Was ist ScummVM?

ScummVM ist ein Programm, welches Ihnen ermöglicht, zahlreiche Adventures und RPGs auszuführen, vorausgesetzt, Sie sind im Besitz der passenden Spieldateien. ScummVM ersetzt dabei die ausführbaren Programmdateien, die ursprünglich mit dem Spiel mitgeliefert wurden. Dadurch können diese Spiele auf Systemen gespielt werden, für welche sie nie entwickelt wurden! ScummVM ist eine komplette Re-Implementierung der Programm-Dateien und kein Emulator.

ScummVM unterstützt eine umfangreiche Bibliothek von über 325 Adventure-Spielen - darunter viele Klassiker legendärer Studios wie LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. und Westwood Studios. Neben bahnbrechenden Titeln wie der Monkey Island-Serie, Baphomets Fluch, Myst, Blade Runner und unzähligen weiteren Spielen werden Sie auch einige wirklich merkwürdige Abenteuer und versteckte Schätze entdecken.

Sie finden eine komplette Liste mit allen Informationen darüber, welche Spiele unterstützt werden auf der Kompatibilitätsseite. Da ScummVM laufend verbessert wird, lohnt es sich, häufiger vorbeizuschauen. Zu den Systemen, auf welchen Sie diese Spiele spielen können, gehören Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero und viele mehr...

Unser Forum und unser Discord-Server sind offen für Kommentare und Vorschläge. Bitte lesen Sie unsere häufig gestellten Fragen (FAQ), bevor Sie einen Eintrag dort verfassen.

Sie können das Projekt unterstützen, indem Sie Ihrer Begeisterung in Form einer Spende über PayPal Ausdruck verleihen. Wir würden uns jedoch noch wesentlich mehr darüber freuen, wenn Sie etwas Programmcode beisteuern könnten.

Aktuelle Nachrichten
13.06.2026: The Cartoon Carnival opens its gates!
geschrieben von Bosca

Come one, come all! Hanna-Barbera's Cartoon Carnival is now ready for public testing in ScummVM.

Originally developed and released for Philips CD-i in 1993 by Funhouse Design and then ported to Windows and Macintosh in 1995, Cartoon Carnival brings together a cast of familiar Hanna-Barbera characters in a collection of short arcade-style minigames. Scooby-Doo, Fred Flintstone, George Jetson, Top Cat and friends each get their turn in different challenges, ranging from mazes and pattern matching games to balloon catching and trivia quizzes.

Rather than a traditional adventure game, this is a colorful piece of mid-90’s multimedia entertainment, full of animation, voices and music. It is also one of those licensed titles that can easily slip through the cracks, so we are especially happy to help keep it playable on modern systems.

At this time, only the Windows and Macintosh versions are supported. The original CD-i version is not supported.

To test the game, you will need the latest daily development build and either an original copy of the Windows or Macintosh release, or its demo (which we were only able to source in Italian). Please check the wiki page for the required data files.

As usual, please report any issues to our bug tracker, including the version you tested, your platform, and any useful screenshots or save files.

Step right up, pick a game, and help us make sure this carnival runs properly!

12.06.2026: A darker shade of Grey: Noctropolis is Ready for Testing!
geschrieben von mduggan

Tired of running a mundane bookstore and ready to dive into the gritty, neon-drenched pages of a comic book? Get your trench coat ready, because Flashpoint Productions’ 1994 dark adventure, Noctropolis is now ready for public testing!

In this interactive comic brought to life you play as Peter Grey, a lonely bookstore owner pulled into a dystopian superhero world where the sun never shines. With the legendary hero Darksheer retired, it is up to you to take on his role, solve the puzzles, and save the city from a cast of villains doing the bidding of a mysterious force.

To help us test, you will need your copy of the game data files and a recent daily development build of ScummVM.

Support has been added for both the original DOS release (including demos) and the Nightdive Studios digital re-release, which is available from GOG or Steam.

As you patrol the dangerous streets, please report any issues you find on our bug tracker.

The city needs a hero – will you answer the call? Happy crime-fighting!

03.05.2026: 5 Million Lines of Code. 5 Million Stories.
geschrieben von felsqualle

A couple of weeks ago, we silently crossed an important milestone for the ScummVM project; a milestone we are very proud of.

According to repository analysis performed by Open Hub, ScummVM’s code base now contains more than 5 Million Lines of Code, crafted by more than 900 contributors over almost 25 years.

Dear contributors, on behalf of the entire ScummVM community: Thousands of people are using your code every day, reliving their childhood memories or exploring stories they have yet to discover.

Your passion and endurance are what makes this possible. You are not only writing history, you are preserving it.

Thank you!

02.05.2026: Google Summer of Code 2026 – Let's welcome our new students
geschrieben von strangerke

GSoC Logo

This year again, we had the privilege to receive many impressive proposals, and Google gave us the opportunity to mentor 4 of them for the GSoC this summer.

  • Ion Andrei Cristian and Mohit Bankar will both be working on helping to finish incomplete engines from our backlog, leading to yet more games being supported and helping with our preservation efforts.

  • Priyanshu Kumar will port the iBASS engine to ScummVM. This engine was written by Revolution Software in order to release Beneath a Steel Sky with enhanced controls and features on iOS, and the upgrades to the engine will be incorporated into ScummVM to benefit all platforms.

  • Ramyak Sharma will be dedicating his summer to focus on the DIRECTOR engine, bringing more features and compatibility to the Macromedia Director preservation effort, and enhancing its Visual Debugger.

Please give them all a warm welcome and feel free to visit our Discord server to discuss their projects.

The community bonding period starts today, and the coding period will follow, starting on the 25th of May. You can expect regular updates on their respective blogs on Planet.

With the four GSoC students on board, the team is already in a Summer of Coding state of mind — we hope you’re joining us in the countdown!

We would also like to take the opportunity to thank everybody that applied to GSoc with us, and hope you are interested in helping us continue to build and grow the project going forwards as well.

14.04.2026: Nancy Drew 8 & 9 join the investigation!
geschrieben von bluegr

The mystery deepens! It’s time once again to step into Nancy’s shoes and follow the clues...

We are pleased to announce that ScummVM now supports two more titles from the long-running Nancy Drew adventure game series.

In Nancy Drew: The Haunted Carousel, Nancy is called to investigate a series of strange events at Captain’s Cove Amusement Park, where a carousel horse has vanished and rumors of a curse are beginning to spread. Is it sabotage, superstition, or something else entirely?

In Nancy Drew: Danger on Deception Island, Nancy heads to the Pacific Northwest to look into suspicious incidents involving a marine research facility and reports of aggressive orca behavior. However, things are rarely what they seem...

As usual, you will need the original game data files to play these games. The games are available for purchase through HeR Interactive’s website or Steam. To play them with ScummVM, you will need a daily development build.

If you encounter any issues, please submit a bug report to our issue tracker.

Stay curious, and happy sleuthing!