Что такое ScummVM?

ScummVM — это программа, позволяющая запускать некоторые классические адвенчуры, квесты и ролевые игры (РПГ) при наличии у вас файлов данных от этих игр. Суть в том, что ScummVM заменяет исполняемые файлы игры, тем самым позволяя играть на тех системах, которые даже не существовали во время их создания! ScummVM содержит полностью переписанные движки этих игр и не является эмулятором.

ScummVM поддерживает более 250 квестов и адвенчур. Поддерживаются многие классические квесты, изданные такими легендарными студиями, как LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. и Westwood Studios. Вместе с такими знаменитыми играми, как Monkey Island, Broken Sword, Myst, Blade Runner и многими другими, вы сможете отыскать малоизвестные адвенчуры и по-настоящему скрытые шедевры.

Полный список всех поддерживаемых игр и их состоянием поддержки можно найти на странице совместимости. ScummVM активно развивается, так что заглядывайте почаще. Среди систем, на которых можно поиграть в эти игры, присутствуют Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero и многие другие…

Наши форум и сервер Discord открыты для ваших комментариев и пожеланий. Пожалуйста, прочтите ЧаВо перед тем, как задавать вопросы.

Вы можете поддержать проект, выразив свой восторг в виде пожертвования через PayPal, хотя гораздо больше мы ценим вклады в виде программного кода.

Последние новости
4 апр. 2021 г.: Thousands of games needing testing
Опубликовано DreamMaster

We're finally ready to unleash the motherlode onto the public for testing. The AGS engine has had many freeware games released over the years, as well as quite a few commercial games as well. Keep in mind that, like the stand-alone AGS interpreter the engine is derived from, only AGS games from 2.5 onwards are supported.

So if any of you are interested, try downloading some freeware games from The AGS website. You will need a daily development build. As always, please submit the bug reports to our issue tracker. It would also be helpful to let us know in the #engine-ags Discord channel which games you finish testing.

22 мар. 2021 г.: Unravel a murder mystery in Los Angeles in the 1940s
Опубликовано gu3

We are happy to announce that Private Eye by Brooklyn Multimedia is now ready for public testing.

Play Phillip Marlowe, a hard-boiled private eye, as he attempts to solve a murder mystery in Los Angeles in the 1940s.

Released in 1996, this game is a rare gem with cel animation technique and professional voice acting. Based on Raymond Chandler's work, the game plays like an interactive movie where you can choose which version of the story to play: one is faithful to the book while the other has an alternate ending.

Only the US release for Windows is supported at the moment.

You will need a daily development build. As always, please submit the bug reports to our issue tracker.

17 мар. 2021 г.: Nippon Safes Inc. is Declared Freeware
Опубликовано sev

Exciting news! Thanks to the tremendous effort of Damiano Gerli and the generosity of original game authors, Marco Caprelli, Paolo Costabel, Massimo Magnasciutti and producer Bruno Boz, we are happy to announce the freeware release of the game Nippon Safes Inc..

This is a small but fun game created in 1992 by the small Italian studio DYNABYTE divisione EUCLIDEA s.r.l. You can read about the game and the history of Dynabyte in more detail on Damiano’s Blog, the Genesis Temple.

Both DOS and Amiga versions have been declared freeware, with permission to modify the files, which makes it possible to disable the manual protection. Nevertheless, we are distributing scanned copies of the manual as well. You can grab your copies from our games page.

The game itself has been supported since ScummVM 0.10.0, which was released in 2007.

Have fun and enjoy another great freeware point-and-click adventure!

PS. If you happen to own boxes of The Big Red Adventure and Tequila & Boom Boom titles from the same developer and have the ability to provide high-res scans of those, please contact sev.

11 мар. 2021 г.: Google Summer of Code 2021: On
Опубликовано sev

We are thrilled to announce that the ScummVM project was once again accepted for Google Summer of Code. This is always an exciting part of the year for us and this year is no different. For 2021 the GSoC program has been revamped by Google to be focused on smaller tasks and eligibility criteria for the students were relaxed.

With this in mind, our team has several exciting ideas for prospective applicants to explore, all of which can be found on our ideas page. Please review the information we expect in your application before submitting it.

You can learn more about the GSoC program and the tasks our cohorts contributed to in previous years in our Google Summer of Code miniportal.

So join us in our Discord server and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team.

We are all excited to be part of this program, and to see your applications!

20 дек. 2020 г.: You cannot Comprehend It
Опубликовано DreamMaster

It's time to announce testing for a further two Glk subengines. The first is the Glulx interpreter, for which there are many free games available at the IF-Archive.

The second is the Comprehend engine games developed by Polarware. Here's where things get a bit more complicated. At the moment, only the first three Comprehend games are ready for testing - Transylvania, Crimson Crown, and OO-Topos. These three are also freely available at the IF-Archive. There is also, however, a re-release of Transylvania also available for free from the Graphics Magician website which isn't yet supported.

As for the other Comprehend games, Talisman will likely be supported in the future, but it requires significant further work. The other remaining games like Transylvania III use a completely different engine, so will remain out of scope for the foreseeable future.

So if any of you are interested, try downloading the relevant games and give them a try. You will need a daily development build. As always, please submit the bug reports to our issue tracker.