
The ScummVM Team is pleased to announce that the MacVenture engine is ready for public testing, bringing four classics from ICOM Simulations to ScummVM: Deja Vu: A Nightmare Comes True, Deja Vu II: Lost in Las Vegas, Shadowgate and Uninvited.
Wake up in a Chicago bathroom in 1941 with a gun in your pocket and no memory of who you are. Search a haunted mansion for a missing sibling while the undead close in. Descend into the Warlock Lord's castle with a fistful of torches and far too little time. Released between 1985 and 1988, these games defined the point-and-click adventure on the Macintosh: no verb list to memorise, just windows you open, drag and rummage through with the mouse — and a great many inventive ways to die.
Originally developed by ICOM Simulations and published by Mindscape and Kemco, the MacVenture titles were among the first adventures built entirely around the Macintosh interface, with their crisp black-and-white artwork and their trademark overlapping windows. They were later ported to nearly every platform of the era, but the Macintosh originals are where the series began.
For this testing period, ScummVM supports the Macintosh releases, including the 1993 rereleases — the same data that ships with the versions sold today by Zojoi, so those work out of the box once extracted. The MacVenture engine was started during Google Summer of Code 2016 by Borja Lorente, continued in 2021 by hikigaya, and completed during Google Summer of Code 2026. It builds on the research behind Sean Kasun's WebVenture implementation.
As usual, you will need the original game data files to play. To join the test, grab a recent daily development build, add your game directory to ScummVM, and play through the games. Our wiki pages for Deja Vu, Deja Vu II, Shadowgate and Uninvited explain which files are needed and how to extract them. Please report any problems you encounter on our issue tracker, following our bug submission guidelines. Screenshots and saved games demonstrating an issue are always helpful.
Now open the door — something is already waiting on the other side.



