Was ist ScummVM?

ScummVM ist ein Programm, welches Ihnen ermöglicht, zahlreiche Adventures und RPGs auszuführen, vorausgesetzt, Sie sind im Besitz der passenden Spieldateien. ScummVM ersetzt dabei die ausführbaren Programmdateien, die ursprünglich mit dem Spiel mitgeliefert wurden. Dadurch können diese Spiele auf Systemen gespielt werden, für welche sie nie entwickelt wurden! ScummVM ist eine komplette Re-Implementierung der Programm-Dateien und kein Emulator.

ScummVM unterstützt eine umfangreiche Bibliothek von über 250 Adventure-Spielen - darunter viele Klassiker legendärer Studios wie LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. und Westwood Studios. Neben bahnbrechenden Titeln wie der Monkey Island-Serie, Baphomets Fluch, Myst, Blade Runner und unzähligen weiteren Spielen werden Sie auch einige wirklich merkwürdige Abenteuer und versteckte Schätze entdecken.

Sie finden eine komplette Liste mit allen Informationen darüber, welche Spiele unterstützt werden auf der Kompatibilitätsseite. Da ScummVM laufend verbessert wird, lohnt es sich, häufiger vorbeizuschauen. Zu den Systemen, auf welchen Sie diese Spiele spielen können, gehören Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero und viele mehr...

Unser Forum und unser Discord-Server sind offen für Kommentare und Vorschläge. Bitte lesen Sie unsere häufig gestellten Fragen (FAQ), bevor Sie einen Eintrag dort verfassen.

Sie können das Projekt unterstützen, indem Sie Ihrer Begeisterung in Form einer Spende über PayPal Ausdruck verleihen. Wir würden uns jedoch noch wesentlich mehr darüber freuen, wenn Sie etwas Programmcode beisteuern könnten.

Aktuelle Nachrichten
22.05.2022: Google Summer of Code 2022 – please welcome our students!
geschrieben von sev, lotharsm

GSoC Logo

A few days ago, Google announced the list of students accepted for this year's Google Summer of Code.

We are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months.

  • Pragyansh Chaturvedi (aka Raikou) will work on improving our DIRECTOR engine. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for Meet Mediaband and The Journeyman Project (Win and Mac), making them fully playable without any glitches.

  • Michael Hayman (aka Quote58) is about to implement support for The Immortal. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. This project is a continuation of a GSoC task initially started by a former student back in 2018.

  • Emanuele Grisenti (aka grisenti) will be working on a new engine, HPL1. The original sources for this engine got recently released by the original developer Frictional Games under GPLv3. The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game Penumbra: Overture.

  • Avijeet Maurya (aka StableSteady) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. Some of these engines are very close to completion, but not quite there yet. The main objective of Avijeet's task is to identify all missing features and fix existing bugs. The goal for his project is to bring the above engines to a stable state.

The team is very excited about the upcoming weeks – and we hope you are as well.

Please give a warm welcome to our new students! Let's make GSoC 2022 a huge success – together!

06.05.2022: Take a deep breath and submerge yourself in Wetlands
geschrieben von gu3

Wetlands, the newest supported game of the Hypno engine, is ready for public testing!

This sci-fi rail shooter was created by Hypnotix and published by New World Computing in 1995. The game includes 20 action-packed levels, cinematic cutscenes, attractive hand-drawn characters, and stunning 3D backgrounds.

Set in 2495, humanity is now forced to live in underwater cities after a nuclear test gone wrong caused uninterrupted worldwide rain. A war is unleashed between The Federation (Earth’s remaining governments) and the Volarins, a group of terrorists led by the mad scientist and Wetlands’ main villain, Phillip Nahj. You’ll play as John Cole, a ruthless mercenary hired to catch Nahj alive.

ScummVM currently supports the English, Spanish, French, German, and Korean releases of the game and features improved controls as well. You can support ScummVM by buying Wetlands from GOG.com via our referral link. Please contact us if you have some other release.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

01.04.2022: Look Behind You, a Three-Headed Monkey NFT!
geschrieben von Thunderforge

Starting today, the latest development versions of ScummVM support the new trend that gamers can't stop talking about: NFTs (non-fungible tokens)! This exciting new development, created exclusively for players and backed by blockchain technology, uniquely identifies your in-game items, creating an ever-greater connection between you and the game worlds you love. It's not just a rubber chicken with a pulley in the middle, it's your rubber chicken with a pulley in the middle.

But having exclusive ownership to an in-game item is just the beginning! Our developers are exploring how NFTs will let you transfer items between different game inventories. Love your new chainsaw from Full Throttle? With the power of NFTs, you can transfer it to The Secret of Monkey Island and create some alternate puzzle solutions!

Aren’t NFTs energy inefficient? Not for us! NFTs in modern games are less environmentally friendly because they represent in-game items with thousands or millions of pixels. But in the retro games that ScummVM supports, items are only tens of pixels, meaning they are less taxing on the environment.

And of course, you will be able to buy and sell your valuable NFTs through ScummVMM (Script Creation Utility for Maniac Mansion Virtual Machine Marketplace). This will allow you trade real-world currency for NFTs and loot boxes containing cosmetic outfits and hats. The profit will help fund “developer retreats” on tropical islands and our plan to launch a Sam & Max DeSoto into space.

Update: We’ve been blown away by the incredible reaction to this post! However, recent legal challenges to NFTs in the Kingdom of Daventry have led us to explore other methods that will be available to our users in that country.

We’ve also realized that tropical vacations and space payloads are more expensive than we expected, so we’ve canceled those plans. However, you can help ScummVM with web hosting expenses by donating through PayPal or buying games on GOG.com through our affiliate link.

08.03.2022: ScummVM has been accepted to the Google Summer of Code 2022
geschrieben von sev

This year our project once again was accepted to the Google Summer of Code program.

In previous years, Google only allowed students to participate. This year, however, both students and non-students are welcome to join us and hack together. There are now two sets of tasks, for 175 hours and for 350 hours. Some of our tasks could be either of the two.

ScummVM is looking for applicants! A list of suggested projects can be found on this page, but we’re open to your own ideas too. Please make sure you provide the required information in your application before submitting.

We have gathered some information to guide you, based on our previous 14 years of experience in the program. You may start your exploration from our Google Summer of Code miniportal.

Also, please join our Discord server and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team.

We are looking forward to your fine application and participation!

16.02.2022: "Back For More?"
geschrieben von Die4Ever

It’s been 13 years since The 7th Guest was added to ScummVM with the Groovie 1 engine, and now we’ve finally added support for the Groovie 2 engine with all 4 games supported: The 11th Hour, Clandestiny, Tender Loving Care (CD-ROM edition), and Uncle Henry's Playhouse.

If the minigames vs Stauf are too difficult for you, then there’s also a new option for Easier AI which is available for all games (except Tender Loving Care, which doesn’t feature puzzles against an AI). The Easier AI option is also now available in the original Groovie engine for The 7th Guest, as well as other improvements such as right-click to fast forward.

Grab your thinking caps and a daily build to try it out. You can also check out the demos here. As always, please submit the bug reports to our issue tracker.