. On that front, we have some pretty nice things coming up for the next ScummVM release, including an official PlayStation 2 port, as well as the AmigaOS port now being official, too. And with some luck maybe even the often requested EPOC/Symbian port will finally be a regular part of ScummVM (take a look at the relevant patch tracker item if you are curious).

New games

  • We added a new game engine, this time for Coktel's Gobliiins series. So far, Gobliiins 1 is completable. Work on the other parts (Gobliins 2, Goblins 3, and "The Bizarre Adventures of Woodruff and the Schnibble") has not yet begun, but at least Gobliins 2 seems to be similar to part 1, so we hope to have that in the foreseeable future, too. Regarding the other parts, we'll see...
  • Thanks to the hard work of some dedicated people we also finally support the (in)famous NES version of Maniac Mansion. Wow, that should be about the last LucasArts SCUMM game we were not supporting ... ;-)
  • Support for Humongous Entertainment's kids games is progressing well, the following titles can be completed with the current development version of ScummVM:
    • Freddi Fish 1 - 4
    • Pajama Sam 1 & 2
    • Putt-Putt (several titles)
    • Spy Fox 1 & 2
    • Several arcade titles

New thumbs

  • No, I didn't undergo plastic surgery (although another pair of thumbs sounds tempting...). Rather, we added support for thumbnails in SCUMM savegames. Pretty cool stuff, click here for a screenshot.

Not too shabby, we think. And we actually have more really cool stuff in the works, stay tuned.

01.04.2005: Don't wake the dragon!
geschrieben von ender

Apart from previous hints, more information is now available about the ScummVM project Dragon.

Please note that Dragon is still very much an unreleased Work In Progress, but things have just started working and we're expecting to announce more about this project over the coming week.

30.03.2005: Something new this way comes...
geschrieben von ender

Although it will not be part of the official ScummVM program, some of our team members have been working on a little easter surprise for you all. Unfortunately, we're running a bit late.

Expect something very sweet (especially for Linux and Mac people) soon...

28.03.2005: ScummVM 0.7.1 released
geschrieben von fingolfin

We are pleased to announce the release of ScummVM 0.7.1. This update concentrates on fixing bugs from 0.7.0, especially in the Windows Mobile port (PocketPC / Smartphone). For more information check out the release notes.

As usual, you can download it from our downloads page.

On an unrelated side note, we received even more boot params from you, our dear users, in the past two weeks. Many thanks to those who contributed!

13.03.2005: Fate of the boot params
geschrieben von fingolfin

We now have an extensive list of boot params for Fate of Atlantis on our boot params page. Many thanks to Laura Abbott who spent a lot of time to compose this list and then generously donated it to us. I am sure this will help us working on FOA issues in the future.

In other news, Robert Kelsen has volunteered to work as a SlackWare packager, and has started by providing a SlackWare binary of 0.7.0. Way to go, Rob!

So, apparently, some people actually read our news section... I am astonished ;-). Thanks to all of you out there who contribute to ScummVM by providing us with useful feedback, and the occasional praise -- both really help keeping up interest in working on ScummVM!

09.03.2005: Boot params, anybody got some boot params?
geschrieben von fingolfin

I guess it's time for the usual, regular, monthly sign of life, "Yes, we are alive. No, we still won't merge with FreeSCI. Yes, you can donate your Ferrari to me, I might reconsider then."
As usual, lots of small and big things happened, we might post some info in the not too distant future. In the meantime, I'd like to set a spotlight on a small but nifty detail, maybe it'll be of interest/use to some of you...:

Some time ago, we added a list of boot params to our documentation section. Maybe you have already noticed it, if not, check it out.

In case you don't know what a boot param is (shame on you!), I actually tried to explain it on that page, so, have a look anyway ;-). If you think the explanation is not clear enough, drop me a line and tell me how to improve it.

And if you really want to feel cool, you can even contribute a bit here and help us out by filling in some of the gaps in our boot param tables. Once again, see the boot param page for more information.

01.01.2005: Additional 0.7.0 binaries, and some big numbers
geschrieben von fingolfin

First off: once more a Happy New Year to all of you out there!

We just wanted to let you know that since the release of ScummVM 0.7.0 a week ago, a few more binaries have arrived at your download page. We now offer binaries for the following systems:

  • Windows
  • Mac OS X
  • Linux: Fedora Core
  • Solaris 8
  • PalmOS
  • PocketPC (WinCE)
  • Dreamcast
  • BeOS

... and hopefully the Debian package will be ready soon.

That's already quite nice, but more never hurts. For example, it would be nice to have packages for Mandrake, Slackware, Solaris x86, or your favorite toaster. So if you are interested in joining us as a packager, please contact us.

And now for something completely different: Taking a look at our project statistics page, you might notice that we have now more than 10,000,000 page views (accumulated over the total life time of ScummVM as a SourceForge.net project), and have served more than 1.1 million downloads since our conception. Not too shabby, we think :-)

24.12.2004: Ho! Ho! Ho! Merry Christmas and a Happy New ScummVM 0.7.0!
geschrieben von fingolfin

We are proud to announce the release of ScummVM 0.7.0, right in time for Christmas Eve!

While not quite as ground breaking as some of our previous major releases, this version sports some notable improvements and additions, amongst them:

  • Added preliminary support for 26 Humongous Entertainment titles
  • Added support for FLAC (lossless) encoded audio files
  • Added native support for Macintosh versions of some SCUMM games -- this means the 'rescumm' tool is now mostly obsolete, and you can now play those games directly from the original CD
  • Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine)
  • Added support for compressed speech and music in Broken Sword 1 and 2
  • And as usual, we fixed lots and lots of bugs

A link to the release notes and a more detailed list of changes can be found over on the downloads page, along with the download links. Updating to this latest and greatest version is strongly recommended to all our users.

23.12.2004: Website contest poll closed: We have a winner!
geschrieben von fingolfin

It's been almost two months since we started our website design contest, and I know some of you have been eagerly awaiting the outcome. Since the team couldn't quite decide on who should be winner, we let you, our dear users, have a word in the outcome of this epic battle. And finally, we are happy to let it be known that after about 1400 votes we do have a clear winner! And it is... draven, with a strong majority of 55% of all votes! Congratulations, draven!

So what now? We'll be settling the issue of the prize(s) for the winning entry in the next few days, and start working on implementing the new design. We consider doing some further tweaks to it (like, some people suggested to actually use the logo of jeanm's submission; and we have some other ideas up our sleeves). This may take some time, partially because it's a holiday time for a lot of us. So I am afraid you'll have to be a bit more patient.

Good things need time :-).

17.12.2004: Website Poll is open again
geschrieben von sev

We are pleased to reopen our website poll. We found a free poll service, but unfortunately it is ad-driven. Please bear with this.

P.S.: If you have already given your vote with the old poll, you will have to re-vote using the new poll.

06.12.2004: Website Poll temporarily closed
geschrieben von ender

Since so many people decided to screw the results of the poll, it is temporarily closed while we make a more cheat-proof script. We'll let you know when voting is back online.

05.12.2004: Website Revamp contest status update; 0.7.0 release plans; user manual
geschrieben von fingolfin

Yo folks,

you are probably all wondering Whatever happened to that website design contest? It's been closed over a month ago and there is still no winner!. Well, good question :-)

First off, let me tell you that some of the submitted designs are really awesome, and I would hereby like to thank all the people who submitted their work. Sorry for letting you wait so long on the outcome.

Now, to determine the winner, we conducted an internal poll with the team. This took some time until all team members were able to submit their filled out forms. That process didn't produce a clear winner, though. So then, some of us wanted to conduct a poll amongst you, dear users, to pick the winner out of the three finalists. For various reasons, that just didn't happen... until now!

Go to our poll page to see the finalists, and to be able to poll on them! We'll let this polling go for about 14 days, at which point we'll finally decide on the winner.

On another matter, we have now started work on the next major release of ScummVM. 0.7.0 is (rather aggressively) scheduled for Christmas 2004! We hope to be able to deliver a nice christmas present to you this way. But for this to work out, we need your help: We need people who actively test the latest CVS so that we can iron out and fix all remaining issues with it, to ensure a high quality release.

If you want to help, check out the release status page for a list of games which need testing.

That's it for today, hopefully the next time around we can announce something more substantial (like a new release or a new website). Until then: happy play testing to all of you!

P.S.: Maybe you also have been wondering Gee, will these guys ever reach 1.0? As a matter of fact, we are now working towards this goal. There is basically a single major piece missing for that: a good user manual. If you are a skilled manual writer, have some spare time, and want to help, drop us a mail on the scummvm-devel mailing list.

28.10.2004: Updated FAQ
geschrieben von sev

Several months have passed since we last updated our FAQ. Lots of things have happened in the meanwhile and we have added a nice collection of new answers to it. So what are you waiting for? Go and read the FAQ now!

23.10.2004: Contest submissions closed!
geschrieben von ender

Well, we left it open a bit longer for those who ran late... but the entries for the ScummVM Revamp contest are now closed. Judges will be looking at the pages over the last few days, and unless there is an out-right winner the finalists will be voted on by YOU - our dearest users :)

Further information will be posted soon. The winner will receive some Random Stuff(tm), with the main prize being some Sam and Max swag (most likely) signed by the creator of Sam and Max, Steve Purcell. Further information will be posted soon!

19.10.2004: Contest submissions closing soon
geschrieben von ender

Anybody wishing to enter the Website Revamp contest better get their entries in, only two days left!

So far we have only five entries. Thats not too bad, but I was hoping for at least another five more. So if your still sitting on an entry, SEND IT IN!

Please send all contest entries to contest@scummvm.org. Further information on this contest is available a couple of posts down.

11.10.2004: Contest reminder!
geschrieben von ender

Greetings fellow adventurers!

Just a reminder that the submission deadline for the Website Revamp contest is here in just ten days! The very first submission was just received, so if you have yet to even start, time is running out.

The prizes will be announced as soon as somebody gets back to me since certain sites news posts suggest he hasn't forgotten :)

30.09.2004: And so it was said, Let There Be Contest!
geschrieben von ender

Hello, humble Website Watchers. We have gathered you all here today for a contest of most epic proportions.

Well, not really.

We're holding a contest to redesign the ScummVM website. If you have talent, and want to contribute something to ScummVM, here is your chance.


  • Designs should be submitted in Photoshop (.PSD) or GIMP (.XCF) format. Layers should be used, and consideration taken that the majority of the design is feasibly done in HTML with minimal use of large graphical elements.
  • The completed design must be designed for optimal use at 1024x768, but the page should be designed to be renderable in lower resolutions and in text-only browsers.
  • The main focus should be on an easy, noticeable and uncrowded navigation system.
  • Sites submitted with a completed HTML template will be considered for extra points if they obey the following extra rules. Otherwise they will be graded on design merits only.
    • Completed sites should be submitted as a one-page HTML template. All original graphics should be included (layered if applicable) in Photoshop .PSD or GIMP .XCF format.
    • Sites must have readable HTML/CSS code, and should be quick-loading and as 'light' as possible.
    • Sites should be W3C HTML4.01 verified, and have no particular browser dependencies.

Submissions close on the 21st of October, and public voting will occur after the team has selected the final candidates. There will be a prize or two of some sort for the winner, which will be announced at a later date. Please e-mail all submissions to contest@scummvm.org in a .zip, .tar.gz or .tar.bz2 archive.

11.09.2004: Lots of stuff going on
geschrieben von ender

Well, this is just to let you know we are not dead. There has been some amazing work happening in the last few weeks - with ScummVMs support for the HE SCUMM games improving in rapid bursts thanks to the combined talent of cyx, Kirben and Sev. And of course, there has been more development than just this.

And now we would like to bring up the point that our side-projects Residual and ScummEX both need developers and contributors. We welcome patches from other programmers very much. With the help of ScummVM developers joostp and aquadran, salty-horse (a regular #scummvm'er) today submitted a patch for lipsync animations in Residual. Please see our 'subprojects' page and the 'Coding Guidelines' in our Documentation section. If you are interested in persuing a particular problem, please e-mail the "-devel" mailing list or pop on IRC if you need advice or help.

28.07.2004: Oh No! Not Again!
geschrieben von ender

Well, one of those "Small Yet Important" coding mistakes has cropped up in ScummVM 0.6.1. A copy-and-paste error in the 'Edit Game' screen may result in people not being able to save a game.

The mistake involves the new 'Paths' tab, which allows for easier editing of game paths. Unfortunately, the 'Extra Path' field on this screen is accidentally saved as directory to use for saved games, instead of correct field below it. This was noticed and fixed in the experimental CVS version, but the fix was mistakenly left out of the ScummVM 0.6.1 release.

If you encounter this glitch, the recommended work around is to set the Extra Path to the saved game directory. ScummVM 0.6.1b will be released soon to correct this issue.

27.07.2004: What have you done this time, you meddling milquetoast?!?
geschrieben von ender

ScummVM 0.6.1 is out, and can now be grabbed from our download page!
Among the usual changes, ScummVM should now run natively on 64-bit machines -- something we actually forgot to mention in the NEWS file.

And you know what they say: "To save the world, you have to push a few old ladies down the stairs." So we made a mother-load of fixes in this release. Some of the wonderful things you will no LONGER see in ScummVM include:

  • Glitches using an Ogg Vorbis talkie file in some games
  • Crashes on 64-bit machines
  • Crashes when saving to an invalid directory in Broken Sword 1
  • Lots of sound glitches in Curse of Monkey Island, Full Throttle and The Dig
  • Crashes in some international versions of Simon the Sorcerer
  • ... and lots of other annoying bugs!

So don't delay, download today. Downloads are not yet available for all supported ports, such as non-ARM PocketPCs and the HandheldPC binaries. These should become available within the next week.

10.05.2004: There be monkeys here!
geschrieben von ender

This is just a quick update to let everybody know we're still alive. Work on ScummVM is progressing as per usual, and we intend to release ScummVM 0.6.1 shortly.

ScummVM 0.6.1 will contain several bugfixes for various games, as well as several sound and music enhancements for later SCUMM games (Full Throttle, The Dig, Curse of Monkey Island).

Also, followers of CVS may have noticed that support for Another World was recently added. This provoked quite a bit of argument within the ScummVM team as to whether this is considered an adventure and within ScummVMs goals.

After much debate, the engine author (cyx) decided that it would be more convenient to continue the project seperate from ScummVM. It has now been removed, and future information and development will occur as part of the RAW project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team.

02.04.2004: There is no Cabal
geschrieben von fingolfin

CABAL team splits over fundamental design issues

After yesterdays ground-breaking announcement, we are sad to announce the immediate disbandment of the CABAL team. Over the last several days there has been heated debate regarding several important design issues, and current tension in the team has risen to an insurmountable level.

"It's really unfortunate", Max Horn, senior developer on ScummVM and Exult, was quoted as saying, "but [former FreeSCI maintainer] Christoph [Reichenbach]'s ideas of aligning curly braces with the left-hand side of function declarations while appending them to the end of the line for 'while' and 'for' loops did not make any sense at all."
The latter replied by pointing out that "using anything but tabs for indentation is calling for trouble."

Claudio Matsuoka, of the Sarien project, pointed out his disappointment and noted that he didn't see much of a point in trying to co-operate with people entirely incapable of reaching agreements on such trivial issues. "I mean, we haven't even resolved the entire EMACS vs. vi dispute, and they're already at each other's throats again."
James Brown, another senior developer on the ScummVM project, sadly announced that he was laughed out of the project meer hours before a decision to split was made. "They just said I didn't belong, since I prefer nano as a editor..." he admitted.

01.04.2004: Announcing CABAL
geschrieben von fingolfin

April 1st, THE INTERNET: The FreeSCI, Sarien and ScummVM teams today announced the formation of CABAL (Coalesced 'Adventures beyond Architecture' League), a universal adventure game interpreter. This new project will unite the strengths and capabilities of the projects involved, creating what the project members believe will be a revolution for adventure game fans around the globe.

When asked about the relevance of CABAL for the worldwide adventure gaming market, ScummVM project lead Max Horn commented that "[with] the market for adventure titles waning, we believe that the formation of a project with the explicit goal of running every adventure game ever released will infuse it with new life." FreeSCI maintainer Lars Skovlund added that "this will certainly cause an upheaval in the gaming world. Adventure game fans around the world, rejoice!".

In addition to supporting LucasArts' SCUMM games (including famous titles such as "Monkey Island", "Indiana Jones" and "Sam and Max"), Sierra's SCI and AGI lines ("King's Quest", "Leisure Suit Larry", "Space Quest"...), and other games already supported by the retrospective engines, the newly united team plans to continue to add further titles to their already impressive list.

Some of the juicy new modules include:

  • An Infocom module (based on the Frotz Z-machine interpreter), so you can now play your favorite text adventures anywhere you go!
  • Exult is being merged in as a plugin, allowing Ultima 7 fans around the world to play their favorite game on the many platforms already supported by the CABAL component engines - including Palm/PocketPC PDAs and the Dreamcast.
  • Revolution software has offered the source-code for Broken Sword 3, which will be added to the titles supported by the upcoming CABAL3D project - alongside with Grim Fandango and, possibly, Ultima IX (negotiations are ongoing).
  • Support for the SNES games Final Fantasy IV through VI (Japanese numbering, i.e. FF2/FF3 according to US releases) is planned for sometime this Fall. Whilst these are not strictly adventure games, the storyline and plots in this series are more imaginative than any 'action adventure' title published in recent years.

Offers by various companies, including Microsoft and Amiga International, to buy out the team have been gently but firmly declined by the leads of the joint project. "We know that we could earn a lot of money from this, but we are idealists and at this time we have the goal to reform the worlds adventure market. Once that is achieved, we can reconsider about making some money out of this."

18.03.2004: TechTV
geschrieben von ender

A few people have asked for further details on the TechTV segment featuring ScummVM. Well, you can read the online article intended to compliment the segment on the TechTV Website.

ScummVM will be shown as 'Free File of the Day' on the 'Call for Help' program at 3PM EST on Friday the 19th of March, and again at 9AM Eastern on Monday the 22nd of March.

Don't know how to watch TechTV? I'm told those of you in America can tune into DirecTV channel 354, Dish Network channel #191, or locate the cable channel by following the instructions on tv.yahoo

Or, if you just happen to have a C-band dish in the general vicinity of GE Americom Satcom C4 at the time of the show, it's on transponder 12 at 135 degrees west, 40 degrees elevation.

Those lucky Australians subscribed to Foxtel Digital can also watch the program. I have to try and find somebody with FTD so I can watch it myself.

16.03.2004: The big Zero Six Zero
geschrieben von ender

In other news, ScummVM will be featured on TechTV's Call for Help show, on the 19th of March as Free File of the Day.

The ScummVM project is pleased to announce the immediate release of ScummVM 0.6.0. ScummVM is a graphic adventure game interpreter designed to allow users to play many classic adventure game titles on various computer systems; (Linux, Windows 2000/XP, *BSD, Mac OS X, PocketPC/Handheld PC, Palm, Dreamcast and more)

Version 0.6.0 brings with it a new milestone in ScummVM history, with all LucasArts/LucasFilm SCUMM adventure titles now being supported. We are also proud to announce in conjunction with ScummVM 0.6.0 the release of the classic adventure game 'Flight of the Amazon Queen' (originally available for the Amiga and DOS) as freeware. The ScummVM team would like to thank the authors Steve Stamatiadis and John Passfield for providing the team with the source code to this classic game, and allowing us to release it.

So, what's new?

ScummVM 0.6.0 includes, as usual, many bugfixes in all supported game engines. There have also been dramatic fixes and improvements in the area of sound and music, as well as a greatly improved game management/options screen and two new graphics modes (HQ2x and HQ3x). Most importantly, we have also added new support for the following games:

  • The classic V1 versions of the original LucasArts SCUMM games Maniac Mansion and Zak McKracken and the LucasArts SCUMM game 'Full Throttle'
  • Broken Sword 1 and Broken Sword 2. Many thanks to Revolution for providing us with the source-code to these games.
  • Support for Flight of the Amazon Queen. Thanks to Steve and John for providing us with the source code to this game, and permitting its release as freeware.

ScummVM 0.6.0, the two freeware games Flight of the Amazon Queen and Beneath a Steel Sky, as well as converted cutscenes required for playing Broken Sword 1 and Broken Sword 2 may be downloaded from the Download Page

09.03.2004: What's blatently stolen, but isn't a yo-yo
geschrieben von ender

What? We promised more frequent news updates? You lie! Prove it!... News archives you say? Pfffah. Um. We were hacked!

We are nearing the final release of ScummVM 0.6.0, and there are just a few last minute bugs to fix. We're also waiting for a reply to an e-mail from twopeople whom have recently gone on an international jaunt, under the guise of 'work'. We have heard rumors they have been seen in San Francisco running around naked screaming "I'm working, I'm working". If spotted, approach with extreme caution, as they may be holidaying and dangerous.

On a related, but more serious note, since the above pair are reasonably incommunicardo, we may be releasing ScummVM 0.6.0 without the previously promised freeware game, which will instead be released at a later stage.

We will leave you now with the promised blatently stolen quote. There is no subliminal message enclosed. Honest.

Anyway, to answer your question, to get into the games industry, break into the Sony party at E3, walk around saying "Online multiplayer is the future," and if nobody has hired you by 11:00 pm, sleep with the first person you hear speaking either Japanese or French. Worked for me!

- Tim Schafer, as seen onDoubleFine, replying to a nutty fans e-mail.

Finally, Ender, your humble (yet lazy) news poster and co-project leader would like to let any Sony employees who happen to read this site know that he believes Online multiplayer is the future. We're not even going to touch the Sam and Max 2 thing. (Boo! Hiss!)

Stay tuned for more zany and space-filling content-less news posts in the future!

19.02.2004: 0.6.0-PRE testing
geschrieben von ender

We have recently branched ScummVM 0.6.0, and are now entering the final testing phase. As such, we would be most happy if people could test the latest daily builds (or CVS build from tag 'branch-0-6-0' and report their results.

We have already conducted preliminary testing of several games, but the following still have not been tested and should take priority:

  • V1 Maniac Mansion
  • V2 Maniac Mansion
  • V1 Zak McKracken
  • V2 Zak McKracken
  • EGA Indiana Jones 3
  • VGA Indiana Jones 3
  • EGA Monkey Island 1
  • Monkey Island 2
  • The Dig
  • Curse of Monkey Island (Monkey 3)

Please report bugs in our bug tracker and successful completions of games on our General Forum. Thanks in advance for helping to shape up the next release of ScummVM!

30.01.2004: Just add water
geschrieben von ender

Just a quick news post to let everybody know that ScummVM 0.6.0 is still in-progress. Unfortunatly, recent downtime and other issues with SourceForge.net have delayed the branching and final testing of this release, but we're still hoping to get it out as soon as we can!

On another note, continuing the current rash of computer problems, all scummvm.org e-mail addresses are currently broken. We hope to fix this within the next few days, and no messages should be lost. If however you want to discuss something important with us, we really suggest talking to us in real-time on our IRC channel (#scummvm, on irc.freenode.net).

18.01.2004: Clarification on downloads.
geschrieben von ender

Some people appear to think that yesterdays news post implies that Broken Sword 1 and 2 will be released as freeware. We would just like to clarify that this is not currently the case. We will be releasing cutscene packs for use with the ORIGINAL game data in ScummVM, and hopefully freewaring a completely different non-Revolution game.

17.01.2004: Insert Topic Here
geschrieben von ender

So, what has been going on in the world of ScummVM lately?
Currently we are gearing up for our 0.6.0 release - this release will mark a major milestone in ScummVM history. As of ScummVM 0.6.0, ScummVM should finally support (at least the PC versions) of all LucasArts SCUMM adventures!

However, we need some help. As part of our next release we are also adding support for the Revolution games Broken Sword 1 and 2 which will require specially reencoded versions of the in-game cutscenes, as well as releasing another classic adventure game as freeware.
However, we are not yet sure whether SourceForge will be able or willing to host these files. So if anybody reading this news article happens to run, for example, a large bandwidth-plenty archive (http or ftp) that preferably doesn't require annoying registration methods (ala Fileplanet) and is willing to help... then please e-mail Ender (@ scummvm.org) and offer your assistance.

Stay tuned for more information on our next release, as it happens.

25.12.2003: That's the second biggest reindeer nose...
geschrieben von ender

Everybody here at ScummVM Central, well, everybody still conscious, hopes that everybody is having (or has had) a good Christmas!

As a vague attempt to start our new years resolution (of posting news more frequently) a bit early, here is a mostly pointless news post. First, a request. If anybody notices any article in the media about ScummVM (or indeed is from the media), please e-mail press [at] scummvm.org so we can add it to our press page.

The release schedule for 0.6.0 has been pushed back a little due to various problems (such as reencoding Broken Sword cutscenes) and heavy development on certain features (like Full Throttles INSANE subsystem).

In an effort to reduce the length of our pre-release testing phase, I would ask that anybody here who does use a daily or CVS build please report any bugs they find in every-day use. This includes (despite what we usually say) our 'new' games: Full Throttle, Flight of the Amazon Queen, Broken Sword 1 and 2.

As we are calling for testers before we 'freeze' development for a new release, please ensure you test with the latest available CVS before reporting any bugs.

12.12.2003: ScummVM is Dead, please read this post.
geschrieben von ender

Whilst we know that the end of the year is approaching, it saddens us to announce that the ScummVM project is closing due to personal reasons on behalf of most of the developers. Visitors to our forum, such as timofonic, have suspected this may be the case for some time and unfortunately I have been urged by einheitlix to tell the truth.

It's been a great ride, and we had some really wonderful things in store for you, such as a new game we were planning to freeware for our next release, and the announcement that the oft-requested completion of support for Full Throttle was underway - although it would probably be in 0.7.0 not 0.6.0... but it's moot now.

I was planning on holding back this news until after the festivities, but as it's just a hoax to see how many people actually read our news page and pay attention, I've decided to announce it now.

In summary, in case people just skimmed that last paragraph: we are NOT really dead. We're very much alive and kicking, and will be bringing you lots-o-cool-stuff early next year!

(not so hidden link... see whats in store for the next version!)

09.09.2003: I'm feeling dirty
geschrieben von ender

Welcome to yet another quasi-regular reminder that, yes, your favorite project is far from dead. So what's going on in the world of ScummVM?

ScummVM 0.6.0, although not due out for a few months at least, is going to knock your socks off. Or at least, make them a nice shade of purple. Among the usual massive structural changes, bugfixes galore, and maybe even a new platform or two... we have recently (almost) finished support for the original V1 versions of Maniac Mansion and Zak McKracken. This leaves the ever difficult Full Throttle as the only LucasArts game we do not support in it's mainstream form.

Also, thanks once more to the gracious support of Revolution, the next version of ScummVM will include support for yet another of their wonderful innovative games - Broken Sword 2!

These are both already present, in some form, in our developmental CVS and daily builds - however please remember they are experimental and still being heavily worked on. Please do NOT file bugs or pester anyone regarding them. And maybe, just maybe, we might have some more surprises in store before the next major release makes it to a SourceForge mirror near you!

08.08.2003: ScummVM 0.5.1 released
geschrieben von ender

ScummVM version 0.5.1 was released today, fixing several issues uncovered since ScummVM 0.5.0.

The following changes are included in this release:

  • Beneath a Steel Sky savegame code completely rewritten, eliminating several situations where ScummVM 0.5.0 would produce unusable 'frozen' saved games
  • Several other Beneath a Steel Sky bugs have been fixed
  • Some Curse of Monkey Island actor graphical issues have been fixed
  • Some issues when running ScummVM fullscreen under MacOS X have been resolved
  • MorphOS port has undergone several critical bugfixes
  • Dreamcast port now supports Simon the Sorcerer 1 and 2

We recommend all users upgrade to this release. Please note that whilst BASS saves from 0.5.0 are compatible with this release, we recommend restarting your game using the 0.5.1 save system if you continue to experience problems.

03.08.2003: Nothing's ever perfect
geschrieben von ender

Although ScummVM 0.5.0 is our most tested version yet, a few problems always slip through the cracks. Among some other minor issues, it has come to our attention that Beneath a Steel Sky may occasionally produce unusable save games. Although this is a timing issue, and very rare on most systems, a small group of people may discover this happening fairly often.

A ScummVM 0.5.1 point release is planned in the near-future to fix this, and several other smaller issues which have came to our attention. Also, the manual for Beneath a Steel sky and possibly a scan of the included comic will be available for download later in the week.

Thanks for everybody's support, and assistance in making our project even better!

02.08.2003: ScummVM 0.5.0, Beneath a Steel Sky, and a BROKEN caps lock KEY
geschrieben von ender

Version 0.5.0 of ScummVM, the classic adventure game interpreter, has just been released. This is our most tested version yet, thanks to everybody who answered our call for testing. Thanks!

So what's new? Well, besides the usual bugfixes and improvements are:

  • Extensive overhaul of the music subsystem, more games now support music
  • Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
  • Support for Beneath a Steel Sky, made possible thanks to Revolution Software supplying us with the original assembly source code!
  • Aspect Ratio correction added, by popular request

A link to the release notes and a more detailed list of changes can be found over on the downloads page, along with the downloads... and our special (worst kept secret :) surprise!

As an extra SPECIAL bonus, the really really wonderful people at Revolution Software Ltd. have decided to allow us to make Beneath a Steel Sky *freeware!* You can download either the CD version (70M, includes speech) or the smaller Floppy version (8M), along with ScummVM 0.5.0, from the downloads page.

Enjoy! Oh, and there is that little donate button down there on the left. We need to buy our Dreamcast porter a copy of Simon the Sorcerer :)

11.07.2003: ScummVM 0.5.0-Pre
geschrieben von ender

ScummVM has just entered a CVS freeze and testing, to prepare for an eventual 0.5.0 stable release (hopefully at the end of July). But we need YOUR help!

Please click that little 'Documentation' option over there, and look at the 0.5.0 release checklist. If there is a game that is listed as needing testing, and you happen to feel like playing it through with the latest development version of ScummVM, please do so and let us know the results. Further information is on the checklist page.

Besides many fixes that will be in the upcoming 0.5.0, especially in the area of music, comes support for three new games:

  • Enhanced Maniac Mansion
  • Enhanced Zak McKracken
  • Beneath a Steel Sky, thanks to the support of Revolution

In other news, Anonymous CVS is (and has been for some time) lagging behind the official development tree. If you want the bleeding-edge CVS (for testing, as an example), please use the 'Source Snapshot' on the Download page over Anonymous CVS. And of course,
Be Vigilant

25.05.2003: Rise, son of Cygna! It is the dawn of ScummVM 0.4.1
geschrieben von fingolfin

ScummVM 0.4.1, a stability-focused point release, is now available for download. Changes since 0.4.0 include:

  • Several crashes/bugs have been fixed in Curse of Monkey Island.
  • Several iMUSE and music-related bugs have been fixed.
  • AdvMame3X is new, giving a 3x scaled and AdvMame-smoothed game.
  • Fixed airport doors in Zak McKracken
  • Fixed crash in SDL backend

The source code, as well as binaries for Linux, Windows, Mac OS X, Solaris and PalmOS are already available at our download page. As always, other binaries (for PocketPC, MorphOS, Dreamcast and others) will follow shortly.

geschrieben von fingolfin

Five months after our last release, 0.3.0b, and over 2500 CVS commits/adds later, the ScummVM team proudly presents ScummVM 0.4.0.

The following is an overview of what's new in 0.4.0:

  • Curse of Monkey Island (comi) support (experimental)
  • Added support for the EGA versions of Loom, Monkey Island and Indy3
  • Improved music support in Indy3 and the floppy versions of Monkey Island
  • Many Simon the Sorcerer 1 & 2 improvements and fixes
  • Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything (in fact it is disabled in the 0.4.0 release, but you can get it by compiling ScummVM yourself).
  • Even more pre-alpha support for enhanced versions of V2 SCUMM games (Maniac Mansion and Zak)
  • Preliminary support for early Humongous Entertainment titles (very experimental)
  • New debug console and several GUI/Launcher enhancements
  • New Save/Load code (easier to expand while retaining compatibility)
  • Dreamcast port now works with new games added for 0.3.0b
  • New official PalmOS port
  • Various minor and not so minor SCUMM game fixes
  • Large memory leak fixed for The Dig/COMI
  • SMUSH code optimised, frame dropping added for slower machines
  • Code cleanups

The source code, as well as binaries for Linux, Windows, Mac OS X, PocketPC, Solaris and PalmOS are already available at our download page. Other binaries for MorphOS, Dreamcast and others, will follow shortly.

We hope you will enjoy the best ScummVM ever!

24.04.2003: Current stuffches.
geschrieben von ender

We've received a number of e-mails lately asking if any work is happening on ScummVM. We would like to reassure people that do -not- follow CVS that yes, a lot of work is happening.

We are currently gearing up for the release of 0.4.0, which should be happening within a few weeks. I'd like to ask people who feel like living dangerously to try out CVS and Daily Builds, and let us know of any problems we should be aware of. In the 'Documentation' section on the left, you will see a 'ScummVM 0.4.0 Checklist'. Games that have been tested without any problems are marked there - please test the games that are not marked tested and let us know your results on the Forum (Update: That's the General forum). Remember to include the date you downloaded the build you completed the game with.

At the moment we are focusing on earlier EGA games (Maniac Mansion, Zak McKracken, LoomEGA, Indy3EGA), although Beneath a Steel Sky support is progressing at a slow but steady pace. Somebody also recently donated a Playstation 2 modchip to the team, so expect a native PS2 port as soon as Ender has it installed (ScummVM already runs fine under Playstation2 Linux).

A reminder to those that are interested in our latest progress, you can always sign up to the cvs-logs mailing list. Click the 'Project Home' link on the left, and browse to the 'Lists' page. This list will receive an e-mail every time there is a new change to the source-code, so be warned it can be rather technical and high-traffic. As an alternative you can just play with CVS Checkouts or Daily Builds and discover anything new yourself :)

18.03.2003: RIP yot, 1983 - 2003
geschrieben von fingolfin

Last Friday, March 14th, our fellow ScummVM developer and friend, Felix Jakschitsch (known to many under his nickname yot), committed suicide at the young age of 19.

We are completely shocked by this, and do not know or understand what drove him into this. It is a sorrowful world in which a cheerful, intelligent and helpful man is put in a situation in which he sees no other way to escape than taking his own life. We are sad to lose our valued friend. He contributed important work to ScummVM, including much of the Zak256 support. His loss is felt deeply by all of us, and we extend our condolence to his family and close friends, whose grief we share.

If you want to leave a message to his friends and family, there is a guestbook available. Also here is a news paper article telling more details (use babelfish if you don't speak german).

Felix, we miss you and will never forget you.

08.03.2003: Playstation 2 Port
geschrieben von ender

Work has been slow lately, but recently with the addition of Super Dooper Secret Project Number Six, development has started to pick back up with a lot of code cleanup and some fairly important bugfixes. Expect a new release eventually.

In other news, there has been a surge in interest of a Playstation 2 port again. I (Ender) am quite willing to do one if people donate at least US$75 (see that little button under the menu) to purchase a modchip. It shouldn't take long, and one of you - our loyal users - has already volunteered to install it for me if I do manage to obtain one. If we find there is enough interest (which will obviously depend on the donation status :), we will start an official port ASAP.

28.01.2003: The people have spoken :)
geschrieben von ender

Over at the Linux Game Tome (http://happypenguin.org), ScummVM has been voted Best Emulator. Thanks to anybody who voted for us.

In other news, Curse of Monkey Island support is stabilizing. While there are still a number of small graphical glitches, currently we are down to two known gameplay-critical bugs and a number of other 'inconveniences' and cases of incorrect behavior. We hope to be able to announce Curse of Monkey Island completable very soon.

A lot of people have been asking where we are going from here. Here is a brief (very subject to change!) guide to our next few targets:

  • February 2003: Curse of Monkey Island completable
  • Feb - Mar 2003: Regression testing/bugfixes for other supported games
  • Feb - Mar 2003: Completion of the Launcher functionality (tabbed option dialogs, etc)
  • Early March 03: CVS Freeze, Regression testing, 0.4.0 release
  • March onwards: V1/V2 game support (Maniac Mansion, non-FmTowns Zak, EGA Loom, etc.)

As usual, this is but a rough guideline depending on both progress and free time for our developers. If you want to help, and know how to use CVS and a compiler... either fix bugs, or regression test! We are very much looking for people to test CVS with games other than ComI and look for critical bugs that were not present in 0.3.0b, then attempt to try different versions of CVS and locate at least the day when the bug started occurring. This allows us to more easily determine what changes have caused problems, without spending weeks blindly guessing.

Needless to say, if you find a critical bug that IS also present in 0.3.0b, check for a bug report. If one isn't present, please submit one!

06.01.2003: Penguins, Penguins.. everywhere
geschrieben von ender

Hey all.

I (Ender) am interested in finding out if any ScummVM users will be present at Linux.conf.au '03 here in Perth... if you'll be there, drop a post in the forum. If there are a few people going we might get together for Pizza or something afterwards, or maybe chuck together a last minute spontaneous Classic Gaming BOF (if somebody else wants to organise it, I'm a terrible person for that kind of stuff :)


04.01.2003: Ho Ho Ho and a Bottle of...
geschrieben von ender

First, a quick note that the problems with the Clie Source forum have been resolved, and the Clie/Palm port will be merged into CVS as soon as chrilith has updated his port to work with 0.3.0's OSystem architecture.

A quick update on CMI (COMI/Monkey3) support. Within just several weeks, remarkable progress has been made on support for this game, but work will likely be slowed for the next week as various developers are otherwise occupied. Currently, except for some bugs that make the Cannon scene rather difficult and unstable, it is possible to play some way into Part II of the game.

The current main issues remaining include a bug with flObject allocation (causes a crash in some dialog sequences), some script termination issues (causes various game-crippling crashes in the cannon scene and several Part II puzzles) and the various problems with the opening cannon puzzle.

As usual, please remember this work is still experimental, and please do not file any bug reports regarding it. Patches, however, are very welcome! :)

30.12.2002: And a Happy New Year!
geschrieben von ender

.. to everybody except Casa Addams, many users on the Clie Source forums (whom obviously have brains as big as their PDAs,) and that other idiot who is bundling ScummVM with warez LucasArts games on UseNet. This is somewhat of an open plea, although we do not really expect morons who have done something so idiotic to listen.

Sorry for this open message being so harsh guys, but do you not realise that by associating and bundling ScummVM with pirated copies ("Abandonware" or otherwise) of LucasArts games, you're basically giving them even more excuse to take legal action against us (and bring possible financial ruin on the developers of this program :)... I'm especially disappointed in chrilith who has almost certainly guaranteed that, unless we feel very forgiving, there will never be an official Palm port of ScummVM integrated into CVS.

If you appreciate what we are doing, and have done, then do not abuse it. Otherwise you are damaging the reputation, and possible legal status of both ScummVM and its developers. I've seen some VERY ridiculous comments on the Clie Source forums to the effect that LucasArts do not sell these games anymore. With the exception of some versions (specifically Zak256 and LoomCD), this is stupid. Most LucasArts games can be ordered in collection packs from Amazon or the LucasArts store (if you live in America.). Heck, I saw a bunch of LucasArts classic adventures in Electronic Boutique when I was Christmas Shopping.

In other news, Curse of Monkey Island support is progressing nicely! Be sure to try out the latest Daily Builds if you like living on the wild side (but of course do not file bug reports on CMI support).

26.12.2002: Murray Christmas
geschrieben von ender

We here on the ScummVM team hope everybody had a good Christmas!

First we would like to mention that LucasArts has put out a pack, at least in the UK, featuring updated versions of Sam and Max and Full Throttle, designed to work with Windows 95/98/ME/NT/2K/XP. This pack (entitled, imaginatively, "The Entertainment Pack") also comes with The Dig and Grim Fandango... these versions have not been updated, and are the original Windows versions (yes, these games DID come with native Windows ports in some of the earlier LucasArts Adventure Packs).

The updated Sam and Max and Full Throttle engines were not ported in-house by LucasArts, likely because of a lack of time AND because most people who worked on SPUTM/SCUMM have left anyway, but by Aaron Giles - the original Mac Porter (and renown MAME developer :). There are no modifications except for a DirectX wrapper around the graphics code and a really really bad graphics scaler.

Our take? Call us biased, but unless you need perfect compatibility, want to play Full Throttle now, or are missing more than two of these games - it will probably be far cheaper to buy these games second-hand or individually. The included updated binaries are inferior feature-wise to ScummVM, as you miss out on our enhanced features, such as support for platforms -other- than Windows (such as Macintosh, Unix and PocketPC), our graphics scalers, etc. Of course, if you do purchase the pack, the game datafiles are unchanged and of course compatible with ScummVM anyway. It is nice to see LucasArts releasing something like this, and doing something positive to try and revive their classic games - or at least drum up marketing hype for the sequel :)

Final conclusion, buy it if you want it or are a collector - but it's not worth the money simply for Windows compatibility. However if you do purchase it, you ARE encouraging LucasArts to update more classics in the future - although hopefully ScummVM will make such a need obsolete shortly. We suggest LucasArts spend it's development costs on re-releasing it's lost and RARE classics, like the FmTowns 256 color version of Zak Mckracken. For those interested, the updated versions were compiled on October 2nd for Full Throttle, and October 24th for Sam and Max.

In development news, several ScummVM developers have actually been really boring people and coded this Christmas, coming up over just a few days with the basics for Curse of Monkey Island support. I'm sure our Macintosh users will be happy to hear they will, in maybe as little as a month, finally be able to play this game. Support is in the latest CVS and Daily Builds, but do NOT file bug reports as we know it doesn't really work or do anything at the moment. Full support will be available "When It's Done".. or the day after Duke Nukem Forever comes out. Whichever is first.

Ho Ho Ho!

14.12.2002: Media Blitz
geschrieben von ender

I forgot to mention this when we released 0.3.0b, but ScummVM has recently been spotted in a UK magazine: PC Zone mentioned ScummVM in a review of the iPAQ 3870. A page scan is available. In addition, the german computer magazine c't had an article about games for PDAs which also listed Pocket Scumm (sorry, no picture available right now).

Monkey in your pocket? Definitely.

If anybody else notices ScummVM in the media, we would appreciate it you dropped us a line at press_stuff@scummvmNOSPAM.org. Remove the NOSPAM from the address, obviously. If possible, please also send us a scan of the page.

If you work for a magazine that wants to mention ScummVM, maybe in an article on retro-gaming (*hint hint*), then also feel free to drop us a line. We can probably arrange an interview, screenshots, help... and/or large bribe-like quantities of bananas.

07.12.2002: Can it be true? Is it a bird? Is it a plane...?
geschrieben von ender

No!, it's ScummVM 0.3.0b, our first official release since LucasArts decided to go after us!

Small update, we've also added a few links to our Links page that you might want to check out. Expecially VOGONS, please stop asking us if we're going to do things like add support for Beneath a Steel Sky :)

That's right, since the many many months since LucasArts first issued us with a DMCA notice (and wisely decided after the subsequent slashdotting and fan backlash from you, our users, to negotiate a deal :), we have been waiting for a settlement with LucasArts before releasing a long awaited new version. The wait is over. No, we haven't reached a settlement, we just got tired of waiting to release this gem.

There have been hundreds, if not thousands, of bugfixes since our last 0.2.0 release... not to mention support for at least three new games (The VGA version of Indiana Jones and the Last Crusade, and support for The Dig and Simon the Sorcerer 2)... and new features such as a vastly improved in-game gui and a built-in launcher to make it even easier for you to add, configure, and run your classic LucasArts (and AdventureSoft) games. Experimental support for Full Throttle is here, as well as many bugfixes for the games introduced in our last version... such as the FmTowns 256 color version of Zak McKracken, and the VGA floppy version of Monkey Island.

For a short summary of changes, check out the Release Notes, or even better... just head over and download the dang thing.

Hopefully we will be able to come at you with new releases more often from now on, hopefully at least monthly. Please enjoy this release as much as we've became frustrated making it, and remember - if you give all your money to LucreArts, maybe they'll let us live instead of abandoning us on... on.... Monkey Island! (Ugh, Bananas... I hate Bananas).

For those interested in the boring news, here's both a summary and an update on our legal situation, for those users who are just now discovering ScummVM.

*We've been at a deadlock with LucasArts for some time now. LucasArts simply do not like our current license, the GPL (General Public License). While we do not think it necessary, we have agreed to change the license to something more LucasArts-'friendly'. However, LucasArts wish us to include distribution terms which are against section one of both the Debian Free Software Guidelines (DFSG) and the Open Source Definition. We cannot agree to this, nor the condition they wish to require (no commercial distribution)... because it conflicts with the DFSG and OSD, which we require, and it is something we legally cannot be sure of enforcing - several Linux and BSD distributions already include ScummVM packages, and we cannot be certain they will notice a license change. Oh, and we WANT distributions to be able to include our software :)

To date, LucasArts has not been able to give us any firm complaints regarding ScummVM, besides some vague claims that if they didn't enforce these conditions on us, it would effectively give up their rights to their own Intellectual Property. We do not believe this, there certainly have not been any documented cases of the GPL leading to such a challenge in the past, and far more important properties have been licensed under the GPL in the past, such as the Quake titles from id software. LucasArts isn't releasing any of their own code under the GPL, and we really do not believe that they should require us to change our license - all we want them to do is leave us alone to create our emulator. Sanction us, if it makes them feel safer legally. But if they are going to require such a major step on our part of changing our license, they at least have to capitulate on the point of OSD/DFSG compliance.

We here at the ScummVM team would like to thank the people at LucasArts who are supporting us, and attempting to help us come to an arrangement. But guys, we're your fans. All we are doing is updating the engine for games, in a form of an emulator... because you haven't - although we've asked you to for years. We've even made more money for you, as quite a number of us have went out and BOUGHT your classic bundle packs, just to play it with ScummVM.*

These last few paragraphs have been brought to you by the "Please don't sue us for making a new release" department.

08.11.2002: Downtime notice
geschrieben von ender

Greetings fellow Adventurers!

SourceForge, our host, is moving hardware on the 14th and 17th of November. During this time, there will be a number of outages:

  • 14th: ScummVM Downloads and Mailing Lists will be unavailable between approximatly 16:00 Pacific Time (GMT-8), till 19:00.
  • 17th: The main ScummVM site, and CVS tree, will be unavailable from 10:00 Pacific. This may last up to 12 hours, but hopefully less!

Thank you, and please shop at Snuckeys again!

05.11.2002: It's a SCUMMy job, but someone's...
geschrieben von ender

Well, we seem to have lost contact with LucasArts, as we haven't heard from them for several weeks now. So, assuming they don't suddenly e-mail us and veto it, we are preparing for a 0.3.0 release.

Firstly, ScummVM 0.3.0 will include support for:

  • Zak McKracken (FmTowns 256 Color Version)
  • Monkey Island (VGA Floppy and Enhanced CD)
  • Monkey Island II
  • Loom (CD Talkie version)
  • Indiana Jones and the Fate of Atlantis
  • Day of the Tentacle
  • Sam and Max Hit the Road
  • The Dig
  • Simon The Sorcerer 1

The next major release, 0.4.0, will include support for:

  • Simon The Sorcerer 2
  • Full Throttle
  • Indiana Jones and Last Crusade (256 color version)

So, what can you do to help? Well, we currently require people to test all of the supported games and let us know if there are any major bugs that mark them as uncompletable. For details on how to do this, please see ScummVM 0.3.0 Release Info.

17.10.2002: State of the SCUMM
geschrieben von ender

A message was recently posted to the scummvm development list detailing the current status of ScummVM, including things such as details on where we are heading for our next release, and an update on the legal situation.

Here's a link to the State of the SCUMM e-mail

04.10.2002: Not dead, Murray, just cursed.
geschrieben von ender

And now, for our semi-annual news update!

The legal situation is still pending, as we are waiting on a response from LucasArts to our last e-mail.

Progress-wise, people following the daily build will have noticed the new in-game GUI we have implemented. It's still very much a work in progress, so expect odd things to happen.
Some of our wonderful developers are currently working on improving compatibility with The Dig and Full Throttle, as it seems we might even get one of these completable by the time the legal situation is resolved and we can get our next release out.

Meanwhile, the CVS tree and daily builds are somewhat in an experimental form.

On to other matters, we are seeking mercenaries to kidnap two people so we can torture them into revealing the two current 'problem areas' in ScummVM.

We need the person who primarily extended iMUSE for Sam and Max Hit The Road. Pretty much every remaining bug with ScummVMs support of that game is related to the iMUSE system, so if anybody can 'acquire' a person or any information on this subsystem, please contact Ender to arrange discrete delivery of the... package.
Secondly, we require Vince Lee for questioning over the INSANE cutscene engine used in games such as Full Throttle. Our lack of information on this system has left us at a dead-end as far as progress in this game goes. If you can acquire this person, or any information regarding INSANE, you will be well rewarded. Anonymity will be honored, if the 'acquiree' desires it.
As an alternative, we can negotiate a deal if someone wishes to raid LucasArts HQ and persuade it's occupants to part with source or information regarding this two items. Our own attempts as infiltration of this facility have failed, due to some mysterious person called "Management".

Seriously, if anybody does have any information on these two headaches for us, please get in touch with Ender. If you've previously worked at LucasArts and wish to help anonymously, we'll respect that. I wouldn't be too afraid about giving assistance, as our own negotiations have revealed they are quite willing to let us exist, they are just not willing ('at the moment') to share any actual information or source.

Thanks for playing, and remember - "never pay more than 20 bucks for a computer game"!

15.09.2002: Hip-Hip Mur-ray!
geschrieben von ender

At 16:57 (GMT), on September 17th... I - ScummVM - will officially be a year old!
Unfortunatly, nobody told me when my birthday was, they told me I was an orphan! But I'm going to try and throw a party anyway. So everyone is invited to attend my IRC channel, #scummvm, on irc.freenode.net!

If your someone like famous, or you like me, or whatever, and you want to pop in and say 'Hi!' to me and my parents... come on by! Or if you just want to send me a birthday card, or RSVP for the party, go over to the Contact page and e-mail Endy or someone. Or post in my new shiny Birthday Forum. We should be around pretty much all day.

If you want to actually meet a ScummVM developer in real life, and buy him (I don't have a mummy! Wahh!) a beer or something.... you can always drop a post in the Birthday Forum and see if theres anyone else in your area. I'm sure they would appretiate it!

Oh, and I lost a small, fleece sweater with three blue roses on it. If you see it, please commit it to CVS for me!

29.08.2002: Never pay more than 20 bucks for a computer game...
geschrieben von ender

Ladies, Gentleman, Three headed monkeys, and alien mindbenders... lend me your ears.

Firstly, an update on our legal negotiations with LucasArts. We are hopefully very close to finalising our arrangement, and sometime in the next week hope to make an announcement regarding this. Of course, we had hoped to make an announcement a good month ago. Unfortunatly things are rather busy at LucasArts, so it has taken a while to talk to the relevant people.

On another note, I would like to address something that comes up at least once a week. No, ScummVM is not currently in any kind of position to start supporting OTHER non-SCUMM games. The inclusion of Simon support aside, the current team has far too much on their hands trying to complete support for existing LucasArts classic adventures. Although we may add support for other games in the future, we do not currently plan on it... and any requests to do so will be promply ignored.

Unless it is accompanied by a donation of money over $2,000.

Meanwhile, we would suggest asking for help at the wonderful VOGONS (Very Old Games on New Systems) site if you require help with other games on modern operating systems.

Anyway, thats all for the moment. Donations have been rather nonexistant lately, so if you havn't already, please consider using the PayPal button under the menu on the left... and send us some cash. Currently we are using donations for legal costs, and purchasing software (such as a copy or three of IDA Pro, as well as games some of our developers may not already have).

12.08.2002: Gesucht: Ein Stück Seife
geschrieben von ender

Good afternoon people. I know it's been a long time since you have heard from me, and you may be wondering why I called you hear today.

I have heard rumors the project is dead, and I would like to assure everyone that's not so. We have been working very hard lately, and many bugfixes have been made to various games. In fact, we are almost ready for another release.... but we are waiting for a resolution to our Legal Drama before that happens.

So, what is happening on the legal front? Well, our erstwhile project leader (James 'Ender' Brown) has had many phone conferences with LucasArts, and we should shortly be announcing an agreement that will make both parties happy. I would like to thank LEC for being open to helping keep the project alive, instead of just forcing us to shut down.

Hopefully within the next week, news of our future will be announced. Until then, keep donating, and keep telling everyone how much you love ScummVM. Remember, it's not people saying 'LucasArts SUX' that will convince them to keep helping the project... it's people saying 'ScummVM Rules' that will!

01.07.2002: Wir haben mehr Leben als LeChuck!
geschrieben von ender

Well people, we are still alive so far. We are currently talking to LucasArts to see if we can negotiate a deal. To be honest, while we hope it is possible, we are dubious that the deal LucasArts may provide can give us certain freedoms we need to develop. One of the biggest fears of most companies is the GPL (General Public License). Some companies feel this gives users far too much latitude in use of their software. Unfortunately, if LEC feels the same way, we may have to reject their offer. It is close on impossible to relicense GPLed software, as it would mean getting permission from anyone who ever wrote even one line of code included in ScummVM.

So far most of our communication has been off-the-record and fairly vague, but be assured we haven't vanished, and we'll give you the latest news as it happens!

Also, thanks to people donating. We are currently at a little over $100, which is tagged to be spent on both buying versions of games for testing, and also saving up to our target of $300 to purchase a copy of IDA Pro, arguably the best disassembler on earth. Keep donating :)

25.06.2002: Oh, the legalities!
geschrieben von ender

Update: The text of the letter, and the teams response, can be found in the scummvm-devel list archives
Today was a milestone for the ScummVM project, as we finally received the long-awaited for e-mail from LucasArts Legal regarding the project.

Thankfully, they do not yet appear to have a valid complaint. Their message requesting the removal of the site is based on the presumption that we are distributing LucasArts own engine on this site. Of course, ScummVM is a fully original work based equally on reverse engineering and original decoding work by many different people in the community, so this request doesn't really affect us.

We're safe for the moment, and will continue to work on bringing the wonderful classics of the LucasArts company to your computing devices for, hopefully, a long time to come!

16.06.2002: Progress report, redux
geschrieben von ender

Not much to report really, but don't worry, we are far from dead. Most of the ScummVM team is very busy with real-life school and work at the moment, but we are hoping the worst will be over very soon and we can get down to crunching some more bugs and releasing a new version! Here is a very rough draft of what we are considering to be ScummVM milestones:

  • 0.2.5: All supported games next to bugless
  • 0.3.0: The Dig and MI1 VGA Floppy supported
  • 0.4.0: Indiana Jones and The Last Crusade supported, more bugfixes
  • 0.5.0: Full Throttle supported, basic CMI and Maniac Mansion support
  • 0.6.0: More work on CMI, MM and further bugfixes
  • 0.7.0: Maniac Mansion completable, Zak McCracken and Loom16 playable
  • 0.8.0: Zak McCracken and Loom16 completable
  • 0.9.0: Bugfixes and CMI completable
  • 1.0.0: The end of the beginning

Obviously this is a very rough outline, and is subject to change if we suddenly make a break-through in a game. But this is just to give people a basic idea of where we are going. CMI support will be the hardest, as it is quite drastically different compared to the versions of SCUMM we have been dealing with to this point. Happy adventuring!

27.05.2002: Progress report
geschrieben von ender

The Windows daily builds don't contain any virus's, some anti-virus scanner like AntiVir are falsely reporting the recent xbox emulator trojan (TR/XBoxEmu.2) in all self extracting files created by SFX Maker

Work on ScummVM has been proceeding very slowly of late, as the main devteam is quite busy on other matters.

We are aware of quite a few issues in Zak256 and some very serious ones in Simon that were found for 0.2.0, and plan to do an interim release (0.2.1) as soon as they are fixed. We are of course looking for more developers willing to help out, as there is only currently one person working on the game interpreter itself (although several are working on more specialized parts of the engine).

We are also aware of a GP32 port in progress, and urge anyone who knows the developer to get him to contact Ender. Besides the fact we are quite interested in his work, and wish to invite him to join the team... we are quite peeved he has released binaries and there appears to be no way to contact him for the source code to his port (as is required by the GPL license ScummVM uses)!

Until the next update... I can't pick that up! No really! Read my lips.. I... Can't... Pick... That... Up!

14.05.2002: ScummVM 0.2.0 veröffentlicht!
geschrieben von ender

After much waiting, ScummVM 0.2.0 has been released! So head over to the downloads page and grab it for your favorite platform.

Currently we have downloads for i386 Debian Woody, Windows, Dreamcast, MacOSX, Familiar/Intimate, and Windows CE. Over the next few days we will also be adding downloads for MorphOS, RPMs, and maybe a BeOS download.

Besides many major fixes, ScummVM now supports several new games, such as the FmTowns 256 color version of Zak McKracken, the CD version of Loom, and (strangely enough) Simon the Sorcerer! Several games supported in 0.1.0 are now completable in 0.2.0, such as Sam and Max.

ScummVM release 0.2.0 also includes several new platforms, better support for different CPU architectures and endians, many more commandline options and experimental (e.g., do not report bugs on it!) support for Full Throttle, The Dig, the VGA version of Indiana Jones and the Last Crusade and the VGA version of Monkey Island (floppy).!

So don't delay. Download it now, and if you really like it, click that little paypal button under the menu to donate money to help the ScummVM team buy tools and software to continue this project.

11.05.2002: Die neuesten Nachrichten.
geschrieben von ender

The ScummVM team is still working hard on fixing all the remaining bugs so we can release our next milestone (0.2.0). In the meantime, here is some news regarding the project.

Of particular interest may be the fact that Zak McKracken 256 (the enhanced graphics fmTowns version) will be officially supported in 0.2.0, and can currently be completed with only two major bugs in the current CVS.

Also, we currently have someone working on a GBA port. This has been a popular request, and hopefully will be ready in time for 0.3.0. You can see proof of it's existence in this development screenshot. The port is currently too early to be placed in CVS, so just hang tight :)

In other port news, LyonHrt has compiled an old CVS build of ScummVM for the Dreamcast, maintained by our team member Marcus Comstedt. They can be found listed below. Please note that as these are old builds they are not officially supported by the ScummVM team. Comments on this port should be posted on the ConsoleVision Dreamcast forum

01.05.2002: Status update: Take Two
geschrieben von ender

Yes, we are still alive. Unfortunatly far from being ready for 0.2.0, several people have raised a large number of critical bugs we are working through. Stick with us, we'll get their eventually!

Oh, and by the way.. if anyone knows the location of Sean Clark or any other person who scripted Sam and Max, please kidnap them and force them to explain an annoying script race in the Mystery Vortex which has kept several of us awake for the last 48 hours.

Thanks, and enjoy ScummVM :)

14.04.2002: Status update
geschrieben von ender

The 0.2.0 release has been put off for a while as the ScummVM engine is again undergoing some reorganisation. However, as an intresting bit of trivia, the 0.2.0 release will also include support for a non-SCUMM game! Simon The Sorcerer. So share and enjoy the latest CVS folks.

Also some of you may have noticed a PayPal button at the bottom of the navigation bar. If you've enjoyed ScummVM please donate some money to help us buy software to help development. Thanks!

09.04.2002: Release update
geschrieben von ender

Thanks to several people, we have confirmed that DOTT, Sam and Max and LoomCD are all completable with no 'major' bugs in the current code. On the other hand, several serious bugs with MI2 and Indy4 have been found, so the 0.2.0 release may take slightly longer than expected.

To the coders out there, feel free to browse the bug list and take a shot at commiting fixes for them. At the moment there is only one person regually working on ScummVM, so things are slow.

06.04.2002: Loom und 0.2.0
geschrieben von ender

Nach einiger Arbeit ist nun die 256-Farben-Version mit Sprachausgabe von Loom durchspielbar! Damit bereiten wir uns auf die Veröffentlichung von Version 0.2.0 vor. Um uns dabei zu helfen, bitten wir Sie – unsere Spieler – den aktuellsten täglichen Schnappschuss oder CVS-Schnappschuss herzunehmen und Ihr Lieblingsspiel durchzuspielen
Wir müssen sicherstellen, dass die folgenden Spiele durchspielbar sind ohne dass größere Fehler mit Einfluss auf die Spielbarkeit auftreten (z. B. Abstürze, Aufhänger usw. - kleinere Probleme wie Geräuschsynchronität gehören nicht dazu):

  • Loom CD
  • Monkey Island 1 (CD)
  • Monkey Island 2
  • Indy 4: Fate of Atlantis
  • Sam and Max
  • Day of the Tentacle

Vielen Dank und wir hoffen, dass alles problemlos funktioniert, sodass wir endlich eine neue Veröffentlichung rausbekommen! Ebenso wird die Version 0.2.0 aufgrund großer Nachfrage eine neue Funktion für automatisches Speichern beinhalten, um sicherzustellen, dass Sie niemals das Ergebnis stundenlanger Arbeit verlieren, weil Sie vergessen haben, zu speichern und plötzlich auf einen Fehler stoßen!

04.04.2002: Code entsperrt
geschrieben von ender

Nach einigen Wochen ist der ScummVM-Code nun wieder offiziell entsperrt und die Arbeit an Spielunterstützung schreitet voran. Als Vorgeschmack: Mehrere Fehler in Zak256 wurden beseitigt und das Spiel ist nun viel spielbarer … auch wenn wir immer noch eine Menge vor uns haben!

20.03.2002: Code-Sperre
geschrieben von ender

ScummVM hat momentan eine Code-Sperre. Das bedeutet, dass keine neuen Fehlerbeseitigungen zum CVS hinzugefügt werden, da wir eine größere Reorganisation der Engine vornehmen. Wir hoffen, dadurch dass wir viele Teile von ScummVM in ordentlichem C++ neuschreiben, wir sowohl eine große Anzahl an Fehlern beseitigen können, die sich in der Engine befinden, als auch der Code leichter zu bearbeiten sein wird für uns wie auch die Entwickler, die sich dem Projekt in Zukunft anschließen wollen. Bitte beachten Sie, dass dies bedeutet, dass Fehlerberichte und Patches momentan im System nicht angesehen werden, bis die Sperre beendet ist. Wir haben eine Woche eingeplant, jedoch könnte es länger dauern.

08.03.2002: Einige ziemlich wichtige Verbesserungen
geschrieben von laxdragon

Full Throttle BBrox, Endy und Yazoo haben diese Woche am Limit gearbeitet (Danke, Jungs!). Hier sind die Neuigkeiten bezüglich der Entwicklung von ScummVM:

  • Sam and Max ist nun durchspielbar!
  • Die inSane-Video-Engine funktioniert. Diese wird in The Dig und Vollgas verwendet.
  • Weitere Kommandozeilen-Optionen zur Steuerung. Siehe Liesmich.txt
  • Mit Vorarbeiten an The Curse of Monkey Island wurde begonnen.
  • Mutle hat die Mac-Portierung zum CVS-Baum hinzugefügt.
  • Viele, viele Fehler wurden beseitigt.
20.02.2002: Tägliche Windows-Schnappschüsse jetzt verfübar
geschrieben von laxdragon

Travis Howell stellt tägliche Schnappschüsse von ScummVM für Windows zum Herunterladen zur Verfügung. Vielen Dank, Travis. Ebenso gibt es einen Link zur SDL-Version für Windows von ScummVM. Diese Version benötigt nicht die Cygwin DLL-Datei.
Wir haben auch eine Kompatibilitätsseite online gestellt, um die häufigste Frage zu beantworten: „Welche Spiele funktionieren?“ Wir werden diese Seite aktualisieren, sowie die Entwicklung voranschreitet.

14.02.2002: Beschäftigter als ein Affe mit einem Ausschlag
geschrieben von laxdragon

Zak256 Das ScummVM-Team ist damit beschäftigt, weitere Ihrer klassischen Lieblings-Adventures von LucasArts zum Laufen zu bringen. Werfen Sie einen Blick auf dieses Bildschirmfoto, um Ihre Neugierde zu wecken. Weitere Bildschirmfotos und Informationen folgen bei entsprechendem Fortschritt.

21.01.2002: Neues Website-Design
geschrieben von laxdragon

Danke an Jeremy Newman (laxdragon) für das Design und die Wartung unserer neuen Website. Gerne dürfen Sie ihn auf Englisch mit Website-Kommentaren und Vorschlägen zutexten.

22.11.2001: Willkommen zu ScummVM
geschrieben von laxdragon

Willkommen zu ScummVM! ScummVM ist ein SCUMM-Übersetzer (Script Creation Utility For Maniac Mansion, dt: Skripterstellungswerkzeug für Maniac Mansion) für Linux und Windows.