O que é ScummVM?

ScummVM é um programa que permite que você rode certos jogos de aventura gráfica clássicos e de RPG, desde que você forneça os respectivos arquivos de dados. A parte genial disso: ScummVM simplesmente substitui os executáveis fornecidos com os jogos, permitindo que você os jogue em sistemas para o qual eles nunca foram projetados! ScummVM é uma reescrita completa dos executáveis desses jogos e não é um emulador.

O ScummVM oferece suporte para uma vasta biblioteca de mais de 325 jogos de aventura, incluindo títulos clássicos de estúdios icônicos como LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. e Westwood Studios. Além de jogos inovadores como a série Monkey Island, Broken Sword, Myst, Blade Runner e diversos outros títulos conhecidos, você também pode vivenciar aventuras verdadeiramente obscuras e descobrir jogos incríveis mais desconhecidos.

Você pode encontrar uma lista completa com detalhes de cada jogo suportado e o nível de suporte na página de compatibilidade. ScummVM está melhorando continuamente, então volte com frequência. Entre os sistemas que você pode jogar esses jogos estão Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero e muito mais...

Nosso fórum e Servidor no Discord, estão abertos para comentários e sugestões. Por favor leia nossa página de Perguntas Frequentes antes de publicar.

Você pode apoiar o projeto expressando seu entusiasmo em forma de doações via PayPal, embora valorizemos consideravelmente mais as contribuições de código.

Publicações Mais Recentes
31 de jan. de 2026: ScummVM 2026.1.0 "Like a Version" is finally released
Publicado por sev

Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog.

This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles.

Newly Supported Games:

  • Dark Seed
  • God of Thunder
  • The Adventures of Willy Beamish
  • Heart of China
  • Nancy Drew: Secret of the Scarlet Hand
  • Nancy Drew: Ghost Dogs of Moon Lake
  • Ripley's Believe It or Not!: The Riddle of Master Lu
  • Little Longnose
  • Pilot Brothers 3: Back Side of the Earth
  • Pilot Brothers 3D. The Case of Garden Pests
  • Pilot Brothers 3D-2. Kennel Club Secrets
  • Features of National Fishing
  • Mom Don't Worry
  • Dog-n-cat: In the Footsteps of Unprecedented Beasts
  • Dog-n-cat: Island of Dr Ratiarty
  • Out of this World (Another World)
  • SLUDGE-based games
  • Adibou 2: Nature & Sciences
  • WAGE-based games
  • Penumbra: Overture
  • Tex Murphy: Martian Memorandum
  • Mort&Phil: A Movie Adventure (Special Edition)
  • Trick or Treat
  • Hodj 'n' Podj
  • The Last Express And probably various other games…

Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - Ellen Moon (ellen) worked on TTS and Aun Noman (Prime) added keymapper support to a huge amount of games. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms.

As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much.

Engines and Games Improvements

The Private Eye engine got a major sound subsystem update, in addition to support for external subtitles. The SCUMM engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The Humongous Entertainment subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The Stark engine for The Longest Journey now has much better compatibility with graphics cards. The Wintermute engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the ZVision engine, running Zork Nemesis and Zork: Grand Inquisitor has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.

Platforms

On the subject of platform support, we now optionally support building with SDL3, support scaling shaders for 3D games, and significant upgrades for the Android, iOS and Atari ports.


The full release notes contain a comprehensive summary of the changes and enhancements.

On our downloads page, you can find the downloads for various platforms. The iOS version is available in the Apple App Store and the Android versions should soon be available in the Google Play Store. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpak packages, the automatic updater will assist you in updating to ScummVM 2026.1.0.

A final point, if you encounter any unrecognized SLUDGE or WAGE engine games which we are not currently aware of, please let us know. You can either do this by filing a bug at bugs.scummvm.org or by chatting to us on Discord at https://discord.gg/4cDsMNtcpG. Happy gaming!

20 de out. de 2025: A Hodgepodge of Fun Minigames
Publicado por DreamMaster

A kingdom in turmoil. Twin princesses kidnapped. And it's up to two intrepid heroes, Hodj and Podj, to compete in a gauntlet of minigames in order to rescue the princesses and escort them back to safety. The ScummVM Team is pleased to announce full support for Hodj 'n' Podj. This is the other Boffo Game that shared the Bagel engine with The Space Bar.

Special thanks go out to the folks at ZOOM Platform for supporting us in adding this game.

Help us test the game by grabbing a daily build. Read through our testing guidelines. And please take some screenshots along the way.

You can challenge the boardgame, run through all the minigames using the Grand Tour, or pick and choose specific minigames to play. Put your skills to the test, with either a one or two player experience, and find out who the true Hodj 'n' Podj champion is.

17 de out. de 2025: Get ready for the season by testing Trick or Treat!
Publicado por kelmer

Halloween is creeping closer… and what better way to celebrate than with a brand new game ready for testing in ScummVM?

We’re thrilled to announce that Trick or Treat, a Halloween-themed 1994 point and click adventure by ACA Soft, is now ready for public testing in the latest ScummVM daily builds!

As with all new game engines added to ScummVM, we need your help to ensure everything runs smoothly before declaring it officially supported. Grab your copy of Trick or Treat, fire up the latest daily build, and see how it fares!

Please report any issues you encounter to our bug tracker, following our usual testing guidelines. Screenshots, save files, and detailed notes are always appreciated.

So light a pumpkin and get ready to test Trick or Treat this spooky season!

5 de out. de 2025: “We’ve got a new case and you won’t believe who it involves!"
Publicado por mduggan

We are happy to announce that Tex Murphy 2: Martian Memorandum is now ready for testing in ScummVM.

Martian Memorandum is the second game in the Tex Murphy series, set in a dark version of the future circa 2039. You play private investigator Tex Murphy, who has been hired by the founder of TerraForm Corporation, Marshall Alexander, to locate his missing daughter Alexis. It seems like it might be a simple kidnapping, but the clues quickly lead to a much bigger mystery.

This is the second game in ScummVM using the Access Software engine – the first, Amazon: Guardians of Eden, was added nearly 10 years ago.

To test Martian Memorandum you’ll need the game files (available from GOG or Steam) and a daily development build. Be sure to check the notes on the wiki for the game, and please report any bugs on our issue tracker.

2 de out. de 2025: Lights, Camera, Action for Mort and Phil
Publicado por Helco

Dr. Bacterio has a new invention, and it's your job to test it. Work your way through classic Hollywood films while somehow finding the time to save the real world from the mummy.

Whether you have the Spanish Mortadelo y Filemón: Aventura de Cine Edición especial or the German Clever & Smart: A Movie Adventure (check out the demo here), the daily build will transport you to the world of Film Noir in no time. The ScummVM Team would be grateful for any feedback you could share on your journey to meet Billy the Kid or Freddy Krueger.

Just a quick reminder that the Steam version has English subtitles for players who don't speak Spanish or German.

Before you start your test run, please read through our testing guidelines and take some screenshots along the way.

Now don't let the Super wait!