Что такое ScummVM?

ScummVM — это программа, позволяющая запускать некоторые классические адвенчуры, квесты и ролевые игры (РПГ) при наличии у вас файлов данных от этих игр. Суть в том, что ScummVM заменяет исполняемые файлы игры, тем самым позволяя играть на тех системах, которые даже не существовали во время их создания! ScummVM содержит полностью переписанные движки этих игр и не является эмулятором.

ScummVM поддерживает более 250 квестов и адвенчур. Поддерживаются многие классические квесты, изданные такими легендарными студиями, как LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. и Westwood Studios. Вместе с такими знаменитыми играми, как Monkey Island, Broken Sword, Myst, Blade Runner и многими другими, вы сможете отыскать малоизвестные адвенчуры и по-настоящему скрытые шедевры.

Полный список всех поддерживаемых игр и их состоянием поддержки можно найти на странице совместимости. ScummVM активно развивается, так что заглядывайте почаще. Среди систем, на которых можно поиграть в эти игры, присутствуют Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero и многие другие…

Наши форум и сервер Discord открыты для ваших комментариев и пожеланий. Пожалуйста, прочтите ЧаВо перед тем, как задавать вопросы.

Вы можете поддержать проект, выразив свой восторг в виде пожертвования через PayPal, хотя гораздо больше мы ценим вклады в виде программного кода.

Последние новости
7 апр. 2024 г.: When facing the Curse of the Sun God, sunscreen won't save you
Опубликовано gu3

Total Eclipse, a real-time, curse-breaking, 3D adventure (with a dash of Indiana Jones flair), is ready for public testing!

Originally unleashed by Incentive Software Ltd. in 1988, Total Eclipse added yet another groundbreaking title to their repertoire of revolutionary games.

Step into the shoes of a heroic archeologist on October 26, 1930, as a total solar eclipse akin to the one happening today over North America looms over Cairo. Knowing of the Ardognus prophecy, created by the powerful high priest Hahmid III, you must find and destroy the hidden shrine devoted to Ra before the eclipse occurs.

Embark on this exciting journey packed with a trusty gun for blasting through doors or dispatching undead mummies; a compass to guide you through a treacherous pyramid; a wristwatch to track the precious time left; and a water bottle to fight dehydration (you’re only human after all).

Can you solve this ancient mystery within 120 minutes and avert catastrophe, or will Rah's wrath obliterate the moon?

Our modern reimplementation of the Freescape engine features graphics using hardware mode (OpenGL) at arbitrary resolution. The initial Total Eclipse support includes DOS (EGA/CGA modes), ZX Spectrum, and Amstrad CPC. More releases are coming at a later date. Additionally, there are three playable demos if you want to test the game. Please contact us if you have some other release or demo.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

31 мар. 2024 г.: Please welcome ScummVM 2.8.1: Oh MMy!
Опубликовано The ScummVM Team

Oh MMy — a new ScummVM release!

Please welcome the first ScummVM release of the year: ScummVM 2.8.1.

ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.

This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.

The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.

The detailed list of improvements is available here.

As always, you can find the latest release on our Downloads page.

Go grab it while it's hot — enjoy!

10 мар. 2024 г.: ScummVM has been accepted to the Google Summer of Code 2024
Опубликовано somaen

For the 17th time, ScummVM has again been accepted for the Google Summer of Code program this summer.

The program intends to bring new contributors into open source projects. In the most recent two years this has included both students and non-students as eligible candidates for participation.

Like last year, participants can apply for working on either short tasks (about 175 hours of work), or large tasks (about 350 hours of work). The coding period typically runs from start of June through August, but there is some flexibility which allows participants to have longer time frames if they are unable to work full time through the summer.

ScummVM is looking for people interested in participating in GSoC with us. A list of suggested projects can be found on this page, but we are also open to your own ideas as well. Please provide the required information in your application before submitting.

We also strongly encourage you to join our Discord server, in the #scummvm-gsoc channel. This allows you to engage with our mentors and the rest of the team, to get advice about how to get involved with the project, as well as writing your application.

Based on our previous 16 years of experience with GSoC, we have put together a Google Summer of Code miniportal to help you get started.

Looking forward to hearing from you!

14 янв. 2024 г.: Lets Do the Time Warp Again, Or Burger Chow Awaits
Опубликовано DreamMaster

A poor test subject is doomed to repeat an hour over and over again. Trying desperately to prove his species worth as something better than merely meat to be ground into intergalactic fast food burgers.

The ScummVM Team is pleased to announce full support for Orion Burger, the classic game by Sanctuary Woods. The engine also adds a few niceties that the original didn't have, such as mouse wheel handling, and using the spacebar to skip walk animations - something the original didn't do properly.

Help us test the game by grabbing a daily build. Read through our testing guidelines. The game's logic was all hardcoded, so we really need people to try all sorts of weird actions, and make sure the game handles everything correctly and matches the original implementation. And please take some screenshots along the way.

Now, luck be with you. And remember, with the aliens cheating on the tests they set up for you, this will be no easy task.

30 дек. 2023 г.: ScummVM 2.8.0: Mysteries, Mammoths, and Muppets
Опубликовано sev

We are proud to announce the last release of the year 2023. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”.

New games

The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions:

  • Adibou 1
  • Classical Cats
  • The Dark Eye
  • Dark Side
  • Escape From Hell
  • Gadget: Invention Travel and Adventure
  • Gobliiins 5
  • The Excavation of Hob's Barrow
  • Kingdom: The Far Reaches
  • Might and Magic Book One
  • Muppet Treasure Island
  • Nancy Drew: The Final Scene
  • Nancy Drew: Message in a Haunted Mansion
  • Nancy Drew: Secrets Can Kill
  • Nancy Drew: Stay Tuned for Danger
  • Nancy Drew: Treasure in the Royal Tower
  • Primordia
  • Reah: Face the Unknown
  • Schizm: Mysterious Journey
  • Shardlight
  • Strangeland
  • Syberia and Syberia II (macOS versions only)
  • Technobabylon
  • The Vampire Diaries
  • Whispers of a Machine
  • Wrath of the Gods and four other Director titles.
  • 14 AGS titles by Stranga and Cloak and Dagger

All together, we’ve introduced 50 new games and five new engines.

New platforms

We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though.

Speed-optimized graphics

Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases.

Networking games

This year, we merged with the Backyard Sports Online project, which made it possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football 2002 over the internet with other humans. Also, the Moonbase Commander support is in active playtesting mode, though not yet ready for prime time.

Notable engine enhancements

The AGS engine has been brought up to version 3.6.0.53 from upstream.

For many engines, we added support for numerous Chinese and Japanese game variants.

Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless.

We performed a deep review of the Broken Sword 1 game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.


The full Release Notes contain a comprehensive summary of the changes and enhancements; it is about 3 pages long with this release.

On our downloads page, you can find the downloads for various platforms. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.8.0. Android port will follow up very shortly, as we are currently in the Open Beta phase.

Play the games, and enjoy ScummVM!

Ah, one more thing…

ScummVM is coming to the Apple App Store for iPhones and iPads. Please leave us with good reviews and report any problems on our Discord server, which includes an iOS support channel.