What Is ScummVM?

ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.

ScummVM supports a huge library of adventures with over 250 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.

You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more...

Our forum and Discord Server, are open for comments and suggestions. Please read our FAQ before posting.

You may support the project by expressing your excitement in the form of a donation via PayPal although we value code contributions considerably more.

Latest Developments
Oct 25, 2020: Android Love
Posted by antoniou79

Our new and shiny Android port for ScummVM v2.2.1 is now live on the Google Play Store. After quite a long period of dedicated work from our team developers, and a month of public beta testing by members of our community who helpfully reported quite a few issues for us to address, we are finally ready to give you the stable release for our ScummVM Android app.

This app has been significantly re-written and tested on modern Android devices, running up to Android 10+. It includes new features which bring it up to speed with the desktop ScummVM application, such as FluidSynth support, Cloud Saves and more localization choices for the UI. Also included is the Local File Server (LAN) feature, whereby your device can act as a temporary file server allowing you to download files (eg. save files and even the config file) or upload new ones (eg. game data) using a web browser from a PC or another client.

With this release we have resolved a few long standing issues such as:

  • upgrading from previous versions without losing access to your previous configuration and save files
  • folder navigation (based on storage access permission settings)
  • Working special keys on the virtual keyboard (such as F-keys) as well as handling of repeated keys

Other significant improvements have been made to the interface of the application, such as the ability to choose whether the GUI will feature filtered graphics (bilinear scaling) or not (nearest neighbor scaling), several fixes for the virtual keyboard behavior to make it more responsive and closer emulate the behavior of a physical keyboard, and support for virtual mouse control using the analogue joystick from your controller.

By upgrading to the new 2.2.1 version you will be able to enjoy support for all the game engines that have been introduced on ScummVM since 2.0.0, such as Blade Runner, Ultima IV, Quest for Glory IV, as well as all the bug fixes and improvements made to the existing ones.

Of course we continue to monitor our community’s feedback and welcome any suggestions for improvement. As always, please report any bugs you encounter on the ScummVM bug tracker site.

We thank all our beta testers for their most valuable feedback and hope that you enjoy this version of ScummVM Android.

Oct 9, 2020: A merger
Posted by sev, aquadran

“Sorry for the wait Mr. Flores, I’m ready to take you now”– Grim Fandango.

Today is a special day, special in a number of ways. First of all, we hit a milestone with 19 years of ScummVM. Our first-ever public release, ScummVM version 0.0.1, happened on October 8th, 2001. And second, something else finally happened, something which has been in the talks for a long time: The ScummVM project is officially merging with the ResidualVM project.

For a long time ScummVM limited itself to 2D point-and-click adventure games, and so ResidualVM was born as a sister project to support 3D games. But from now on, there will be no more confusion about which project a game belongs to. ScummVM now embraces adventure games and RPGs, whether they are 2D or 3D, point-and-click or not. It is a natural step for both projects which have been developed alongside each other and cross-pollinating each other with ideas, patches and design decisions. Moreover, several developers belonged to both projects.

With this merger, ScummVM adds several games to our supported list: Grim Fandango, Escape from Monkey Island, Myst III - Exile, The Longest Journey and an unfinished engine for In Cold Blood, as well as Wintermute 3D engine.

We’re excited to embrace most of the ResidualVM team and will continue development together.

Of course, there are still more things to do and, in the coming weeks, you will see more project resources merging like forums, wikis, etc.

Stay tuned and go 3D!

Sep 27, 2020: ScummVM “Interactive Fantasy” 2.2.0 Sees the Light
Posted by sev

A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM.

Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

As you can see, we continue our exploration into the world of RPGs.

Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.

We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.

Of course, you can find the comprehensive Release Notes here.

Grab your copy from our downloads page, or, on Windows or macOS, let the automatic updater fetch it for you.

In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at the Android Port subforum.

Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.

Sep 6, 2020: Game icons needed
Posted by SupSuper

Discord rich presence

The next version of ScummVM will support Discord rich presence, so you can show off to all your friends that you're playing ScummVM and the exact game you're playing. But to make the most of this feature, we need game icons.

If you ever wanted to contribute to ScummVM but couldn't find anywhere to apply your art/design skills, now’s your chance! Check out the new Game Icons repository for more details on how you can help.

Aug 30, 2020: Please help us with testing upcoming ScummVM 2.2.0 release
Posted by sev, criezy, md5

Hello world, it is time for us to release the next version of ScummVM. Thus, we really need your help with testing the stable builds before the upcoming release, so we ensure better quality.

Please, pay your special attention to the following new titles:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

We would also like you to play through another Sierra game: Police Quest: SWAT. Train to be a member of the SWAT team, and embark into dangerous missions to save civilian lives. This has been recently promoted for testing, so its call for testing has been included in the announcement for the upcoming release.

These games need to be tested with stable builds, not development ones. And report any bugs or oddities on our issue tracker.

We also need your help to update the ScummVM translations for this release. You can see the status of the translations, and work on them on our translations website. To log-in to the web site, you can either use your GitHub or Facebook account if you have one or create an account specific for this web site. Regular contributors can save changes to the translations but new contributors will only be able to make suggestions and vote on the suggestions. However we are looking for new regular contributors for some languages, so if you do not currently have full access and would like to get it, please contact us. Also, a few of our past contributors may have lost their full access a few months ago when we updated our permission settings. If you are one of them please contact us to see your full access restored.

Good luck with your playtesting, and let’s release version 2.2.0 at the end of September!