Cos'è ScummVM?

ScummVM è un programma che permette di eseguire alcuni fra i classici giochi di avventura "punta e clicca", a patto di averne a disposizione i dischi originali. Il bello è che ScummVM sostituisce gli eseguibili originali, permettendo di eseguire i giochi su piattaforme per cui non erano neppure mai stati pensati!

ScummVM supporta molti giochi di avventura, compresi i giochi SCUMM di LucasArts (come Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), molti fra i giochi Sierra basati su AGI e SCI (ad esempio King's Quest 1-7, Space Quest 1-6, ...), Discworld 1 e 2, Simon the Sorcerer 1 e 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 e 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, diversi giochi per bambini basati su SCUMM di Humongous Entertainment (tra cui i giochi delle serie Freddi Fish e Putt Putt) e molti altri.

Troverai un elenco dettagliato dei giochi supportati (e di quanto siano supportati) sulla pagina di compatibilità. ScummVM è in continuo sviluppo, quindi ricontrollare spesso non nuoce. Tra i sistemi su cui è possibile lanciare i giochi: Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS e molti altri...

Il nostro forum, il Server Discord e il nostro canale IRC #scummvm su irc.freenode.net, sono aperti a commenti e suggerimenti. Per favore, leggi la nostra FAQ prima di scrivere.

Puoi sostenere il progetto ed esprimere la tua approvazione con una donazione PayPal, anche se i contributi in forma di codice sono molto più apprezzati del vil danaro.

Ultimi Aggiornamenti
22 February 2020: GSoC 2020 is on the way!
Scritto da sev

GSoC Logo

It is the 14th time when ScummVM is accepted as an organization for Google Summer of Code, and we're going with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the official web site. We also have some information on our wiki, and in particular project rules that applicants will need to follow.

If you feel adventurous, and would like to contribute to one of the largest game preservation projects, we are eagerly waiting for you! Have a look at our ideas page. Of course, you are also very welcome to bring your own idea (though it must be our projects-related)! The deadline for the student proposals is March 31st, and on April 27th accepted students will be announced.

You are welcome to join our Discord server and ask any questions of #scummvm-gsoc channel.

Looking forward to your applications!

31 January 2020: Release of ScummVM 2.1.1 ":More Sheep:"
Scritto da sev

After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.

This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port.

For a more comprehensive list of changes, please refer to the Release Notes.

As always, the set of pre-built executables can be found at our downloads page.

Enjoy, and have fun!

17 December 2019: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Scritto da sev

We are thrilled to announce that the Blade Runner point and click adventure game, developed by Westwood Studios and originally released in 1997, is now available again for purchase, thanks to the efforts of GOG.com. This new digitally distributed version includes the officially dubbed versions of the game (English, French, Italian, Spanish and German).

Of course, it runs on top of ScummVM, which means it contains various bug fixes and quality of life improvements (like mouse-scrolling in KIA and fan made subtitles support) over the original 1997 version of the game.

You will find subtitles for the English and French versions of the game on the Games section of the ScummVM website.

We still have plans to complete the restored content version for the game, which is built from content and code segments that are already in the game’s resources but left unused or untriggered.

PS. If you use the link above we will get a commission from your purchase.

11 October 2019: ScummVM 2.1.0 "Electric Sheep" has been produced.
Scritto da sev

"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.

ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits.

The newly supported games are:

  • Blade Runner
  • Duckman: The Graphic Adventures of a Private Dick
  • Hoyle Bridge
  • Hoyle Children's Collection
  • Hoyle Classic Games
  • Hoyle Solitaire
  • Hyperspace Delivery Boy!
  • Might and Magic IV - Clouds of Xeen
  • Might and Magic V - Darkside of Xeen
  • Might and Magic - World of Xeen
  • Might and Magic - Swords of Xeen
  • Mission Supernova Part 1
  • Mission Supernova Part 2
  • Quest for Glory: Shadows of Darkness
  • The Prince and the Coward
  • Versailles 1685

In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in our user manual)

As usual, we have improved many of the existing engines: added support for the 25th Myst Anniversary releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of Eye of the Beholder, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in Starship Titanic and Bud Tucker. The list goes on and on, and you may see the comprehensive change log here.

Have no more tears in rain and grab this electric release. Windows and macOS users may get the auto-update when starting ScummVM.

19 September 2019: Another game to test: Duckman
Scritto da yuv422

Duckman: The Graphic Adventures of a Private Dick is an obscure point and click game based on the TV show of the same name. You control the wise cracking detective Duckman as he attempts to regain his identity after being unceremoniously dumped from his own TV show. The game's release for Windows in 1997 unfortunately coincided with the TV show being cancelled, which limited the distribution of the game.

After a long time in development, the ScummVM team is happy to announce support for the game.

Make sure to grab a recent build and give it a try. Please report any bugs that you find to our issue tracker.

The English, German and Demo versions are supported. You just need the DATA/ directory from the original game to play.