O que é o ScummVM?

ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.

ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.

You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more...

Our forum and Discord Server, are open for comments and suggestions. Please read our FAQ before posting.

You may support the project by expressing your excitement in the form of a donation via PayPal although we value code contributions considerably more.

Últimas Notícias
05/06/2022: Please help with testing the upcoming ScummVM 2.6.0 release!
Publicado por The ScummVM Team

A few months have passed since we released ScummVM 2.5.1.

No matter if you expect the scorching heat of the upcoming summer or freezing blizzards in winter (depending on your favorite hemisphere): it’s release time again!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

  • Sanitarium
  • Hades Challenge
  • Marvel Comics Spider-Man: The Sinister Six
  • The 11th Hour
  • Clandestiny
  • Tender Loving Care (CD-ROM Editions)
  • Uncle Henry's Playhouse
  • Wetlands
  • Chewy: Esc from F5

Besides these games, we’d appreciate it if you could check our release testing list - maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long.

And since ScummVM is about playing games in general, we’ve seen quite a bunch of changes across many, many engines - so this is the perfect time for giving your favorites another go.

The AGOS, SCI and SCUMM engine received some really extensive modifications which make all games using those engines very good testing targets as well.

All testing must be done with stable builds, not development ones. Please report any bugs or oddities on our issue tracker.

A detailed list of all exciting new features and fixes is available in our NEWS file.

Thank you very much for your support!

25/05/2022: We're finally ready to ESCape from F5
Publicado por DreamMaster

After an extended period of time, we're finally ready to announce that the game Chewy: ESC From F5 is ready for testing. This quirky game features the protagonist Chewy as he tries to outwit the evil Borks. Escaping from their high security zone, F5, will just be the start of his adventure.

If any of you have the game and are willing to test it out, we'll welcome any feedback. You will need a daily development build. As always, please submit the bug reports to our issue tracker.

Please note that the ScummVM version does have one major outstanding issue: the music used by the game is in a custom format we've been unable to properly support yet. So only sound effects and speech currently work at this time.

22/05/2022: Google Summer of Code 2022 – please welcome our students!
Publicado por sev, lotharsm

GSoC Logo

A few days ago, Google announced the list of students accepted for this year's Google Summer of Code.

We are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months.

  • Pragyansh Chaturvedi (aka Raikou) will work on improving our DIRECTOR engine. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for Meet Mediaband and The Journeyman Project (Win and Mac), making them fully playable without any glitches.

  • Michael Hayman (aka Quote58) is about to implement support for The Immortal. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. This project is a continuation of a GSoC task initially started by a former student back in 2018.

  • Emanuele Grisenti (aka grisenti) will be working on a new engine, HPL1. The original sources for this engine got recently released by the original developer Frictional Games under GPLv3. The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game Penumbra: Overture.

  • Avijeet Maurya (aka StableSteady) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. Some of these engines are very close to completion, but not quite there yet. The main objective of Avijeet's task is to identify all missing features and fix existing bugs. The goal for his project is to bring the above engines to a stable state.

The team is very excited about the upcoming weeks – and we hope you are as well.

Please give a warm welcome to our new students! Let's make GSoC 2022 a huge success – together!

06/05/2022: Take a deep breath and submerge yourself in Wetlands
Publicado por gu3

Wetlands, the newest supported game of the Hypno engine, is ready for public testing!

This sci-fi rail shooter was created by Hypnotix and published by New World Computing in 1995. The game includes 20 action-packed levels, cinematic cutscenes, attractive hand-drawn characters, and stunning 3D backgrounds.

Set in 2495, humanity is now forced to live in underwater cities after a nuclear test gone wrong caused uninterrupted worldwide rain. A war is unleashed between The Federation (Earth’s remaining governments) and the Volarins, a group of terrorists led by the mad scientist and Wetlands’ main villain, Phillip Nahj. You’ll play as John Cole, a ruthless mercenary hired to catch Nahj alive.

ScummVM currently supports the English, Spanish, French, German, and Korean releases of the game and features improved controls as well. You can support ScummVM by buying Wetlands from GOG.com via our referral link. Please contact us if you have some other release.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

01/04/2022: Look Behind You, a Three-Headed Monkey NFT!
Publicado por Thunderforge

Starting today, the latest development versions of ScummVM support the new trend that gamers can't stop talking about: NFTs (non-fungible tokens)! This exciting new development, created exclusively for players and backed by blockchain technology, uniquely identifies your in-game items, creating an ever-greater connection between you and the game worlds you love. It's not just a rubber chicken with a pulley in the middle, it's your rubber chicken with a pulley in the middle.

But having exclusive ownership to an in-game item is just the beginning! Our developers are exploring how NFTs will let you transfer items between different game inventories. Love your new chainsaw from Full Throttle? With the power of NFTs, you can transfer it to The Secret of Monkey Island and create some alternate puzzle solutions!

Aren’t NFTs energy inefficient? Not for us! NFTs in modern games are less environmentally friendly because they represent in-game items with thousands or millions of pixels. But in the retro games that ScummVM supports, items are only tens of pixels, meaning they are less taxing on the environment.

And of course, you will be able to buy and sell your valuable NFTs through ScummVMM (Script Creation Utility for Maniac Mansion Virtual Machine Marketplace). This will allow you trade real-world currency for NFTs and loot boxes containing cosmetic outfits and hats. The profit will help fund “developer retreats” on tropical islands and our plan to launch a Sam & Max DeSoto into space.

Update: We’ve been blown away by the incredible reaction to this post! However, recent legal challenges to NFTs in the Kingdom of Daventry have led us to explore other methods that will be available to our users in that country.

We’ve also realized that tropical vacations and space payloads are more expensive than we expected, so we’ve canceled those plans. However, you can help ScummVM with web hosting expenses by donating through PayPal or buying games on GOG.com through our affiliate link.